
Seš'qa
Main Agility · Sub Intellect
Camille is the Physical crush lane’s setup piece, not a luxury buffer. She exists to make Mi Fu and Rossi style dumps land on schedule: infliction control, stagger enablement, and the field prep those carries assume you brought. Pull her when your Physical hyper is ready but the clear still feels unfinished — that gap is usually the enabler. If you are not playing Physical crush at all, her value drops hard and the banner is easy to ignore.
Camille is a 6★ Heat Flex (Polearm). Using Camille is fairly straightforward.
Weapon
Blessing of Lustrous Carmine
Camille's Signature Weapon. Upon using Camille's Combo Skill or Ultimate, the entire team will get both an ATK% and a Heat DMG buff.
Gear Set
Frontiers
As Camille shares the same stat line as two other Vanguards he's going to favor their best gearset as well, the Frontiers set. This will reduce the cooldown on his SP-generating Combo Skill, and grant the team further DMG any time he generates SP.
Main Stats
Body Agility · Hands CRIT / Heat DMG · Kits Arts Intensity / Heat DMG
Priority
Substats
Agility > Arts Intensity > HP%
Priority

Frontiers Protection Suit
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Extra O2 Tube
Agility, Intellect, Secondary Attribute (Intellect)

Redeemer Seal
Intellect, Ultimate Gain Efficiency
For most Vanguards you would want to max out the Combo Skill first, which is typically the bread.
Level after higher priorities — supports the combo skill role in the rotation.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Using Camille is fairly straightforward.
Use these notes as the operator priority order inside the comps above.

Agility Boost [L] · Heat DMG Boost [L]
Ultimate Gain Efficiency +18/32.4/50.4%. When the wielder's skill recovers SP, the entire team gains ATK +6/10.8/16.8% for 20.00s. When the wielder's skill applies Heat Infliction, the entire team gains Heat DMG Dealt +6/10.8/16.8% for 20.00s. The two effects apply separately and do not stack with themselves.
Why it works —Camille's Signature Weapon. Upon using Camille's Combo Skill or Ultimate, the entire team will get both an ATK% and a Heat DMG buff.
Agility Boost [L] · Ultimate Gain Efficiency Boost [L]
Heat DMG Dealt +7/12.6/19.6%. When the wielder's skill applies Heat Infliction, the wielder gains Physical and Heat DMG Dealt +8/14.4/22.4% for 20.00s. When the wielder's skill applies Heat Susceptibility, the entire team gains Physical and Heat DMG Dealt +4/7.2/11.2% for 30.00s. The two effects apply separately and do not stack with themselves.
Why it works —Camille's Protocol Pass weapon. An interesting selection for using Camille with Rossi-based Physical teams.
Agility Boost [S] · ATK Boost [S]
When the wielder's HP is above 80.00%, ATK +15/27/42%.
Why it works —A decent starter weapon for Camille.

Frontiers is Camille's BiS. Shorter Combo Skill cooldown means more SP generation, and every SP recovery also grants the team a DMG buff — perfect for a Heat Vanguard built around fueling the squad.

Frontiers Protection Suit
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Extra O2 Tube
Agility, Intellect, Secondary Attribute (Intellect)

Redeemer Seal
Intellect, Ultimate Gain Efficiency

Roving MSGR is the farmable Agility package when Frontiers pieces are scarce. It keeps his SP loop healthy without needing the full Frontiers 3pc.

Roving MSGR Jacket
Agility, Intellect, HP

Roving MSGR Fists
Agility, Intellect, Physical DMG

Roving MSGR Gyro
Agility, Intellect, Secondary Attribute

Roving MSGR Flashlight
Agility, Intellect, Secondary Attribute
Wulfgard Combustion DPS: Camille batteries SP, Arcane/Perlica cover setup and secondary amp while Wulfgard applies and spends Combustion.

Camille is the Heat SP engine — Combo Skill for team SP, then let the Heat carry spend the buffed window.
Arcane either dumps Nature/Cryo damage in INT form or groups and applies Susceptibility in WILL form. Beside Camille, she is the setup/burst flex that creates a clean window to spend.
Wulfgard is the Heat carry Camille batteries — Combustion apply/consume inside Camille's SP and team DMG buffs.
Perlica is the Electric enabler. Battle Skill applies Electric Infliction on demand; Combo Skill applies Electrification on Final Strike so Electric kits like Camille's can actually function.
BASIC ATTACK: An attack with up to 5 sequences that deals Heat DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Heat DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Heat DMG and recovers some SP.
SKILL DESCRIPTION: Camille summons Firefang Vesperwings that fly towards the enemy to deal Heat DMG and apply Heat Infliction on enemies in a small area of effect. The Firefang Vesperwings then temporarily hover around the target and apply Weakness and Heat Susceptibility to the said target for the duration of the hovering. When the target is defeated, the Firefang Vesperwings fly to another nearby enemy, deal Heat DMG, and apply Heat Infliction, Weakness, and Heat Susceptibility to the new target. Hitting an enemy with hovering Firefang Vesperwings with Camille's combo skill sets off an explosion after a short delay. This explosion deals additional Heat DMG.
COMBO TRIGGER: When an enemy's Heat Infliction is consumed or absorbed. SKILL DESCRIPTION: Performs a returning dash that deals Heat DMG and recovers some SP.
SKILL DESCRIPTION: Camille flies to the sky, rains down a barrage of spears, and follows through with a sweep attack. This deals Heat DMG and applies Heat Infliction to target(s) hit while recovering some SP. After casting the ultimate, Camille's battle skill is temporarily transformed into Hunter Pursuit. Hunter Pursuit: Treated as a combo skill and costs no SP. It is a dash attack that deals Heat DMG and recovers some SP.
Operator Agility +20.
Combo skill Heartstake Thorn improved: When hitting an enemy with hovering Firefang Vesperwings, Camille restores [60 + Intellect × 0.3] HP to himself and grants a Link buff for 15s. When casting Hunter Pursuit, this effect can be triggered even when hitting a target with no hovering Vesperwings.
Whenever Camille restores HP via a skill, he gains Heat DMG Dealt +4% (max stacks: 5) for 40s while other operators in the team gain 25% of this effect. This effect can reach 5 stacks. If Camille is already at Max HP, each trigger gives 2 stacks of the effect.
Battle skill Blazing Exorcism improved: The skill applies Weakness +5% and Heat Susceptibility +5%. Firefang Vesperwings hover duration +15s.
Is it worth getting?
Strong early potential — improves a skill you already cast every rotation.
Agility +20, Intellect +20.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Combo skill Heartstake Thorn improved: Length of cooldown -2s. Heartstake Thorn and Hunter Pursuit improved: DMG Multipliers are increased to 1.3 times the original; SP Recoveries are increased to {{Color|{atb:0.##}|1d}} times the original.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Ultimate Sanguine Downpour improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Talent Bloodfount Revival improved: Heat DMG boost per stack +6%.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
P0 clears content. First meaningful duplicate target is P1 if you are already investing. First stop: P1. Endgame target: P5.
Not sure Camille is right for you? Compare against similar Operators to find your best pull.

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