
Seš'qa
Main Strength · Sub Will
Last Rite is built around Cryo Susceptibility, efficient Cryo Infliction, and burst that scales with those windows. She can pre-cast Battle Skill for free SP in encounters that allow it, which shortens the path into her damage cycle. Pull when you are committing to a Cryo-centered Monument team; she is the wrong pull if you only wanted a generic DPS and have no Cryo enablers planned.
Last Rite is a 6★ Cryo Main DPS (Great Sword). Last Rite's gameplay is fairly simple, all things considered.
Weapon
Khravengger
Khravengger is Last Rite's signature weapon, and for good reason. When she applies Cryo Infliction to an enemy, or hits an enemy that has Cryo Infliction with her combo skill, she enables a buff to her Cryo DMG.
Gear Set
Tide Surge
The Tide Surge 3-piece set bonus grants a sizable amount of Skill damage, while also providing an Arts DMG increase when causing multiple Arts Inflictions. Since Last Rite is built around applying numerous Cryo Inflictions as quickly as possible, she will be able to maintain this buff quite well.
Main Stats
Body Strength · Hands CRIT / Cryo DMG · Kits Arts Intensity / Cryo DMG
Priority
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Arts Intensity
Priority

Swordmancer Light Armor
Strength, Will, Ultimate Gain Efficiency

Tide Surge Gauntlets
Strength, Will, Cryo and Electric Damage

Hanging River O2 Tube
Strength, Will, Cryo and Electric DMG Dealt Bonus

Hanging River O2 Tube
Strength, Will, Cryo and Electric DMG Dealt Bonus You can throw any Chest piece on her tha
Last Rite's entire kit is built around her unleashing her Combo skill as often as possible.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the battle skill role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Last Rite's gameplay is fairly simple, all things considered.
The main goal of any team comp built around Last Rite is to generate as many stacks of Cryo Infliction as possible, which will then fuel her Ultimate Energy recharge, to unleash even more damage on your enemies.
Use these notes as the operator priority order inside the comps above.

Strength Boost [L] · Attack Boost [L]
Skill DMG Dealt +20/36/56% (for every skill). When the wielder's battle skill applies Cryo Infliction, the wielder gains Cryo DMG Dealt +10/18/28% for 15.00s. When the wielder deals combo skill DMG to an enemy with Cryo Infliction, the wielder gains Cryo DMG Dealt +20/36/56% for 15.00s. The two effects apply separately and do not stack with themselves.
Why it works —Khravengger is Last Rite's signature weapon, and for good reason. When she applies Cryo Infliction to an enemy, or hits an enemy that has Cryo Infliction with her combo skill, she enables a buff to her Cryo DMG.

Strength Boost [L] · Critical Rate Boost [L]
When the wielder performs a Final Strike on the enemy, the wielder gains ATK +10/18/28% for 8.00s. If the wielder is also the controlled operator, double the ATK increase gained and buff the Final Strike so that it deals Stagger +12/21.6/33.6% to the enemy. Effects of the same name cannot stack.
Why it works —A nice side-grade at the 6-star tier for Last Rite, Sundered Prince grants a Critical Rate Boost, and additionally enables an Attack Boost every time she performs a Final Strike with this weapon. If you play her as your controlled operator, you can make full use of this weapon's damage bonuses, while also inflicting a bit more Stagger.

Strength Boost [M] · Ultimate Gain Efficiency Boost [M]
Main Attribute +5/9/14%. When the wielder applies an Arts Burst, the wielder gains ATK +6/10.8/16.8% for 30.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Why it works —As a more free-to-play option, Seeker of Dark Lung will enable a buff to Last Rite's Attack whenever she performs a Cryo Burst, which she does a lot on her way to 3 Cryo Infliction stacks.

Strength Boost [S] · ATK Boost [S]
When the wielder's battle skill hits the enemy, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.
Why it works —Industry 0.1 is a basic 4-star weapon for Last Rite, granting her Attack after using her Battle Skill, ideally right before you build up enough Cryo Infliction stacks for her Combo Skill to trigger.

Tide Surge is Last Rite's BiS. Skill DMG plus an Arts DMG bump after multiple Arts Inflictions fits a kit built to spam Cryo Inflictions as fast as possible.

Swordmancer Light Armor
Strength, Will, Ultimate Gain Efficiency

Tide Surge Gauntlets
Strength, Will, Cryo and Electric Damage

Hanging River O2 Tube
Strength, Will, Cryo and Electric DMG Dealt Bonus

Hanging River O2 Tube
Strength, Will, Cryo and Electric DMG Dealt Bonus You can throw any Chest piece on her tha

Swordmancer is the Physical/Stagger hybrid when Tide Surge pieces are scarce. Keeps Strength/Will scaling while you trade away the Arts Infliction set payoff.

Swordmancer Light Armor

Swordmancer TAC Gauntlets
Swordmancer NAV Beacon
Swordmancer NAV Beacon
Cryo Infliction carry: Xaihi amps, Tangtang time-stops, Arcane flexes Susceptibility/grouping — Last Rite stacks Cryo Inflictions into the frozen dump.

Last Rite is the Cryo Infliction carry — stack Inflictions, then burst while Tangtang or buffers hold the window.
Arcane adds Susceptibility/grouping or secondary Cryo-Nature pressure while Last Rite owns the Infliction carry seat.
Tangtang's time-stop is why Last Rite can finish a full Cryo Infliction dump safely.
Xaihi amps Cryo/Arts so Last Rite's Infliction stacks convert into real burst damage.
BASIC ATTACK: An attack with up to 4 sequences that deals Cryo DMG. As the controlled operator, Final Strike also deals 25 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Cryo DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Cryo DMG and recovers some SP.
SKILL DESCRIPTION: Performs a Hypothermic Perfusion on the controlled operator's weapon and returns some SP. The next Final Strike performed by the currently controlled operator within a certain duration creates Last Rite's Mirages that unleash an additional attack at the target. This attack deals Cryo DMG and applies Cryo Infliction. When the controlled operator is Last Rite herself, casting this battle skill does not reset her basic attack sequence.
COMBO TRIGGER: When an enemy has 3 or more Cryo Infliction stacks. SKILL DESCRIPTION: Encases the target enemy in icicles and shatters them to consume all Cryo Infliction stacks of the said enemy. The number of Cryo Infliction stacks consumed determines the amount of Cryo DMG dealt to the said enemy and Ultimate Energy gained by Last Rite.
SKILL DESCRIPTION: Last Rite encases herself in frost armor, creates an ice scythe to perform 3 slashes, and gains immunity to all damages while this state is active. Each slash deals massive Cryo DMG. Last Rite can only gain Ultimate Energy from her own battle skills and combo skills.
Operator Strength +20.
After Last Rite consumes any Arts Infliction, she applies Cryo Susceptibility to the target with the effect of [Number of Arts Infliction stacks consumed × 4%] for 15s. This effect cannot stack.
Ultimate Vigil Services improved: When the ultimate deals DMG to an enemy with Cryo Susceptibility, the effect of that Cryo Susceptibility is 1.5 times the original.
When the controlled operator with Hypothermic Perfusion performs a Final Strike that hits the enemy, it deals another 20% DMG and 5 Stagger.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Strength +20, Cryo DMG Dealt +10%.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Combo skill Winter's Devourer and ultimate Vigil Services improved: DMG multiplier increased to 1.15 times the original.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Ultimate Vigil Services improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Battle skill Esoteric Legacy of Seš'qa improved: Amount of SP returned is increased by another 5; Mirage Additional ATK Multiplier is increased to 1.2 times the original.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
P0 is fully usable — potentials are damage / comfort spikes, not hard gates.
Not sure Last Rite is right for you? Compare against similar Operators to find your best pull.

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You need a Heat DPS Operator and Laevatain's kit matches your account gap.

You need a Physical DPS Operator and Mi Fu's kit matches your account gap.

You need a Physical DPS Operator and Rossi's kit matches your account gap.

You need a Cryo DPS Operator and Tangtang's kit matches your account gap.

You need a Heat DPS Operator and Wulfgard's kit matches your account gap.

You need a Cryo DPS Operator and Yvonne's kit matches your account gap.

You need a Electric DPS Operator and Zhuang Fangyi's kit matches your account gap.