
Pulchra is a highly specialized Stun unit that excels at enabling off-field Aftershock damage through her unique Binding Trap debuff. She is a top-tier choice for squads relying on synergy with Aftershock mechanics, though her effectiveness is tied to team composition.
Pulchra enters the 'Hunter's Gait' state to significantly boost her Daze output and trigger coordinated Quick Assists from squad members. Her 'Business Partner' ability applies 'Binding Trap', which creates a massive 30% increase to all squad Aftershock damage against affected targets. By alternating between her piercing basic attacks and reactive Nightmare Shadow strikes, she maintains high pressure while providing consistent utility [L128, L134].
W-Engine
Blazing Laurel
S-rank — Impact, best in slot
Disk Set
King of the Summit
4-PC · Best in slot
Disk 4
CRIT Rate%
Main stat
Disk 5
Physical DMG%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Open with EX Special to activate Hunter's Gait and Binding Trap, then cycle through allies to trigger Aftershock bonuses [L88, L93].
Prioritize using Assist Follow-Up to maintain Hunter's Gait for extended periods of coordinated assault.
Review and adjust rotations based on your specific team composition.

Impact
Upon launching a Quick Assist or Perfect Assist, the equipper's Impact increases by 25/28.75/32.5/36.25/40% for 8s. When the equipper launches and hits an enemy with a Basic Attack, apply Wilt to the target for 30s, stacking up to 20 times, repeated triggers reset the duration. When any squad member hits an enemy, for every stack of Wilt applied to the target, the CRIT DMG of the Ice DMG and Fire DMG dealt by that attack increases by 1.5/1.72/1.95/2.17/2.4%. Only one of this effect can be active at a time in the same squad.
Why it works —Blazing Laurel provides significant Impact boosts after assists, making it the premier choice for maximizing Pulchra's stun potential.

Impact
When off-field, the equipper's Energy Regen increases by 0.6/0.75/0.9/1.05/1.2 per second. When using an EX Special Attack, the equipper's Impact is increased by 10/12.5/15/17.5/20% for 10s, stacking up to 2 times. The duration of each stack is calculated separately.

Impact
Upon launching an Aftershock, the equipper's Physical DMG increases by 15/17.3/19.5/21.8/24%, and Daze inflicted increases by 10/11.5/13/14.5/16%, lasting 10s.
Why it works —Box Cutter is the ideal F2P option as it directly synergizes with Aftershock triggers to increase both Physical damage and Daze.

Energy Regen
For every 10 Energy accumulated, the equipper's Impact is increased by 2/2.3/2.6/2.9/3.2%, stacking up to 8 times. After Energy is consumed, this bonus remains for 8 more seconds. The duration of each stack is calculated separately.
Why it works —Steam Oven offers consistent Impact increases tied to Energy, useful if rotation energy allows for constant uptime.

Impact
When the target's HP is no lower than 50%, the equipper inflicts 10/11.5/13/14.5/16% more Daze. When the target's HP is no lower than 75%, this bonus is further enhanced by 10/11.5/13/14.5/16%.

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%

Disk 4
CRIT Rate%
Disk 5
Physical DMG%
Disk 6
ATK%
Pulchra
Stun
Yixuan
Rupture DPS
Lucia
Support
High-usage endgame shell featuring Pulchra, Yixuan, Lucia. Built around Pulchra's Stun role with teammates covering stun, buffs, or secondary damage.
Primary Stun — owns the damage / utility identity of this squad.
Rupture partner for Sheer Force pressure alongside Pulchra.
Buffs and enables Pulchra with low field time and strong team utility.
When Pulchra activates an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she enters the Hunter's Gait state, increasing the Daze she deals by 15% for 6s. After switching to another character, if Pulchra is still in the Hunter's Gait state, the state will last until Pulchra switches back in. While in the Hunter's Gait state and as the active character, when Pulchra lands a heavy attack on enemies, she can trigger a Quick Assist from the previous character in the squad.
When another character in your squad is an Attack or Rupture character or shares the same Faction: When Pulchra hits enemies with Special Attack: Rending Claw - Nightmare Shadow, an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, it applies the Binding Trap effect for 15s. After applying Binding Trap, all units' Aftershock DMG against the target is increased by 30%.
Unleashes up to 3 attacks forward, dealing Physical DMG.
Leap forward and unleash a series of slashes, dealing Physical DMG.
A quick dash dodge. Character is invulnerable while using this skill.
Dash forward and slash, dealing Physical DMG.
Thrust at enemies in front, then follow up with a swift slash, dealing Physical DMG. Character is invulnerable while using this skill.
Perform a rapid back-and-forth piercing attack, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
While Pulchra is in the Hunter's Gait state, and when another active character in the squad hits an enemy with a heavy attack from a Special Attack or EX Special Attack: Dash back-and-forth piercing enemies surrounding the target, dealing Physical DMG. After using this skill, if another active character in the squad hits an enemy, Pulchra will repeat the attack up to 5 additional times, with the final attack being a more powerful Finishing Move. Character is invulnerable while using this skill. Special Attack: Rending Claw - Nightmare Shadow is an Aftershock attack.
Pierce back and forth times, dealing massive Physical DMG. Character is invulnerable while using this skill.
Unleashes a charged shot forward, dealing massive Physical DMG. Character is invulnerable while using this skill.
Unleash a powerful shot at enemies in a large area ahead, dealing massive Physical DMG. Character is invulnerable while using this skill.
Leap forward into the air and fire, dealing Physical DMG. Upon activating this skill, consume 1 Assist Point to enter the Hunter's Gait state. Character is invulnerable while using this skill.
Dodges the enemy's attack and activates Vital View. Character is invulnerable while using this skill.
Thrust at enemies in front, followed by rapid slashes, dealing Physical DMG. Character is invulnerable while using this skill.
When dealing DMG to enemies affected by Binding Trap, increase own CRIT Rate by 10%.
Is it worth getting?
Solid CRIT upgrade — helps hit thresholds and raises personal damage cleanly.
While in the Hunter's Gait state from Core Passive: Hunter's Instinct, Pulchra's ATK is increased by an additional 10%.
Is it worth getting?
Strong mid-early upgrade — a common first vertical stop when you like this agent.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Reduces Energy Cost of activating EX Special Attack: Rending Claw - Flashstep by 5.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
Special Attack: Rending Claw - Nightmare Shadow's DMG is increased by 15%, and the number of times the repeated attack can trigger is increased by 2. Additional Ability: Business Partner's Binding Trap effect now also applies to all damage types, not just Aftershock DMG.
Is it worth getting?
Capstone Mindscape — luxury ceiling for whales or dedicated mains.
Pulchra is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Pulchra is right for you? Compare against other Stun agents to find your best pull.

You need a Physical Stun agent and Dialyn's kit matches your account gap.

You need a Electric Stun agent and Anby's kit matches your account gap.

You need a Fire Stun agent and Ju Fufu's kit matches your account gap.

You need a Fire Stun agent and Koleda's kit matches your account gap.

You need a Fire Stun agent and Lighter's kit matches your account gap.

You need a Ice Stun agent and Lycaon's kit matches your account gap.

You need a Ether Stun agent and Nangong Yu's kit matches your account gap.

You need a Fire Stun agent and Norma's kit matches your account gap.

You need a Electric Stun agent and Qingyi's kit matches your account gap.

You need a Electric Stun agent and Trigger's kit matches your account gap.