Theorylytics
PhysicalGuardPolearmSub DPS6

Lifeng

Hongshan Academy of Sciences (HAS)

Main Agility · Sub Strength

Published Jul 24, 2026 · Updated Launch+
Content Ratings
DamageA
Team UtilityA
Ease of UseA
Should You Pull?YES

Lifeng is Physical-side enablement that shows up beside Mi Fu when crush teams need another Operator who makes Vulnerability and Crush cycles reliable. He is the ‘make the carry’s dump trustworthy’ piece, not a second DPS. Pull to complete a Physical Monument roster that already has its damage piece; do not pull him as your first limited if you still lack Mi Fu or Rossi.

Lifeng is a 6★ Physical Sub DPS (Polearm). Lifeng's playstyle makes him very much a main force in your teams.

PhysicalGuardPolearmKnock DownPHY Susc.LinkSub DPS6★

Overview

Quick Build

Weapon

Mountain Bearer

Lifeng's signature weapon. This weapon massively boosts Lifeng's damage, and then continues to do so further as Lifeng applies Vulnerability and Physical Susceptibility.

Gear Set

Qingbo

A new option for Lifeng added in Version 1.2. The Qingbo set grants faster Combo Skill cooldown times, and also improves all skill DMG after performing a Combo Skill.

Main Stats

Body Agility · Hands CRIT / Physical DMG · Kits Arts Intensity / Physical DMG

Priority

Substats

Agility > Arts Intensity > HP%

Priority

Swordmancer Heavy Armor
BodySwordmancer

Swordmancer Heavy Armor

Agility, Strength, Physical DMG Bonus

Qingbo Gauntlets
HandQingbo

Qingbo Gauntlets

Agility, Strength, All Skill DMG Dealt Bonus

Qingbo Positioning Kit
Kit 1Qingbo

Qingbo Positioning Kit

Agility, Strength, Physical DMG Bonus

Qingbo Positioning Kit
Kit 2Qingbo

Qingbo Positioning Kit

Agility, Strength, Physical DMG Bonus Swordmancer

Strengths

  • Battle Skill "Turbid Avatar" — SKILL DESCRIPTION: Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in
  • Combo Skill "Aspect of Wrath" — COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach. SKILL DESCRIPTION: Unleashes an aspect t
  • Ultimate "Heart of the Unmoving" — SKILL DESCRIPTION: Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area
  • Lifeng's playstyle makes him very much a main force in your teams.

Weaknesses

  • Needs the right element pairing — off-element squads leave Lifeng's kit half-used.
  • Investment cost is real before the kit feels smooth in longer fights.

Skill Priority

1
Battle Skill · Turbid AvatarCore

Lifeng's Skill priorities will tidily follow his skill rotation, so you will.

2
Combo Skill · Aspect of WrathHigh

Level after higher priorities — supports the combo skill role in the rotation.

3
Ultimate · Heart of the UnmovingMedium

Level after higher priorities — supports the ultimate role in the rotation.

4
Basic Attack · RuinationLow

Level after higher priorities — supports the basic attack role in the rotation.

Stat Priority

1
CRIT Rate50%+
2
CRIT DMG120%+
3
AgilityPrimary attribute
4
Physical DMGGear / weapon rolls
Playing Lifeng
General

Lifeng's playstyle makes him very much a main force in your teams.

Standard squad
General

He'll start with a Turbid Avatar, applying Vulnerable and Physical Susceptibility.

Standard squad

Use these notes as the operator priority order inside the comps above.

Weapons

1
Mountain Bearer

Agility Boost [L] · Physical DMG Boost [L]

Against Vulnerable enemies, the wielder gains DMG Dealt +20/36/56%. When the wielder's battle skill applies Vulnerability, the wielder gains All Attributes +8/14.4/22.4% for 15.00s. When the wielder's battle skill applies Physical Susceptibility, the wielder gains All Attributes +8/14.4/22.4% for 15.00s. The two effects apply separately and do not stack with themselves.

Why it works —Lifeng's signature weapon. This weapon massively boosts Lifeng's damage, and then continues to do so further as Lifeng applies Vulnerability and Physical Susceptibility.

2
Valiant

Agility Boost [L] · Physical DMG Boost [L]

ATK +10/18/28%. After the wielder applies Physical Statuses, the wielder also deals another hit of Physical DMG equal to 120/216/336% of the wielder's ATK.

Why it works —A lighter version of Mountain Bearer. This Polearm also performs the function of providing Lifeng with bonus damage as he applies his Physical Statuses, but to lesser effect.

3
Chimeric Justice

Strength Boost [M] · Ultimate Gain Efficiency Boost [M]

Critical Rate +3/5.4/8.4%. When the wielder applies Vulnerability to an enemy with no Vulnerability stacks, the wielder gains ATK +15/27/42% for 15.00s. Effects of the same name cannot stack.

Why it works —Since no 5* Polearms are Agility-scaling, Lifeng will run his secondary stat of Strength for his 5* selection. It's certainly not a bad pick, as Ultimate Gain Boost and Attack Boost when applying Vulnerability are both very beneficial to him.

4
Pathfinder's Beacon

Agility Boost [S] · ATK Boost [S]

When the wielder's HP is above 80.00%, ATK +15/27/42%.

Why it works —A baseline weapon, granting a small amount of bonus damage.

Gear

Qingbo
SQingboBest in Slot
3pc

Qingbo is Lifeng's BiS. Faster Combo Skill cooldown and a Skill DMG buff after Combos accelerate the Physical Status loop his whole kit is built around.

PiecesBody · Hand · Kit 1 · Kit 2
Swordmancer Heavy Armor
BodySwordmancer

Swordmancer Heavy Armor

Agility, Strength, Physical DMG Bonus

Qingbo Gauntlets
HandQingbo

Qingbo Gauntlets

Agility, Strength, All Skill DMG Dealt Bonus

Qingbo Positioning Kit
Kit 1Qingbo

Qingbo Positioning Kit

Agility, Strength, Physical DMG Bonus

Qingbo Positioning Kit
Kit 2Qingbo

Qingbo Positioning Kit

Agility, Strength, Physical DMG Bonus Swordmancer

Swordmancer
ASwordmancerBackupFarmable
3pc

Swordmancer is the endgame Stagger alternative. Better when you want maximum Physical Status and Stagger pressure over Qingbo's Combo cadence.

Swordmancer Light Armor
BodySwordmancer

Swordmancer Light Armor

Strength, Will, Physical DMG

Swordmancer TAC Gauntlets
HandSwordmancer

Swordmancer TAC Gauntlets

Strength, Will, Physical DMG

Swordmancer NAV Beacon
Kit 1Swordmancer

Swordmancer NAV Beacon

Strength, Will, Physical DMG

Swordmancer NAV Beacon
Kit 2Swordmancer

Swordmancer NAV Beacon

Strength, Will, Physical DMG

Team Compositions

Chen Qianyu setup seat in Mi Fu's Crush core — Stagger/Lift first, then Pogranichnik amp and Mi Fu dump.

Character Synergy
Lifeng
LifengEnabler

Lifeng enables Physical Crush reliability — keep Vulnerability/Crush cycles trustworthy for the main Physical carry.

Mi Fu

Mi Fu is the carry Lifeng enables — keep her Crush cycle honest.

Pogranichnik
PogranichnikVanguard

Pogranichnik amps Physical Vulnerability and Physical DMG. He is the Vanguard seat that makes Lifeng's Physical dump windows worth taking.

Chen Qianyu

Chen Qianyu opens Physical setups with Lift and Stagger. She creates the Crush / Vulnerability windows Lifeng needs before the big Physical dump.

Skills & Potentials

Skills & Talents

Basic AttackRuination

BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 19 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.

Battle SkillTurbid Avatar

SKILL DESCRIPTION: Swings the polearm multiple times to deal 2 hits of Physical DMG, then slams the ground to deal Physical DMG and Knock Down to all enemies in the area of effect. If the enemy struck by the last hit of this skill has no Vulnerability stacks, apply Physical Susceptibility to the said enemy as well.

Combo SkillAspect of Wrath

COMBO TRIGGER: When the controlled operator performs a Final Strike on an enemy with Physical Susceptibility or Breach. SKILL DESCRIPTION: Unleashes an aspect that performs a spear thrust to deal Physical DMG and grants Link.

UltimateHeart of the Unmoving

SKILL DESCRIPTION: Unleashes an aspect that performs an Immovable Vajra Slam. The Slam deals Physical DMG and applies Knock Down to all enemies in a large area of effect (AOE), and pulls enemies towards the center of the AOE. After a while, the Slam unleashes one more hit that deals massive Physical DMG and applies another Knock Down to enemies still within its AOE. If the skill consumes a Link, then it deals an additional hit of massive Physical DMG.

TalentSkirmisher

Operator Agility +20.

Talent
TalentIllumination

Every point of Intellect and Will further grants ATK +0.15%.

Talent
TalentSubduer of Evil

Applying Knock Down also deals 100% ATK of Physical DMG.

Talent

Potentials

1
P1
2
P2
3
P3
4
P4
5
P5
P1Breaking the Obsession

Battle skill Turbid Avatar improved: Physical Susceptibility +5%; also triggers this additional effect to enemies with no more than 2 Vulnerability stacks.

Is it worth getting?

Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.

P2Self Refinement

All attributes +15.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P3Spiritual Cultivation

Talent Illumination improved: Every point in the attributes of Intellect and Will grants Lifeng an additional ATK +0.05%.

Is it worth getting?

Meaningful combat spike if you are committing copies; not mandatory for clearing.

P4Brief Instant

Ultimate Heart of the Unmoving improved: Ultimate Energy cost -15%.

Is it worth getting?

Meaningful combat spike if you are committing copies; not mandatory for clearing.

P5Unremitting

Talent Subduer of Evil improved: Every 15s, the next effect triggered deals another 250% ATK of Physical DMG and 5 Stagger.

Is it worth getting?

Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.

P0 is fully usable — potentials are damage / comfort spikes, not hard gates. Endgame target: P5.

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