
Dialyn is an exceptional Stun agent who bridges the gap between massive Daze output and team-wide critical utility. Her kit makes her an essential pull for players looking to accelerate combat pacing through superior crowd control and damage windows.
Dialyn is a Physical Stun specialist who dominates the field through her versatile Rock, Paper, Scissors-themed EX Special attacks. She excels at maintaining high Daze pressure while providing significant offensive buffs to her allies, ensuring they can capitalize on stunned enemies. Her kit focuses on invulnerability frames and rapid follow-up attacks to keep the pressure on targets continuously.
W-Engine
Yesterday Calls
S-rank — Daze, best in slot
Disk Set
King of the Summit
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
ATK% >= Physical DMG% = PEN Ratio%
Main stat
Disk 6
Energy Regen
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Lead with Dialyn to secure initial Daze, then transition into EX Special attacks to trigger buffs before swapping to the main DPS for the kill window.
Prioritize chaining Dialyn’s EX specials to maintain the Malicious Complaint effect, maximizing stun damage multipliers while keeping the team safe behind her invulnerability frames.
Review and adjust rotations based on your specific team composition.

Daze
While off-field, the equipper's Energy Regen increases by 1.5/1.7/1.9/2.1/2.3 per second. When the equipper deals Physical DMG with an EX Special Attack, the Daze dealt by the equipper's attacks increases by 9/10.3/11.7/13/14.5% for 10s, stacking up to 3 times. At 3 stacks, all squad members gain 30/34.5/39/43.5/48% additional CRIT DMG for 40s. Repeated triggers reset the duration. Only one instance of this CRIT DMG boost effect can exist in the same squad.
Why it works —Yesterday Calls is BiS due to its unparalleled off-field Energy Regen and massive team-wide CRIT DMG buffs that solidify Dialyn as a top-tier utility stunner.

Impact
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.
Why it works —Hellfire Gears provides essential Impact stacking after EX Special usage, making it the premier budget choice for maintaining pressure.

Energy Regen
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Why it works —Steam Oven is a solid third option, though it requires specific energy management to keep the Impact buffs at full capacity.

Impact
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Disk 4
CRIT Rate%
Disk 5
ATK% >= Physical DMG% = PEN Ratio%
Disk 6
Energy Regen
Dialyn
Stun
Ye Shunguang
Attack
Zhao
Defense
High-usage endgame shell featuring Dialyn, Ye Shunguang, Zhao. Built around Dialyn's Stun role with teammates covering stun, buffs, or secondary damage.
Primary Stun — owns the damage / utility identity of this squad.
Attack partner who covers gaps while Dialyn handles the main role.
Defensive utility and supportive buffs that keep Dialyn's rotation stable.
Unleashes up to four attacks, dealing Physical DMG.
Performs up to two attacks, dealing Physical DMG. During skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.
A quick dash dodge. Character is invulnerable while using this skill.
Launches a dashing attack at enemies in front, dealing Physical DMG.
Launches consecutive attacks against enemies in front, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill.
Delivers a forward martial salute attack. On activation, it consumes 1 Customer Complaint and deals Physical DMG. On activation, the previous character's Quick Assist is triggered. Character is invulnerable while using this skill.
Throws dual rings to slash enemies, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
Launches a fist attack, dealing Physical DMG. Character is invulnerable while using this skill.
Launches a scissors attack, dealing Physical DMG. Character is invulnerable while using this skill.
Launches a paper attack, dealing Physical DMG. Character is invulnerable while using this skill.
Launches consecutive kicks against enemies in front, dealing massive Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill.
Rushes forward and performs a finger flick attack, dealing massive Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill.
Performs a rapid dash followed by a slash attack, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Launches consecutive attacks against enemies in front, dealing Physical DMG. After using this skill, can immediately follow up with the 4th hit of Basic Attack: Happy to Be of Service. Character is invulnerable while using this skill.
The amount of Positive Reviews accumulated each second and gained when EX Special Attack: Rock, EX Special Attack: Scissors, or EX Special Attack: Paper! hits an enemy increase by 16%. While the Overwhelmingly Positive effect is active, characters ignore 15% of enemy All-Attribute RES.
Is it worth getting?
Essential quality-of-life upgrade increasing resonance gain and introducing valuable RES penetration for the team.
Enemies affected by Malicious Complaint gain an additional 20% Stun DMG Multiplier when Stunned, and all units deal 15% increased DMG to targets affected by Malicious Complaint.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Upon entering combat, Dialyn recovers 20 Energy. This effect can trigger once every 180s in Investigation Zone Mode. While the Overwhelmingly Positive effect is active, Dialyn's ATK increases by 500.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When an ally enters the field with an Ultimate through the Core Passive's effect, that ally gains the Aftertone effect. With this effect, landing an attack causes Dialyn to deal an additional instance of Physical DMG equal to 480% of Dialyn's ATK. This DMG is treated as EX Special Attack DMG, and can trigger once every second, up to 12 times. Gaining Aftertone again refreshes its trigger count. Only one ally can have Aftertone at a time.
Is it worth getting?
The ultimate power spike that transforms Dialyn into a hybrid sub-DPS, enabling massive additional instances of damage for her allies.
Dialyn is viable and competitive at M0. First stop: M2. Endgame target: M2.
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