
Norma is a premier Fire-attribute Stun specialist who offers substantial squad utility via resistance shred and consistent Daze application. She is an essential pull for players looking to optimize high-end Fire teams through her unique turret-based mechanics.
Norma is a Fire Stun agent that utilizes En-Nah Turrets to exert pressure and apply massive Daze while off-field. By manipulating the Preheated Chamber mechanic through EX Special Attacks and Basic Attacks, she maintains continuous battlefield control. Her ability to switch between Armor-Piercing and High-Explosive missiles allows her to adapt dynamically to enemy stun states.
W-Engine
Chief Sidekick
S-rank — Impact, best in slot
Disk Set
King of the Summit
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Fire DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Ensure Norma casts EX Special to deploy turrets before passing the field to your primary DPS.
Hold Basic Attack to retrieve the Top Hat Companion once Preheated Chamber hits 80% to ensure sustained uptime for your next cycle.
Review and adjust rotations based on your specific team composition.

Impact
The equipper's Impact increases by 30/33/36/39/42, and their DMG ignores 15/17.2/19.5/21.7/24% of the target's Fire RES. When the equipper is not the active character, Energy Regen increases by 0.4/0.46/0.52/0.58/0.64/s. When the equipper deals Fire DMG with an EX Special Attack, all Agents' DMG increases by 12.5/14.4/16.3/18.1/20% for 30s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill. Only one instance of this effect can exist in the same squad.
Why it works —Chief Sidekick provides massive Impact and Fire RES shred, making it her BiS option for damage-support hybrid performance [L133-137].

Impact
The equipper's Impact increases by 30/33/36/39/42, and their DMG ignores 15/17.2/19.5/21.7/24% of the target's Fire RES. When the equipper is not the active character, Energy Regen increases by 0.4/0.46/0.52/0.58/0.64/s. When the equipper deals Fire DMG with an EX Special Attack, all Agents' DMG increases by 12.5/14.4/16.3/18.1/20% for 30s, stacking up to 2 times. Repeated triggers reset the duration. This effect can trigger once per skill. Only one instance of this effect can exist in the same squad.

Impact
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Why it works —Chief Sidekick provides massive Impact and Fire RES shred, making it her BiS option for damage-support hybrid performance [L133-137].

Impact
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.

Energy Regen
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Why it works —Chief Sidekick provides massive Impact and Fire RES shred, making it her BiS option for damage-support hybrid performance [L133-137].

Disk 4
CRIT Rate%
Disk 5
Fire DMG%
Disk 6
ATK%
Norma
Stun
Soldier 11
Attack
Lucy
Support
Reliable shell for Norma: Norma, Soldier 11, Lucy. Covers stun, support, and damage roles around Norma's Stun kit.
Primary Stun — defines this squad's game plan.
Complements Norma as a reliable Attack partner.
Buffs and enables Norma with strong team utility.
Press Basic Attack to activate: Performs up to four attacks forward, dealing Fire DMG.
When Norma is the active character and is in combat, she gains 1.5% [Preheated Chamber] per second. When [Top Hat Companion] is on her head, hold Basic Attack to activate: After firing, Norma throws out [Top Hat Companion], ordering it to unleash a round of aerial fire, dealing Fire DMG and storing the current [Preheated Chamber]. When the skill hits an enemy, it triggers the previous character's [Quick Assist]. This effect can trigger once every 5s. Once [Top Hat Companion] has been thrown out, it will accumulate and retain [Preheated Chamber] at the same speed on behalf of Norma. Norma does not need to stay on the field during this period. After Norma retrieves the [Top Hat Companion], she immediately gains the stored [Preheated Chamber]. When holding Basic Attack, the [Top Hat Companion] will accelerate toward Norma. If retrieving the [Top Hat Companion] would raise [Preheated Chamber] to 80% or higher, the [Top Hat Companion] will automatically accelerate toward Norma. When Norma switches from on field to off field while in combat, if [Preheated Chamber] is not full, [Top Hat Companion] automatically enters the battlefield. Anti-Interrupt level is increased while using this skill.
Press Dodge to activate: A quick dash dodge. Character is invulnerable while using this skill.
Press Basic Attack during a dodge to activate: Spins while firing at nearby enemies, dealing Fire DMG.
Press Basic Attack during a Perfect Dodge to activate: Commands the Rumble Drill to continuously drill the target, dealing Fire DMG. Character is invulnerable while using this skill.
Press Special Attack to activate: Bombards enemies, dealing Fire DMG.
With enough Energy, press Special Attack to activate: Operates the turret to fire continuously and launch different types of missiles based on the target's state: When the primary target is not Stunned, launches an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amount of Daze. When the primary target is Stunned, launches a High-Explosive Warhead, dealing greater Fire DMG. After using this skill, Norma gains 16% Preheated Chamber and enters the En-Nah Barrage state for 32s. While En-Nah Barrage is active, Norma deploys two En-Nah Turrets to join the battle. Continuing to hold extends the firing time by up to 2s, continuously consuming energy. For each 1 point of energy consumed while holding, Norma gains an additional 0.4% Preheated Chamber, and this round of En-Nah Barrage lasts 0.8s longer, up to a maximum additional duration of 32s. Character is invulnerable while using this skill.
During battle, En-Nah Turrent automatically attacks enemies, dealing Fire DMG.
When any squad member Stuns an enemy, or when Norma consumes Preheated Chamber to trigger a Chain Attack En-Nah Turrent, deploys its missile bay for 8s. Repeated triggers reset the duration. During this time, En-Nah Turrets automatically attack more frequently. When performing automatic attacks, they launch different missiles based on the enemy's state: When the primary target is not Stunned, launch an Armor-Piercing Warhead, dealing Fire DMG and inflicting a large amou
The duration of the En-Nah Turret's missile bay deployed by EX Special Attack: Explosive Experiment increases to 12s. When an Armor-Piercing Warhead or High-Explosive Warhead from any skill hits an enemy, the target's All-Attribute RES is reduced by 15% for 15s, and repeated triggers reset the duration.
Is it worth getting?
Critical; adds All-Attribute RES shred, significantly increasing overall team damage potential.
The Stun DMG Multiplier granted by each stack of Tech Divide in Norma's Additional Ability: Advantage in Numbers is increased to 6%. When Norma uses Basic Attack: Hat Trick while in combat, she gains 25 Energy. This effect can trigger once every 20s.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Norma consumes Preheated Chamber to trigger a Chain Attack, both Norma and the corresponding Agent gain 200 Decibels.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
After any squad member Stuns an enemy, Norma will continuously summon missiles to bombard random enemies on the field for 6s. A missile is launched every 0.75 s, dealing Fire DMG equal to 200% of Norma's ATK to enemies within the area. This DMG is considered [Ultimate] DMG. Repeated triggers reset the duration. This effect can trigger once every 30s. The Daze inflicted by [Armor-Piercing Warhead] increases by 30%, and the DMG dealt by [High-Explosive Warhead] increases by 30%.
Is it worth getting?
Optional; provides high-end bombarding damage but is not essential for the core stun utility.
Norma is viable and competitive at M0. First stop: M2. Endgame target: M2.
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