
Pan Yinhu is a robust defensive support offering unique utility through squad healing and offensive buffs. He is a high-value pick for teams needing survivability without sacrificing damage output.
Pan Yinhu acts as a multifaceted defensive Agent who leverages Break Force to execute powerful off-field counterattacks. His core utility resides in his ability to buff teammates' offensive stats via Meridian Enlightenment while sustaining the squad through his Ultimate healing. By utilizing specialized defensive assists and physical damage-focused special attacks, he effectively balances damage mitigation with aggressive field presence.
W-Engine
Tusks of Fury
S-rank — Base ATK / Impact, best in slot
Disk Set
Astral Voice
4-PC · Best in slot
Disk 4
CRIT Rate% / CRIT DMG% > ATK%
Main stat
Disk 5
Physical DMG% > ATK%
Main stat
Disk 6
ATK%
Substats
CRIT Rate >= CRIT DMG = ATK%
Primary damage source.
EX delivers strong damage.
Chain burst.
Passive enhancement.
Negligible.
Initiate with Pan Yinhu's EX Special to trigger Quick Assist, buffing the main DPS with Sheer Force.
Utilize Intimidating Presence to parry boss attacks and immediately generate Daze before rotating to your primary damage dealer.
Review and adjust rotations based on your specific team composition.

Impact
The Shield value provided by the equipper increases by 30/38/46/52/60%. When any squad member triggers Interrupt or Perfect Dodge, all squad members' DMG increases by 18/22.5/27/31.5/36% and Daze dealt increases by 12/15/18/21/24% for 20s. Passive effects of the same name do not stack.
Why it works —Best-in-slot for survivability and squad-wide offensive utility through Daze and DMG buffs.

ATK
The equipper's EX Special Attack and Ultimate DMG increases by 25/28.7/32.5/36.2/40%. Whenever any squad member takes DMG or heals, the equipper gains 2/2.3/2.6/2.9/3.2 Energy. This effect can trigger once every 5s.
Why it works —Superior F2P choice providing consistent Energy regeneration and boosted Ultimate performance.

Energy Regen
Reduces DMG taken 7.5/8.5/9.5/10.5/12%. When attacked, the equipper's Energy Generation Rate increased by 10/11.5/13/14.5/16% for 12s. When the equipper switches off-field, this buff will be transferred to the new on-field character with its duration refreshed. Passive effects of the same name do not stack.

Anomaly Proficiency
While Shielded, the equipper's Energy Regen increases by 0.4/s. The Anomaly Buildup of EX Special Attacks and Assist Follow-Ups increase by 36%.

Disk 4
CRIT Rate% / CRIT DMG% > ATK%
Disk 5
Physical DMG% > ATK%
Disk 6
ATK%

Disk 4
CRIT Rate% / CRIT DMG% > ATK%
Disk 5
Physical DMG% > ATK%
Disk 6
ATK%

Disk 4
CRIT Rate% / CRIT DMG% > ATK%
Disk 5
Physical DMG% > ATK%
Disk 6
ATK%
Pan Yinhu
Defense
Yixuan
Rupture DPS
Lucia
Support
High-usage endgame shell featuring Pan Yinhu, Yixuan, Lucia. Built around Pan Yinhu's Defense role with teammates covering stun, buffs, or secondary damage.
Primary Defense — owns the damage / utility identity of this squad.
Rupture partner for Sheer Force pressure alongside Pan Yinhu.
Buffs and enables Pan Yinhu with low field time and strong team utility.
For a brief period when Pan Yinhu's EX Special Attack: Mountainous Pulse Strike hits an enemy and triggers Quick Assist, the next Agent entering through a Quick Assist or Chain Attack will gain the Meridian Flow effect. This effect provides a Sheer Force boost equal to 9% of Pan Yinhu's ATK and lasts for 25s. The Sheer Force provided by this effect cannot exceed 540 points.
When another character in your squad is a Rupture character or shares the same Faction: When Pan Yinhu hits an enemy with Special Attack: Touch of Death, the enemy suffers the Depleted Qi effect, increasing all DMG against the target by 20%. Each hit of Special Attack: Touch of Death inflicts a 10s Depleted Qi effect. This effect can't stack, but repeated hits on the same enemy will extend the duration.
Launches up to four consecutive melee attacks, dealing Physical DMG.
A quick dash dodge. Character is invulnerable while using this skill.
Perform a quick forward melee attack, dealing Physical DMG.
Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Delivers a forward melee technique while tossing firecrackers, dealing Physical DMG. Anti-Interrupt level is increased while using this skill.
Special Attack: Touch of Death attacks centered on the enemy, dealing Physical DMG. The skill can be chained up to three times. Each use of Special Attack: Touch of Death consumes 1 point of Break Force. When Pan Yinhu is the active Agent, DMG received during the skill is reduced by 60% and Anti-Interrupt Level is increased. If he isn't the active Agent, he becomes Invulnerable.
EX Special Attack: Mountainous Pulse Strike unleashes a powerful strike forward, dealing Physical DMG. Gain 3 points of Break Force on activation. Upon hitting an enemy, it triggers the Quick Assist of the previous character in the squad. Agents who enter the field via this Quick Assist will gain the Sheer Force bonus from the Core Passive. After switching out, Pan Yinhu will stay on the field and automatically launch Special Attack: Touch of Death until his Break Force runs out, where he then leaves the field. Character is invulnerable while using this skill.
Hop onto the Iron Wok and spin rapidly to ram into enemies, dealing massive Physical DMG to all enemies on the way.
Perform a technique that compresses qi into fried rice and catapults it at foes, dealing massive Physical DMG and healing the whole squad for some HP, while also applying a 8s heal over time on Agents, recovering certain HP/s. Character is invulnerable while using this skill.
Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
Parries the enemy's attack, dealing massive Daze. This skill excels at parrying enemy attacks and reduces the consumption of Assist Points when the character is under intense attacks. Character is invulnerable while using this skill.
Perform a melee attack on enemies in front, dealing Physical DMG. Character is invulnerable while using this skill.
All units deal 10% increased DMG to enemies affected by Depleted Qi.
Is it worth getting?
Essential for increasing overall squad damage output against marked enemies.
For every 6 points of Break Force consumed, Pan Yinhu will recover 4 Energy, and the Depleted Qi effect applied when Special Attack: Touch of Death hits an enemy will have its duration increased to 12s.
Is it worth getting?
Useful tempo upgrade — smoother resources, stun windows, or rotation uptime.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
When Ultimate: A Feast Fit for an Emperor! heals the whole squad, the HP recovery is increased by 25%, and the healing over time effect is increased by 25%. On activating Ultimate: A Feast Fit for an Emperor!, gain the Backup Provisions effect. Whenever any character in the squad loses HP, consume the Backup Provisions effect to instantly restore 50% of the HP recovered with Ultimate: A Feast Fit for an Emperor!'s instant HP recovery effect. This effect cannot stack.
Is it worth getting?
Significant upgrade to healing and provides a failsafe recovery mechanic for the squad.
Basic Attack, Assist, Dodge, Special Attack, and Chain Attack Lv. +2
Is it worth getting?
Skill-level bump only — fine on the path to higher Mindscapes, not a pull goal by itself.
The Meridian Flow effect provided by Core Passive: Meridian Enlightenment increases by an extra 6% of Pan Yinhu's ATK. The maximum Sheer Force provided by this effect increases to 720.
Is it worth getting?
Meaningful Rupture / HP-scaling bump — worth it if this agent is your main carry.
Pan Yinhu is viable and competitive at M0. First stop: M2. Endgame target: M2.
Not sure Pan Yinhu is right for you? Compare against other Defense agents to find your best pull.

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