
Endfield Industries
Main Strength · Sub Agility
Wulfgard is the Heat-lane partner Laevatain expects — energy, infliction, and field control that shorten her Ultimate cycle. Without someone doing his job, Laevatain’s AoE kit feels Ultimate-starved; with him, the Heat team actually rotates. Pull alongside or after Laevatain if Heat is your lane; ignore the banner if you are not building Heat at all.
Wulfgard is a 5★ Heat Main DPS (Handcannon). Wulfgard will need to be paired with either an off-element Operator so he can apply Combustion, or another Heat Operator that is somehow capable of applying Combustion.
Weapon
Rational Farewell
Signature option. This weapon will boost Wulfgard's Battle Skill damage, and will further boost his Attack when his Combo Skill inflicts an Arts Burst or Combustion.
Gear Set
Hot Work
Wulfgard needs to apply and consume Combustion to make full use of his own kit, so we will lean into it with the gearing choices. Hot Work will juice up his Heat Damage every time he applies Combustion, providing large bonuses to his damage.
Main Stats
Body Strength · Hands CRIT / Heat DMG · Kits Arts Intensity / Heat DMG
Priority
Substats
CRIT Rate ≥ CRIT DMG > ATK% > Arts Intensity
Priority

Hot Work Exoskeleton
Strength, Agility, Heat and Nature DMG Dealt Bonus

Bonekrusha Wristband
Agility, Strength, Heat and Nature DMG Dealt Bonus

Hot Work Power Bank
Strength, Agility, Arts Intensity

Hot Work Power Bank
Strength, Agility, Arts Intensity Frag Grenade·β Qingbo
In every situation, Wulfgard's Battle Skill is his bread and butter, and he.
Level after higher priorities — supports the combo skill role in the rotation.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Wulfgard will need to be paired with either an off-element Operator so he can apply Combustion, or another Heat Operator that is somehow capable of applying Combustion.
That character will either apply Corruption or a different element Arts Infliction so that Wulfgard can use the bonus version of his Battle Skill or apply Combustion himself.
Use these notes as the operator priority order inside the comps above.

Strength Boost [M] · Heat DMG Boost [M]
Battle Skill DMG +10/18/28%. When the wielder's combo skill applies Arts Burst or Combusted, the wielder gains ATK +16/28.8/44.8% for 15.00s. Effects of the same name cannot stack.
Why it works —Signature option. This weapon will boost Wulfgard's Battle Skill damage, and will further boost his Attack when his Combo Skill inflicts an Arts Burst or Combustion.

Main Attribute Boost [L] · Arts Boost [L]
Arts DMG +12/21.6/33.6%. After the wielder consumes an Arts Reaction, target enemy suffers Arts DMG Taken +10/18/28% (for the specified element) for 15.00s. Each effect applies separately and does not stack with itself. Effect only triggers once every 25.00s.
Why it works —Clannibal is a generic update to the Rational Farewell. More generic effects, rather than specific ones.

Main Attribute Boost [L] · Critical Rate Boost [L]
Arts DMG Dealt +12/21.6/33.6%. When the wielder casts a battle skill, the wielder gains Arts DMG Dealt +8/14.4/22.4% for 15.00s. When the wielder's battle skill applies an Arts Reaction, the wielder gains Arts DMG Dealt +16/28.8/44.8% for 15.00s. The two effects apply separately and do not stack with themselves.
Why it works —Wedge will grant a twice-stacking Arts DMG Boost to Wulfgard for using his Battle Skill, and applying Heat Infliction with his Battle Skill.

Strength Boost [S] · Arts Boost [S]
When the wielder casts a combo skill, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.
Why it works —This weapon will increase Wulfgard's Attack after using his Combo Skill. Not particularly exciting, but a solid early-game weapon until you can get your hands on a higher rarity option.

Hot Work is Wulfgard's BiS. His kit already applies and consumes Combustion — Hot Work turns every Combustion application into a large Heat DMG spike.

Hot Work Exoskeleton
Strength, Agility, Heat and Nature DMG Dealt Bonus

Bonekrusha Wristband
Agility, Strength, Heat and Nature DMG Dealt Bonus

Hot Work Power Bank
Strength, Agility, Arts Intensity

Hot Work Power Bank
Strength, Agility, Arts Intensity Frag Grenade·β Qingbo

Qingbo is the support-cadence backup. Faster Combo Skill and Ultimate uptime for more Frag Grenade Heat Inflictions in long fights, at the cost of Hot Work's Combustion DMG spikes.

Qingbo Light Armor
Agility, Strength, Physical DMG

Qingbo Gloves
Agility, Strength, Physical DMG

Qingbo Positioning Kit
Agility, Strength, Physical DMG

Qingbo Bamboo Cutter
Agility, Strength, Nature DMG
Wulfgard Combustion DPS: Camille batteries SP, Arcane/Perlica cover setup and secondary amp while Wulfgard applies and spends Combustion.

Wulfgard is the Combustion Heat DPS — apply/consume Combustion inside Camille or Perlica's enablement.
Camille is the Heat Vanguard SP engine. His Combo Skill feeds the team SP and Frontiers-style play turns those recoveries into a squad DMG buff while Wulfgard prepares the next dump.
Arcane either dumps Nature/Cryo damage in INT form or groups and applies Susceptibility in WILL form. Beside Wulfgard, she is the setup/burst flex that creates a clean window to spend.
Perlica is the Electric enabler. Battle Skill applies Electric Infliction on demand; Combo Skill applies Electrification on Final Strike so Electric kits like Wulfgard's can actually function.
BASIC ATTACK: An attack with up to 4 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
SKILL DESCRIPTION: Fires multiple shots at the target that deal some Heat DMG. The final shot also applies Heat Infliction. If the target has active Combustion or Electrification, do not apply Heat Infliction but instead consume the Arts Reaction to fire an additional shot that deals massive Heat DMG.
COMBO TRIGGER: When an Arts Infliction is applied to an enemy. SKILL DESCRIPTION: Throws a frag grenade at the target's location that explodes upon hitting the ground, dealing Heat DMG and Heat Infliction to nearby enemies.
SKILL DESCRIPTION: Fire a rapid barrage of shots and unleashes the Wolven Fury to attack nearby enemies, dealing 5 hits of Heat DMG and forcibly applying Combustion.
Operator Strength +20.
Whenever Wulfgard applies Combustion, he gains Scorching Fangs for 10s. This effect cannot stack. Scorching Fangs: While active, Wulfgard gains Heat DMG Dealt +30%.
Whenever the battle skill Thermite Tracers successfully consumes an Arts Reaction, return 10 SP.
Strength +15, Agility +15.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Talent Code of Restraint improved: Returns 10 additional SP.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
While Scorching Fangs is active, triggering the battle skill's additional effects immediately resets the Scorching Fangs duration and grants other teammates Scorching Fangs with 50% of the base effects.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Ultimate Wolven Fury improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Casting the ultimate Wolven Fury immediately resets the cooldown of the combo skill Frag Grenade·β.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
P0 clears content. First meaningful duplicate target is P5 if you are already investing. First stop: P5. Endgame target: P5.
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