Theorylytics

Arcane vs Fluorite

Arcane vs Fluorite — two damage Operators (Nature) competing for the same roster slot.

TL;DR — Quick Pick

Pick Arcane if…

  • You need a Nature DPS Operator and Arcane's kit matches your account gap.
  • You prefer Arcane's Nature Infliction + Corrode identity over Fluorite's Nature Infliction + Cryo Infliction.
  • Pull Arcane if you want one Operator who can carry two jobs.

Pick Fluorite if…

  • You need a Nature DPS Operator and Fluorite's kit matches your account gap.
  • You prefer Fluorite's Nature Infliction + Cryo Infliction identity over Arcane's Nature Infliction + Corrode.
  • Fluorite covers Nature and reaction niches when Last Rite or Nature comps need an extra infliction lever — useful, not foundational.
Verdict

Arcane and Fluorite are both DPS investments that answer different account needs within Nature. Arcane shines when Pull Arcane if you want one Operator who can carry two jobs. Fluorite is the better commit when Fluorite covers Nature and reaction niches when Last Rite or Nature comps need an extra infliction lever — useful, not foundational. Compare signature builds, team requirements, and your existing supports before pulling either.

At a Glance

Arcane
Stat
Fluorite
Nature
Element
Nature
DPS (Flex DPS)
Role
DPS (Main DPS)
Caster
Class
Caster
Arts Unit
Weapon
Handcannon
6★Winner
Rarity
4★
Damage: A · Team Utility: A · Ease of Use: AWinner
Endgame ratings
Damage: C · Team Utility: B · Ease of Use: A
Intellect
Scaling focus
CRIT Rate ≥ CRIT DMG
Nature Infliction + CorrodeWinner
Playstyle
Nature Infliction + Cryo Infliction
Moderate
Team flexibility
Moderate
Tangtang / Xaihi / Akekuri
Best support shell
Xaihi
Stanza of Memorials — Since Arcane is always meant to be an off-element member
F2P weapon
Navigator — Navigator is more situationally useful specifically whenWinner
Excellent
P0 viability
Excellent

Strengths & Weaknesses

Arcane

Strengths
  • Battle Skill "Jadecrushing Grid" — SKILL DESCRIPTION: Creates a Jadecrushing Grid that deals Nature DMG and applies Nature Infliction to enemies within the area of effect. Intellect (N) ≥ Will (N
  • Combo Skill "Yinglung Stance IV" — Intellect (N) ≥ Will (N), Array Arcana: INT is ACTIVE. COMBO TRIGGER: When Nature Infliction or at least 2 stacks of non-Nature Arts Infliction are applied on a
  • Ultimate "Gloompurge" — SKILL DESCRIPTION: Arcane creates a Gloompurger Array that immediately deals Nature DMG to enemies within the area of effect (AOE). When hitting an enemy within
Weaknesses
  • Needs the right element pairing — off-element squads leave Arcane's kit half-used.
  • Investment cost is real before the kit feels smooth in longer fights.

Fluorite

Strengths
  • Battle Skill "Tiny Surprise" — SKILL DESCRIPTION: Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG a
  • Combo Skill "Free Giveaway" — COMBO TRIGGER: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. SKILL DESCRIPTION: Shoots the target enemy to trigger a special explo
  • Ultimate "Apex Prankster" — SKILL DESCRIPTION: Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive
Weaknesses
  • Wants dedicated setup time — dropping Fluorite into a random squad without infliction / stagger support softens the damage window.
  • Field-time sensitive; heavy multi-DPS rotations can truncate the dump.

Shared Team Members

With Arcane

Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Arcane's damage windows are actually buffed.

With Fluorite

Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Fluorite's damage windows are actually buffed.

Best Builds (Signature)

Arcane

Weapon

Type 42: Solemn Phalanx

Gear set

Hot Work

Main stats

Body Intellect · Hands CRIT / Nature DMG · Kits Arts Intensity / Nature DMG

Substats

Intellect > Arts Intensity > HP%

Fluorite

Weapon

OBJ Velocitous

Gear set

Qingbo

Main stats

Body Agility · Hands CRIT / Nature DMG · Kits Arts Intensity / Nature DMG

Substats

CRIT Rate ≥ CRIT DMG > ATK% > Arts Intensity

Who Should You Pull?

Arcane
Pull Arcane if…
  • You need a Nature DPS Operator and Arcane's kit matches your account gap.
  • You prefer Arcane's Nature Infliction + Corrode identity over Fluorite's Nature Infliction + Cryo Infliction.
  • Pull Arcane if you want one Operator who can carry two jobs.
  • INT form is a top-end Nature/Cryo damage engine — especially on the second Ultimate — while WILL form groups enemies, applies Nature and Cryo Susceptibility, and plugs into existing Monument teams as an enabler.
  • Arcane is a stronger general pull priority for your roster.
Arcane Full Guide
Fluorite
Pull Fluorite if…
  • You need a Nature DPS Operator and Fluorite's kit matches your account gap.
  • You prefer Fluorite's Nature Infliction + Cryo Infliction identity over Arcane's Nature Infliction + Corrode.
  • Fluorite covers Nature and reaction niches when Last Rite or Nature comps need an extra infliction lever — useful, not foundational.
  • She loses slot wars to Gilberta, Tangtang, and Xaihi on the teams that matter.
  • Battle Skill "Tiny Surprise" — SKILL DESCRIPTION: Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG a.
Fluorite Full Guide