Theorylytics
Lighter
FireStunSons of Calydon★★★★★ S-Rank

Lighter

Published Jul 19, 2026 · Updated v3.0
Content Ratings
Shiyu DefenseA
Deadly AssaultA
Hollow ZeroB
Should You Pull?YES

Lighter is a premier Fire Stun agent who significantly enhances party performance through RES reduction and Stun duration extension. His ability to provide substantial team-wide buffs while maintaining elite break potential makes him a high-priority acquisition for Fire and Ice team compositions.

Lighter functions as a dynamic Stun agent who accumulates Morale over time to enter the powerful Morale Burst state. In this mode, his Basic Attack sequence is enhanced and he gains the ability to apply the Collapse effect to enemies, extending their Stun duration. Furthermore, he reduces enemy Ice and Fire RES while providing team-wide damage buffs via Elation stacks, bridging the gap between crowd control and party support.

StunFireSons of CalydonDebufferSupportBreakTeam Buffer

Overview

Quick Build

W-Engine

Blazing Laurel

S-rank — Impact, best in slot

Disk Set

King of the Summit (4-PC)

4-PC · Best in slot

Disk 4

CRIT Rate% >= CRIT DMG%

Main stat

Disk 5

ATK% = Fire DMG% = PEN Ratio%

Main stat

Disk 6

Impact

Substats

CRIT Rate >= CRIT DMG = ATK%

Strengths

  • Extends Stun duration via the Collapse effect
  • Reduces both Ice and Fire enemy RES
  • Provides significant party-wide elemental DMG buffs
  • Strong survival utility through high DMG reduction during combos
  • Flexible rotation integration via Quick Assist

Weaknesses

  • Performance heavily tied to managing Morale meter
  • Requires active field time to maximize Elation stacks
  • Damage output is secondary to his primary utility
  • Specific team synergy requirements for Additional Ability
  • Morale decay constraints limit prolonged Burst windows

Skill Priority

1
Basic AttackHighest

Primary damage source.

2
Special AttackHigh

EX delivers strong damage.

3
Chain AttackMedium

Chain burst.

4
Core PassiveMedium

Passive enhancement.

5
DodgeLow

Negligible.

Stat Priority

1
CRIT Rate75–80%
2
CRIT DMG150–200%
3
ATK2500+
4
Anomaly Proficiency120+
5
HP10000+
6
PEN RatioAs available
Rotation Priority
Standard Fire/Ice Hybrid

Switch into Lighter via Quick Assist, activate Morale Burst, and complete the 5th hit combo to apply RES shred and Elation stacks.

Morale > 80
Burst Window

Ensure Lighter triggers the Finishing Move during the Stun window to apply the Collapse effect, extending the vulnerable period for main DPS.

Stunned Enemy

Review and adjust rotations based on your specific team composition.

W-Engines

S-Rank W-Engines

1
Blazing Laurel

Impact

Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.

Why it works —Blazing Laurel is the BiS, providing massive Impact buffs and enabling a high-value CRIT DMG multiplier for the whole team.

2
Ice-Jade Teapot

Impact

When a Basic Attack hits an enemy, gain 1 stack of Tea-riffic. Each stack of Tea-riffic increases the user's Impact by 0.7/0.88/1.05/1.22/1.4%, stacking up to 30 times, and lasting for 8s. The duration of each stack is calculated separately. Upon acquiring Tea-riffic, if the equipper possesses stacks of Tea-riffic greater than or equal to 15, all squad members' DMG is increased by 20/23/26/29/32% for 10s. Passive effects of the same name do not stack.

Why it works —Ice-Jade Teapot offers consistent Impact scaling and a powerful flat DMG boost for the entire squad.

3
Hellfire Gears

Impact

When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Why it works —Hellfire Gears provides essential Energy regeneration for off-field support and decent Impact spikes during combat.

5
The Restrained

Impact

When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.

A-Rank W-Engines

4
Precious Fossilized Core

Impact

When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Why it works —Precious Fossilized Core is a viable F2P option that rewards aggressive play against high-HP enemies.

Disk Drives

King of the Summit (4-PC)
SKing of the Summit (4-PC)Best in Slot
4PCWhen the equipper is a Stun character and uses an EX Special Attack or Chain Attack, increases CRIT DMG of all squad members by 15%, and when the equipper's CRIT Rate is more than or equal to 50%, further increases CRIT DMG by 15%, lasting 15s. Repeated triggers reset the duration. Passive effects of the same name do not stack.
2PCPair with: Shockstar Disco, Swing Jazz.
Best-in-slot choice to maximize his primary role as a Stunner by bolstering his core combat stats.

Disk 4

CRIT Rate% >= CRIT DMG%

Disk 5

ATK% = Fire DMG% = PEN Ratio%

Disk 6

Impact

Astral Voice (4-PC)
SAstral Voice (4-PC)
4PCWhenever any squad member enters the field using a Quick Assist, all squad members gain 1 stack of Astral, up to a maximum of 3 stacks, and lasting 15s. Repeated triggers reset the duration. Each stack of Astral increases the DMG dealt by the character entering the field using a Quick Assist by 8%. Only one instance of this effect can exist in the same squad.
2PCPair with: King of the Summit, Shockstar Disco, Swing Jazz.
Strong alternative for increasing output when team composition needs an additional edge in sustained damage.

Disk 4

CRIT Rate% >= CRIT DMG%

Disk 5

ATK% = Fire DMG% = PEN Ratio%

Disk 6

Impact

Proto Punk (4-PC)
BProto Punk (4-PC)
4PCWhen any squad member triggers a Defensive Assist or Evasive Assist, all squad members deal 15% increased DMG, lasting 10s. Passive effects of the same name do not stack.
2PCPair with: King of the Summit, Shockstar Disco, Swing Jazz.

Disk 4

CRIT Rate% >= CRIT DMG%

Disk 5

ATK% = Fire DMG% = PEN Ratio%

Disk 6

Impact

Shockstar Disco (4-PC)
BShockstar Disco (4-PC)
4PCBasic Attacks, Dash Attacks, and Dodge Counters inflict 20% more Daze to the main target.
2PCPair with: King of the Summit, Swing Jazz.

Disk 4

CRIT Rate% >= CRIT DMG%

Disk 5

ATK% = Fire DMG% = PEN Ratio%

Disk 6

Impact

Team Compositions

Lighter

Lighter

Stun

Hugo

Hugo

Attack

Lycaon

Lycaon

Stun

High-usage endgame shell featuring Lighter, Hugo, Lycaon. Built around Lighter's Stun role with teammates covering stun, buffs, or secondary damage.

Agent Synergy
Lighter
LighterStun

Primary Stun — owns the damage / utility identity of this squad.

Hugo
HugoAttack

Attack partner who covers gaps while Lighter handles the main role.

Lycaon
LycaonStun

Opens stun windows so Lighter can dump burst damage safely.

Skills & Mindscapes

Skills

CoreCore Passive Accelerant

Lighter automatically gains Morale over time, at a rate of 2.9 points per second. For each point of Energy consumed by any squad member, Lighter recovers an additional 0.26 Morale, up to a maximum of 100. When Morale reaches 80, the next time Lighter switches into battle he immediately launches a Quick Assist. Once Morale is 80 or higher, executing the 5th hit of his Basic Attack puts Lighter in the Morale Burst state, enhancing the power of the startup light punch, jab combo, and the Finishing Move of the 5th hit of his Basic Attack. When a skill hits an enemy with its power increased, it will continuously consume Morale. With every 10 points of Morale consumed, Lighter's Impact increases by 1%, up to a maximum increase of 10%, and lasting 6s. In the Morale Burst state, Lighter will no longer automatically gain Morale over time. If his Morale is exhausted during a startup light punch or jab combo, he will automatically follow up with a more powerful Finishing Move. In the Morale Burst state, when startup light punches or jab combos hit enemies, the target's Ice RES and Fire RES are reduced by 15%, lasting 30 s. In the Morale Burst state, when the Finishing Move hits an enemy, it applies the Collapse effect on the target, extending its Stunned duration by 3s. The Collapse effect can trigger only once on the same target before they recover from Stun. When the Finishing Move of the 5th hit of his Basic Attack hits an enemy, when he switches off field, or when his Morale runs out, Lighter will leave the Morale Burst state, keeping any unspent Morale.

CoreAdditional Ability Fighting Spirit

When another character in your squad is an Attack character or shares the same Faction: While under the Morale Burst state, when the 5th hit of Lighter's Basic Attack hits an enemy, all squad members gain a stack of Elation, stacking up to 20 times and lasting 30s. Repeated triggers reset the duration. For each stack of Elation, an Agent's Ice DMG and Fire DMG increase by 1.25%. When obtaining Elation, if Lighter's Impact exceeds 170, every additional 10 points of Impact will increase the buff effect provided by each stack of Elation by an extra 0.25%. When any squad member launches a Chain Attack, it will refresh the duration of all squad members' Elation. Elation can increase the Ice DMG and Fire DMG of Agents by a maximum of 75%.

BasicBasic Attack: L-Form Thundering Fist

Perform up to five forward strikes, dealing Physical DMG and Fire DMG. During the 3rd hit of the Basic Attack, drag the stick/joystick, and repeatedly press or hold to unleash a series of melee follow-up attacks. Release the stick/joystick to follow up with the 4th hit of the Basic Attack. While performing the startup light punch in the 5th hit of the Basic Attack, drag the stick/joystick and repeatedly press or hold to keep alternating between the light punch and 4th hit of the Basic Attack. Release the stick/joystick to follow up with the subsequent jab combo. Continue repeatedly pressing or holding to extend the duration of the jab combo. When you stop pressing or holding, or when the combo reaches its maximum duration, launches a Finishing Move forward. Lighter is invulnerable during the Finishing Move. During the 5th hit of the Basic Attack, Lighter takes 40% less DMG. While in the Morale Burst state, Anti-Interrupt Level is increased during the 5th hit of his Basic Attack, and the DMG reduction effect is increased to 80%.

DodgeDodge: Shadowed Slide

A quick dash dodge. Character is invulnerable while using this skill. Press while the character is attacking to activate: Perform a quick shuffle dodge in the direction of the stick/Joystick. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill.

DodgeDash Attack: Charging Slam

Rapidly strikes enemies in front, dealing Physical DMG.

DodgeDodge Counter: Blazing Flash

Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

SpecialSpecial Attack: V-Form Sunrise Uppercut

Strikes enemies in front with an uppercut, dealing Fire DMG. Anti-Interrupt level is increased while using this skill. Press during a shuffle dodge to activate: Strike forward with a series of punches, dealing Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Anti-Interrupt level is increased while using this skill.

SpecialEX Special Attack: V-Form Sunrise Uppercut - Full Distance

With enough energy, press to activate: Leaps into the air with a powerful uppercut, striking enemies in front and dealing massive Fire DMG. Press again during this skill to spend additional Energy to perform a powerful follow-up attack, dealing massive Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to follow up with the 4th hit of the Basic Attack. With enough Energy, press during the shuffle dodge to activate: Strike forward with a powerful punch combo, dealing massive Fire DMG. This skill will not interrupt the combo count for Basic Attacks. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

ChainChain Attack: V-Form Scorching Sun

When a Chain Attack is triggered, select the character to activate: Unleashes a powerful strike at enemies in front in a small area, dealing massive Fire DMG. Character is invulnerable while using this skill.

UltimateUltimate: W-Form Crowned Inferno

When Decibel Rating is at Maximum, press to activate. Unleashes a powerful strike in a large area around, dealing massive Fire DMG. Character is invulnerable while using this skill.

AssistAssist Follow-Up: Charging Slam - Stab

Press after a Defensive Assist to activate: Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using this skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

AssistDefensive Assist: Swift Break

When the character on field is about to be attacked, press to activate. Parries the enemy's attack, inflicting massive Daze. Character is invulnerable while using this skill.

AssistQuick Assist: Blazing Flash - Guard

When the on-field character is launched, press to activate. Strike enemies in front, dealing Fire DMG. Character is invulnerable while using this skill. After using the skill, press or hold to immediately follow up with the 5th hit of the Basic Attack.

Mindscapes

1
M1
2
M2
3
M3
4
M4
5
M5
6
M6
M1The ChampionPull Target

Among the debuffs imposed by Core Passive: Accelerant, the Collapse effect increases Stun duration by 5s, while further reducing Ice RES and Fire RES by 10%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a startup light punch or jab combo deals 30% increased DMG.

Is it worth getting?

High priority: Enhances Stun duration and adds important RES debuffs, making it a major QoL improvement.

M2Red Scarf

When applying Collapse by Core Passive: Accelerant to enemies, the target's Stun DMG Multiplier increases by 25%. The increase to Ice DMG and Fire DMG provided by Elation from Additional Ability: Fighting Spirit increases to 120% of the original.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M3Mercenary Leader

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M4Sunglasses

When Lighter is off-field, the Energy Regen for the on-field character is increased by 10%. Upon entering the Morale Burst state, Lighter restores 4 Energy for off-field characters. This effect can trigger once every 18s.

Is it worth getting?

Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.

M5Decision Maker

Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2

Is it worth getting?

Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.

M6Inhuman BloodSkip

Lighter's Morale recovery efficiency is increased to 200% of its original value. When Lighter lands a heavy strike on enemies during a Basic Attack, Dodge Counter, Special Attack, EX Special Attack, Quick Assist, Assist Follow-Up, Chain Attack, or Ultimate, it will trigger the Blazing Impact effect, dealing 250% of ATK as Fire DMG. This effect can trigger once every 8s on each enemy. If Lighter's Impact exceeds 170 points, each additional point will further increase the multiplier of Blazing Impact by 5%, up to a maximum increase of 500%. The more powerful Finishing Move that follows when Lighter's Morale is completely exhausted during a light punch or jab combo will trigger an additional activation of Blazing Impact when hitting an enemy, ignoring the effect's cooldown.

Is it worth getting?

Luxury: While immensely powerful, it is unnecessary for clearing content as the kit is already complete at baseline.

Lighter is viable and competitive at M0. First stop: M2. Endgame target: M2.

Alternatives to Lighter

Not sure Lighter is right for you? Compare against other Stun agents to find your best pull.

Ju Fufu
Ju FufuFireStun

You need a Fire Stun agent and Ju Fufu's kit matches your account gap.

Read Comparison
Koleda
KoledaFireStun

You need a Fire Stun agent and Koleda's kit matches your account gap.

Read Comparison
Norma
NormaFireStun

You need a Fire Stun agent and Norma's kit matches your account gap.

Read Comparison
Anby
AnbyElectricElectric Stunner

You need a Electric Stun agent and Anby's kit matches your account gap.

Read Comparison
Dialyn
DialynPhysicalStun

You need a Physical Stun agent and Dialyn's kit matches your account gap.

Read Comparison
Lycaon
LycaonIceStun

You need a Ice Stun agent and Lycaon's kit matches your account gap.

Read Comparison
Nangong Yu
Nangong YuEtherStun

You need a Ether Stun agent and Nangong Yu's kit matches your account gap.

Read Comparison
Pulchra
PulchraPhysicalStun

You need a Physical Stun agent and Pulchra's kit matches your account gap.

Read Comparison
Qingyi
QingyiElectricStun

You need a Electric Stun agent and Qingyi's kit matches your account gap.

Read Comparison
Trigger
TriggerElectricStun

You need a Electric Stun agent and Trigger's kit matches your account gap.

Read Comparison