
Endfield Industries
Main Agility · Sub Intellect
Fluorite covers Nature and reaction niches when Last Rite or Nature comps need an extra infliction lever — useful, not foundational. She loses slot wars to Gilberta, Tangtang, and Xaihi on the teams that matter. Grab her if she is free or filler pity and you lack any Nature enabler; do not plan a banner around her.
Fluorite is a 4★ Nature Main DPS (Handcannon). Fluorite shines in instances where she can act as a support to stronger DPS options like Last Rite, and Yvonne.
Weapon
OBJ Velocitous
OBJ Velocitous is not only her intended Signature Weapon, but also the one most people would call her best fit despite it being a 5-star option. This weapon boosts her personal damage while she's applying status effects and corrosion.
Gear Set
Qingbo
This set reduces Fluorite's Combo Skill Cooldown, and boosts her Skill DMG with every Combo Skill usage, which naturally fits her playstyle. Additionally, Ultimate Gain Efficiency is stacked.
Main Stats
Body Agility · Hands CRIT / Nature DMG · Kits Arts Intensity / Nature DMG
Priority
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Arts Intensity
Priority

Qingbo Heavy Armor
Agility, Strength, Ultimate Gain Efficiency

Qingbo Gloves
Intellect, Will, Ultimate Gain Efficiency

Qingbo Bamboo Cutter
Strength, Agility, Nature DMG Dealt

Redeemer Seal
Intellect, Ultimate Gain Efficiency
Start with her Basic Attack, as a majority of her outgoing damage is done through it. Following that we.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the battle skill role in the rotation.
Finish after core combat skills are comfortable.
Fluorite shines in instances where she can act as a support to stronger DPS options like Last Rite, and Yvonne.
In particular, her abilities are geared to support Cryo and Nature operators.
Use these notes as the operator priority order inside the comps above.

Agility Boost [M] · Ultimate Gain Efficiency Boost [M]
ATK +5/9/14%. After the wielder consumes an Arts Infliction, the wielder gains Nature DMG Dealt +[5/9/14%ÃStacks Consumed] for 20.00s. Effects of the same name cannot stack.
Why it works —OBJ Velocitous is not only her intended Signature Weapon, but also the one most people would call her best fit despite it being a 5-star option. This weapon boosts her personal damage while she's applying status effects and corrosion.

Agility Boost [L] · Cryo DMG Boost [L]
ATK +7/12.6/19.6%. For 20.00s after the wielder casts a combo skill, the wielder's next battle skill gains Cryo and Nature DMG Dealt +8/14.4/22.4%. Max stacks for effects of the same name: 2.00. Duration of each stack is counted separately.
Why it works —Home Longing is arguably Fluorite's Best in slot weapon to maximize her own damage. It grants a Battle Skill damage increase after the wielder casts a Combo skill, which is useful in chaining her attacks, specifically when slotted into a team with Last Rite and Tangtang.

Main Attribute Boost [L] · Critical Rate Boost [L]
Arts DMG Dealt +12/21.6/33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8/14.4/22.4% for 15.00s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +16/28.8/44.8% for 15.00s. The two effects apply separately and do not stack with themselves.
Why it works —Wedge Wedge is a fantastic weapon to use with Fluorite. It grants a solid Arts DMG Dealt buff and also gains a decent Arts DMG Dealt buff for 15s When the wielder casts a battle skill.

Intellect Boost [L] · Cryo DMG Boost [L]
Critical Rate +3.5/6.3/9.8%. When Solidification or Corrosion is applied to enemies, the wielder gains Cryo DMG Dealt and Nature DMG Dealt +3.5/6.3/9.8%, and Critical Rate +2/3.6/5.6% for 15.00s. If this effect is triggered by the wielder, double the increase gained. Effects of the same name cannot stack.
Why it works —Navigator is more situationally useful specifically when running teams with characters such as Ardelia and Yvonne. Navigator grants a flat Critical Rate boost and when Solidification or Corrosion is applied to enemies, the wielder gains a small buff to Nature DMG Dealt and Critical Rate for 15s.

Qingbo is Fluorite's BiS. Lower Combo Skill cooldown plus a Skill DMG stack after each Combo cast matches her loop, and the pieces also roll the Ultimate Gain Efficiency she wants.

Qingbo Heavy Armor
Agility, Strength, Ultimate Gain Efficiency

Qingbo Gloves
Intellect, Will, Ultimate Gain Efficiency

Qingbo Bamboo Cutter
Strength, Agility, Nature DMG Dealt

Redeemer Seal
Intellect, Ultimate Gain Efficiency

Type 50 Yinglung is a Combo Skill–stacking alternative. Different ramp pattern — teammate Battle Skills charge her next Combo — useful when you want that playstyle over Qingbo's self-driven loop.

Type 50 Yinglung Heavy Armor
Strength, Will, Physical DMG

Type 50 Yinglung Gloves
Strength, Will, Physical DMG

Type 50 Yinglung Radar
Strength, Will, Physical DMG

Type 50 Yinglung Knife
Strength, Will, Physical DMG
Fluorite infliction flex for Last Rite: Xaihi amps, Arcane sets up, Fluorite stacks extra Nature/Cryo Infliction into Last Rite's burst.

Fluorite is the Nature infliction flex — apply Inflictions so reaction carries can convert them.
Last Rite stacks Cryo Inflictions into a heavy burst. Beside Fluorite, she is a second Cryo damage pillar that wants the same infliction uptime.
Arcane either dumps Nature/Cryo damage in INT form or groups and applies Susceptibility in WILL form. Beside Fluorite, she is the setup/burst flex that creates a clean window to spend.
Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Fluorite's damage windows are actually buffed.
BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
SKILL DESCRIPTION: Kicks an Improvised Explosive that sticks to the target, applying Slow and exploding after a short duration. The explosion deals Nature DMG and Nature Infliction to enemies in the area of effect. Defeating the target also sets off the Improvised Explosive immediately. Only 1 Improvised Explosive can be present in the battlefield.
COMBO TRIGGER: When an enemy has 2 or more stacks of Cryo Infliction or Nature Infliction. SKILL DESCRIPTION: Shoots the target enemy to trigger a special explosion that deals Nature DMG and applies another Arts Infliction of the element already on the enemy.
SKILL DESCRIPTION: Fluorite quickly moves in an arc and rapidly fires at the target within the arc to deal 4 sequences of Nature DMG. If an Improvised Explosive has been stuck to the target, the skill detonates it immediately and increases the DMG and size of the explosion. If the final DMG sequence hits a target with at least 2 stacks of Cryo Infliction or Nature Infliction, then apply the same Arts Infliction again.
Operator Agility +20.
Fluorite gains DMG Dealt +20% against Slowed targets.
Grants 20% chance of Arts DMG immunity and grants Fluorite ATK +20% for 10s. This effect cannot stack.
Agility +10, Intellect +10.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Talent Unpredictable improved: Chance to ignore Arts DMG +10%.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Battle skill Tiny Surprise improved: After Improvised Explosive explodes, the slow effect is applied to all enemies hit and lasts 6s.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Ultimate Apex Prankster improved: Ultimate Energy cost -10%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Combo skill Free Giveaway improved: Whenever Cryo Infliction or Nature Infliction is applied to the enemy, cooldown is shortened by 1s. Effect can only trigger once every 1s.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
P0 clears content. First meaningful duplicate target is P5 if you are already investing. First stop: P5. Endgame target: P5.
Not sure Fluorite is right for you? Compare against similar Operators to find your best pull.

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