
Endfield Industries
Main Will · Sub Strength
Estella can bridge Cryo and Physical in Yvonne-centered teams, but Monument rankings do not treat her as load-bearing. She helps early Cryo clears and certain infliction routes, then loses slot wars to stronger enablers. Pull only if you enjoy the kit or need a temporary Cryo enabler; she is the wrong place to stop a limited pity.
Estella is a 4★ Cryo Sub DPS (Polearm). Despite being a Cryo character, a majority of Estella's kit revolves around Physical damage, Physical susceptibility, and lifting enemies.
Weapon
JET
JET provides Estella with additional Arts damage after casting either her Battle Skill or Combo Skill, and the durations last long enough for you to maintain high uptime on the buffs. This will boost the damage of her Ultimate, which you should cast after triggering her other skills.
Gear Set
Type 50 Yinglung
The Type 50 Yinglung offers a 3-piece set effect that boosts the wearer's Combo Skill by a considerable amount after a teammate casts a battle skill. This effect stacks up to 3 times as well, giving a powerful boost to Estella's Combo Skill casts.
Main Stats
Body Will · Hands CRIT / Cryo DMG · Kits Arts Intensity / Cryo DMG
Priority
Substats
Will > Arts Intensity > HP%
Priority

Type 50 Yinglung Light Armor
Strength, Will, Ultimate Gain Efficiency

Swordmancer TAC Gauntlets
Strength, Physical DMG Bonus

Type 50 Yinglung Radar
Strength, Will, Physical DMG Boost

Type 50 Yinglung Radar
Strength, Will, Physical DMG Boost
We want to prioritize Estella's Ultimate first, which quickly gains a high damage multiplier, as well as additional stagger and cooldown from leveling it.
Level after higher priorities — supports the basic attack role in the rotation.
Level after higher priorities — supports the battle skill role in the rotation.
Finish after core combat skills are comfortable.
Despite being a Cryo character, a majority of Estella's kit revolves around Physical damage, Physical susceptibility, and lifting enemies.
She is tailor-made to flourish on Shatter-based teams, along side characters like Alesh, Last Rite, and Snowshine who will make good use of her Cryo Inflictions.
Use these notes as the operator priority order inside the comps above.

Main Attribute Boost [L] · Attack Boost [L]
Arts DMG Dealt +12/21.6/33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +12/21.6/33.6% for 15.00s. When the wielder casts a combo skill, Arts DMG Dealt +12/21.6/33.6% for 15.00s. The two effects apply separately and do not stack with themselves.
Why it works —JET provides Estella with additional Arts damage after casting either her Battle Skill or Combo Skill, and the durations last long enough for you to maintain high uptime on the buffs. This will boost the damage of her Ultimate, which you should cast after triggering her other skills.

Will Boost [M] · Physical DMG Boost [M]
To enemies with Cryo Infliction or Solidification, the wielder gains DMG Dealt +8/14.4/22.4%. After consuming Solidification, ATK +12/21.6/33.6% for 15.00s. Effects of the same name cannot stack.
Why it works —As a more free-to-play option, OBJ Razorhorn focuses on boosting Estella's damage when fighting enemies afflicted by Solidification or Cryo Infliction. Much of her kit revolves around causing or dealing these effects, making this a great weapon for Estella.

Will Boost [S] · Arts Boost [S]
When the wielder's battle skill hits the enemy, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.
Why it works —For a 4-Star Option, Aggeloslayer will work well. However, with the availability of 5-Star options, only use this weapon when leveling, and replace with something better as soon as possible.

Type 50 Yinglung is Estella's BiS. Teammate Battle Skills stack Combo Skill DMG up to three times, so her Combo casts come out much harder in a busy rotation.

Type 50 Yinglung Light Armor
Strength, Will, Ultimate Gain Efficiency

Swordmancer TAC Gauntlets
Strength, Physical DMG Bonus

Type 50 Yinglung Radar
Strength, Will, Physical DMG Boost

Type 50 Yinglung Radar
Strength, Will, Physical DMG Boost

Swordmancer is the Physical/Stagger off-ramp. Same Strength/Will priorities with a Stagger-focused set effect while Yinglung farming finishes.

Swordmancer Light Armor

Swordmancer TAC Gauntlets
Swordmancer NAV Beacon
Swordmancer NAV Beacon
Estella team — Endministrator is a damage partner with a different resource; Chen Qianyu sets up Physical/Cryo windows; Alesh batteries SP.

Estella enables Cryo into Physical Susceptibility — keep inflictions rolling for the carries behind her.
The Endministrator is a Physical sub-DPS who lands heavy single hits. Beside Estella, they add Crush pressure during the same Physical amp windows.
Chen Qianyu opens Physical setups with Lift and Stagger. She creates the Crush / Vulnerability windows Estella needs before the big Physical dump.
Alesh batteries SP and can force Cold into the infliction chain Estella wants. Use him when you need SP routing more than a premium enabler.
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
SKILL DESCRIPTION: A lance thrust that fires a stream of freezing sound waves that deal Cryo DMG and apply Cryo Infliction to all enemies along its straight path.
COMBO TRIGGER: When an enemy suffers Solidification. SKILL DESCRIPTION: Quickly moves to the enemy's side to deal Physical DMG and forcibly Lift enemies in a small area. If the skill hits a target with Solidification, the skill deals additional DMG and applies Physical Susceptibility.
SKILL DESCRIPTION: Estella expends all her strength to unleash a powerful slam of the spear shaft, dealing Physical DMG to all enemies in a circular area around self. To enemies with Physical Susceptibility, the skill forcibly applies Lift to them.
Operator Will +10. / Operator Will +15. / Operator Will +15. / Operator Will +20.
When triggering Shatter, the next battle skill Onomatopoeia cast returns 15 SP. This effect cannot stack.
Ignores Cryo Infliction and takes -20% Cryo DMG.
Combo skill Distortion improved: Physical Susceptibility duration +3s.
Is it worth getting?
Strong early potential — improves a skill you already cast every rotation.
Ultimate Tremolo improved: Ultimate Energy cost -10%.
Is it worth getting?
Strong early potential — improves a skill you already cast every rotation.
Battle skill Onomatopoeia improved: Freezing sound wave range +50% and DMG Dealt +40% to the first enemy hit.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Will +10, Strength +10.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
After applying Solidification to an enemy, Estella gains 5 Ultimate Energy. Effect can only trigger once every 1s.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
P0 clears content. First meaningful duplicate target is P1 if you are already investing. First stop: P1.
Not sure Estella is right for you? Compare against similar Operators to find your best pull.

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