
Yidhari is a high-risk, high-reward Ice DPS who excels at managing her own HP to maximize damage output. She is a recommended pull for players looking to master complex, HP-manipulation mechanics or those needing a powerful Ice-specialty unit.
Yidhari is a dynamic Ice attacker that uses her own HP as a resource to fuel powerful charged hammer attacks and rapid-fire EX Special chain sequences. Her unique Frost's Crushing Weight mechanic allows her to parry enemy strikes with her tentacles, simultaneously gaining charge levels while inflicting damage. As her health dips, her performance peaks, creating an intense gameplay loop defined by offensive sustainability and aggressive combos. By mastering her HP consumption and restoration windows, players can maintain consistent, high-pressure offense against even the toughest bosses.
W-Engine
Kraken's Cradle
S-rank — CRIT Rate, best in slot
Disk Set
Yunkui Tales (4-PC)
4-PC · Best in slot
Disk 4
CRIT Rate% = CRIT DMG%
Main stat
Disk 5
Ice DMG% > HP%
Main stat
Disk 6
HP%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Utilize Lycaon to stun targets, then switch to Yidhari for EX-chain sequences to maximize damage on downed enemies [L50-L52].
Focus on manual counter-attacks using Frost's Crushing Weight to maintain charge levels before initiating high-damage bursts [L65-L67].
Review and adjust rotations based on your specific team composition.

CRIT Rate
When the equipper's HP decreases, their Ice Sheer DMG increases by 6/7/8/9/10%, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by 20/23/26/29/32%.
Why it works —Kraken's Cradle is the best-in-slot, perfectly synergistic with her HP-decreasing playstyle to buff Ice Sheer DMG and CRIT Rate.

HP%
CRIT Rate increases by 20/23/26/29/32%. When the equipper launches an EX Special Attack, the character gains 1 stack of Qingming Companion effect, stacking up to 2 times and lasting 15s. On entering combat, immediately gain 2 stacks. Repeated triggers reset the duration. Each stack of the Qingming Companion effect increases the equipper's Ether DMG by 8/9.2/10.4/11.6/12.8%, and increases Ultimate and EX Special Attack Ether Sheer DMG by 10/11.5/13/14.5/16%.

HP%
The equipper's Fire DMG increases by 15/17.25/19.5/21.75/24%. When the equipper's HP decreases, their CRIT Rate increases by 15/17.25/19.5/21.75/24% for 5s.
Why it works —Grill O'Wisp offers decent CRIT stats upon HP loss but suffers from non-ideal Fire DMG sub-stats.

HP%
When the equipper activates an EX Special Attack, they gain 1 stack of a buff. Each stack increases the equipper's DMG by 4/4.6/5.2/5.8/6.4%, up to 3 stacks, and lasting 20s. This effect can trigger once every 0.5s, and repeated triggers reset the duration. At 3 stacks, the equipper's CRIT Rate increases by 6.5/7.5/8.5/9.4/10.4%.
Why it works —Cauldron of Clarity is a solid, reliable alternative providing stacking DMG and CRIT Rate bonuses via EX usage.

HP%
When launching a Chain Attack or Ultimate, the equipper gains 1 stack of a buff effect. Each stack increases the equipper's Sheer Force by 80/92/104/116/128, stacking up to 3 times, and lasting 12s. The duration of each stack is calculated separately.

Disk 4
CRIT Rate% = CRIT DMG%
Disk 5
Ice DMG% > HP%
Disk 6
HP%
Yidhari
DPS
Lycaon
Stun
Lucia
Support
High-usage endgame shell featuring Yidhari, Lycaon, Lucia. Built around Yidhari's DPS role with teammates covering stun, buffs, or secondary damage.
Primary DPS — owns the damage / utility identity of this squad.
Opens stun windows so Yidhari can dump burst damage safely.
Buffs and enables Yidhari with low field time and strong team utility.
Unleashes up to 3 strikes, dealing Ice DMG. On the 3rd hit, Yidhari recovers 10% HP.
Yidhari begins charging, continuously consuming HP to reach up to three levels of charge. When pressed, Yidhari unleashes a powerful charged hammer attack in front based on the current charge level, dealing massive Ice DMG. The higher Yidhari's HP, the faster charging consumes it. HP consumption will at most reduce Yidhari's HP to 25% of Max HP. At 2 charge levels, after using the skill, press to immediately follow up with the 3rd hit of Basic Attack: Crushing Strike. The DMG of a Basic Attack: Crushing Strike triggered this way increases based on the current charge level, up to 30%. At 3 charge levels, Yidhari gains increased Anti-Interrupt level during the charged skill. Press to chain early into the finishing smash.
While charging or spinning during Basic Attack: Frostbite Embrace, if hit by an enemy, Yidhari can block with her tentacles, reducing the DMG taken by 25%. If charging or not yet at full charge, Yidhari counterattacks with her tentacles, returning to the charging stance and instantly gaining 1 charge level, while also dealing Ice DMG to enemies ahead. While Frost's Crushing Weight is active, pressing makes Yidhari immediately unleash the finishing slam of Basic Attack: Frostbite Embrace based on her current charge level. While Frost's Crushing Weight is active, pressing or makes Yidhari unleash a Special Attack: Surging Cold, Crushing Pursuit that is guaranteed to trigger Surging Cold.
A quick dash dodge. Character is invulnerable while using this skill.
Strike forward, dealing Ice DMG.
Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
Launches enemies in front into the air, dealing Ice DMG. Anti-Interrupt level is increased while using this skill.
Perform two consecutive upward strikes, then release an icy mist, dealing massive Ice DMG. If EX Special Attack: Frost Coil hits an enemy, Yidhari recovers HP at the end of the skill equal to 33% of her missing HP. Character is invulnerable while using this skill.
Launches enemies in front into the air, dealing Ice DMG. When the skill's attack collides with an enemy's attack, it triggers Surging Cold. If the skill hits a Stunned enemy, and with sufficient Adrenaline, it triggers Crushing Pursuit. Triggering Surging Cold or Crushing Pursuit instantly raises the
The Adrenaline cost to activate Yidhari's EX Special Attack is reduced by 10. After using EX Special Attack: Frost Coil or EX Special Attack: Glacial Crush, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another EX Special Attack: Glacial Crush. The HP restored by this EX Special Attack: Glacial Crush is increased by 100% of the original value. Yidhari's Basic Attacks and EX Special Attacks ignore 20% of targets' Ice RES.
Is it worth getting?
Critical for playstyle efficiency, offering cost reduction and immediate chain-combo potential to significantly increase DPS.
Yidhari's CRIT DMG increases by 40%. Triggering Surging Cold or Crushing Pursuit grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Yidhari gains 10% more Decibels when losing HP for Core Passive: Dreamscape Collection. While in Ether Veil: Wellspring, Yidhari's Max HP is further increased by 5%.
Is it worth getting?
Meaningful Rupture / HP-scaling bump — worth it if this agent is your main carry.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
After Yidhari spends Decibels to activate or extend Ether Veil: Wellspring, she gains Erudition for 30s. While Erudition is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time.
Is it worth getting?
The ultimate damage upgrade providing Sheer DMG buffs and a powerful last-stand safety net to prevent defeat.
Yidhari is viable and competitive at M0. First stop: M2. Endgame target: M2.
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