
Lycaon is the premier Ice-type Stun character, essential for maximizing enemy Daze windows in high-end compositions. His ability to consistently apply massive Stun makes him a cornerstone for any competitive team focusing on Ice synergies.
Lycaon is a master of the Stun specialty, utilizing charged attacks and EX Special skills to rapidly deplete enemy Daze meters. His combat rhythm revolves around managing his energy to unleash powerful, invulnerable strikes that maintain crowd control while setting up Chain Attacks. By cycling through his varied attack strings, he effectively transitions between high-damage Ice output and sustained enemy disruption.
W-Engine
Blazing Laurel
S-rank — Impact, best in slot
Disk Set
King of the Summit
4-PC · Best in slot
Disk 4
CRIT Rate% >= CRIT DMG%
Main stat
Disk 5
Ice DMG% > ATK%
Main stat
Disk 6
Impact
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Open with Lycaon's charged attacks to initiate Daze, then swap to Soukaku for buffs.
Chain Lycaon's Assists into Lighter's moves to maintain a constant state of enemy disruption.
Review and adjust rotations based on your specific team composition.

Impact
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.
Why it works —Blazing Laurel provides massive Impact gains after assists, maximizing his primary role as a Stunner.

Impact
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Impact
When an attack hits an enemy, DMG and Daze from Basic Attacks increase by 6/7.5/9/10.5/12% for 8s, stacking up to 5 times. This effect can trigger at most once during each skill. The duration of each stack is calculated separately.
Why it works —The Restrained excels at boosting Basic Attack and Daze synergy, serving as a reliable baseline choice.

Impact
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.
Why it works —Precious Fossilized Core offers high Daze utility against healthy enemies, perfect for initial rotations.

Energy Regen
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Why it works —Steam Oven requires energy stacking to be effective, which may limit flexibility.

Disk 4
CRIT Rate% >= CRIT DMG%
Disk 5
Ice DMG% > ATK%
Disk 6
Impact

Disk 4
CRIT Rate% >= CRIT DMG%
Disk 5
Ice DMG% > ATK%
Disk 6
Impact

Disk 4
CRIT Rate% >= CRIT DMG%
Disk 5
Ice DMG% > ATK%
Disk 6
Impact

Disk 4
CRIT Rate% >= CRIT DMG%
Disk 5
Ice DMG% > ATK%
Disk 6
Impact
Lycaon
Stun
Miyabi
Anomaly
Soukaku
Support
High-usage endgame shell featuring Lycaon, Miyabi, Soukaku. Built around Lycaon's Stun role with teammates covering stun, buffs, or secondary damage.
Primary Stun — owns the damage / utility identity of this squad.
Secondary Anomaly / Disorder partner that amplifies Lycaon's damage windows.
Buffs and enables Lycaon with low field time and strong team utility.
Unleashes up to 5 strikes in front, dealing Physical DMG. Hold down to charge up, increasing the power of the attack and dealing Ice DMG.
A rapid dodge. Character is invulnerable while using this skill.
Slide forwards, launching a series of strikes in front, dealing Physical DMG.
Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
Unleashes a series of strikes in front, dealing Ice DMG. Hold down to charge up, increasing its power. Anti-Interrupt level is increased while using this skill.
Unleashes a series of powerful strikes in front, dealing massive Ice DMG. Hold down to charge up, consuming Energy and enhancing the power of the attack. Character is invulnerable while using this skill.
Unleashes a series of powerful strikes at enemies in a small area in front of him, dealing massive Ice DMG. Character is invulnerable while using this skill.
Unleashes multiple powerful strikes at enemies in a large area, dealing massive Ice DMG. Character is invulnerable while using this skill.
Creates an icicle in front, which strikes all enemies within range, dealing Ice DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. Character is invulnerable while using this skill.
Strikes enemies in front, dealing Ice DMG. Character is invulnerable while using this skill.
When Lycaon's EX Special Attack hits an enemy, the attack's Daze increases by 12%. This effect can trigger once every 8s. When he charges his EX Special Attack to completion, this buff will increase by an additional 10%.
Is it worth getting?
Greatly enhances Daze output on EX Special Attacks, significantly shortening rotation times.
When Stunning an enemy or triggering a squad member's Chain Attack, Lycaon gains 5 Energy. Can trigger once every 1s.
Is it worth getting?
Provides crucial energy restoration, allowing for more frequent use of ultimate and EX skills.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
If Lycaon is attacked while using a Basic Attack or Special Attack, he will immediately gain a Shield effect equal to 7.5% of his max HP, lasting for 15s. During the Shield's duration, his Anti-Interrupt level is increased. This effect can trigger once every 15s.
Is it worth getting?
Meaningful Rupture / HP-scaling bump — worth it if this agent is your main carry.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When a charged attack hits an enemy, the target suffers 10% increased DMG from Lycaon, stacking up to 5 times and lasting 12s. Only one stack can be gained per skill use, and repeated triggers reset the duration.
Is it worth getting?
A luxury damage-focused upgrade that does not fundamentally change his core utility as a Stunner.
Lycaon is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Lycaon is right for you? Compare against other Stun agents to find your best pull.

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