Theorylytics
ElectricSupporterArts UnitSupport4

Antal

Endfield Industries

Main Intellect · Sub Strength

Published Jul 24, 2026 · Updated Launch+
Content Ratings
DamageB
Team UtilityA
Ease of UseA
Should You Pull?SITUATIONAL

Antal can sit in Rossi or Zhuang Fangyi teams when Perlica, Pogranichnik, or Akekuri are missing, but he does not redefine those comps. Treat him as a workable Arts buffer, not a banner goal. Pull on a surplus or when you need any Electrification-friendly buffer immediately; hard pity is better spent on Perlica if she is the one you still lack.

Antal is a 4★ Electric Support (Arts Unit). Antal, despite being a 4-star Operator, is an incredible powerhouse of support and amplifying capabilities.

ElectricSupporterArts UnitArts Susc.AmpSupport4★

Overview

Quick Build

Weapon

OBJ Arts Identifier

boosts Antals own DPS output, but more importantly it grants the entire team Heat and Electric damage bonuses. His own kit already provides similar buffs, making this a perfect fit for Antal to double down on becoming a great amplifier and support.

Gear Set

Eternal Xiranite

The Eternal Xiranite armor set is a great support option for Antal, but in order to trigger the set effect on him you need to hit an enemy with Focus from his Battle Skill, which can only affect one target at a time. The Ultimate SP Gain will help tremendously in having a higher uptime on Antal's very powerful amps provided by his Ult.

Main Stats

Body Intellect · Hands Intellect / HP · Kits Arts Intensity / Intellect

Priority

Substats

Intellect > Arts Intensity > HP%

Priority

Redeemer Armor
BodyRedeemer

Redeemer Armor

Intellect, Ultimate Gain Efficiency

Eternal Xiranite Wraps
HandEternal Xiranite

Eternal Xiranite Wraps

Intellect, Strength, Ultimate SP Gain

Eternal Xiranite Bracing Slab
Kit 1Eternal Xiranite

Eternal Xiranite Bracing Slab

Intellect, Strength, Ultimate SP Gain

Eternal Xiranite Auxiliary Arm
Kit 2Eternal Xiranite

Eternal Xiranite Auxiliary Arm

Intellect, Strength, Ultimate SP Gain

Strengths

  • Battle Skill "Specified Research Subject" — SKILL DESCRIPTION: Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility an
  • Combo Skill "EMP Test Site" — COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction. SKILL DESCRIPTION: Triggers 1 energy explosion on the enemy that de
  • Ultimate "Overclocked Moment" — SKILL DESCRIPTION: Applies temporary Electric Amp and Heat Amp to the entire team.
  • Antal, despite being a 4-star Operator, is an incredible powerhouse of support and amplifying capabilities.

Weaknesses

  • Personal damage is secondary — Antal looks worse on raw clear meters than on team enablement.
  • Value scales with teammates who actually convert the buffs / shields / inflictions.

Skill Priority

1
Battle Skill · Specified Research SubjectCore

Antal will want to use his Battle Skill and Ultimate as often as possible, so all your.

2
Combo Skill · EMP Test SiteHigh

Level after higher priorities — supports the combo skill role in the rotation.

3
Basic Attack · Exchange CurrentMedium

Level after higher priorities — supports the basic attack role in the rotation.

4
Ultimate · Overclocked MomentLow

Finish after core combat skills are comfortable.

Stat Priority

1
IntellectStack via gear mains
2
Arts IntensityMedium+
3
HP / DEFComfort threshold
4
CRIT RateAs available
Playing Antal
General

Antal, despite being a 4-star Operator, is an incredible powerhouse of support and amplifying capabilities.

Standard squad
General

His Battle Skill provides Susceptibility, while his Ultimate provide amps, and both skills work best in a Heat or Electric focused team.

Standard squad

Use these notes as the operator priority order inside the comps above.

Weapons

1
OBJ Arts Identifier

Intellect Boost [M] · Arts Intensity Boost [M]

Max HP +10/18/28%. When the wielder's combo skill applies Arts Burst or Physical Status, the entire team gains Heat DMG Dealt and Electric DMG Dealt +8/14.4/22.4% for 15.00s. Effects of the same name cannot stack.

Why it works —boosts Antals own DPS output, but more importantly it grants the entire team Heat and Electric damage bonuses. His own kit already provides similar buffs, making this a perfect fit for Antal to double down on becoming a great amplifier and support.

2
Detonation Unit

Main Attribute Boost [L] · Arts Intensity Boost [L]

Secondary Attribute +10/18/28%. When the wielder applies an Arts Burst, target enemy suffers Arts DMG Taken +9/16.2/25.2% for 15.00s. Effects of the same name cannot stack.

Why it works —boosts the Arts DMG taken by the enemy when an Arts Burst is applied. If you have this weapon lying around and want to use it on Antal, it might serve as an adequate alternative to OBJ Arts Identifier.

3
Wild Wanderer
Wild WandererAF2P Best

Intellect Boost [M] · Electric DMG Boost [M]

Arts Intensity +10/18/28. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8/14.4/22.4% for 15.00s. Effects of the same name cannot stack.

Why it works —boosts Antal's own DPS output, as well as granting the team Physical and Electric damage bonuses. Since Antal can support both Heat and Electric teams, this weapon is only useful if you play him as an amplifier in a Electric team.

Gear

Eternal Xiranite
SEternal XiraniteBest in Slot
3pc

Eternal Xiranite is Antal's support BiS. Ultimate Gain Efficiency keeps his Amp Ultimate cycling, and applying Susceptibility (or similar support tags) from Focus triggers the team DMG buff. Build him to amp the squad, not chase personal DPS.

PiecesBody · Hand · Kit 1 · Kit 2
Redeemer Armor
BodyRedeemer

Redeemer Armor

Intellect, Ultimate Gain Efficiency

Eternal Xiranite Wraps
HandEternal Xiranite

Eternal Xiranite Wraps

Intellect, Strength, Ultimate SP Gain

Eternal Xiranite Bracing Slab
Kit 1Eternal Xiranite

Eternal Xiranite Bracing Slab

Intellect, Strength, Ultimate SP Gain

Eternal Xiranite Auxiliary Arm
Kit 2Eternal Xiranite

Eternal Xiranite Auxiliary Arm

Intellect, Strength, Ultimate SP Gain

Mordvolt Insulation
AMordvolt InsulationBackupFarmable

Mordvolt Insulation is the personal Arts DMG route if you are not running Antal as an Amp/Susceptibility battery.

Mordvolt Insulation Vest
BodyMordvolt Insulation

Mordvolt Insulation Vest

Intellect, Strength, ATK <strong

Mordvolt Insulation Gloves
HandMordvolt Insulation

Mordvolt Insulation Gloves

Intellect, Strength, ATK <strong

Mordvolt Insulation Wrench
Kit 1Mordvolt Insulation

Mordvolt Insulation Wrench

Intellect, ATK <strong

Mordvolt Insulation Battery
Kit 2Mordvolt Insulation

Mordvolt Insulation Battery

Intellect, Cryo & Electric DMG Antal's Skill Priority Skill Priority

Team Compositions

Antal as the fourth Electric amp behind Perlica/Arclight while Zhuang Fangyi carries — budget seat, same Electric engine.

Character Synergy
Perlica
PerlicaEnabler

Perlica is the Electric enabler. Battle Skill applies Electric Infliction on demand; Combo Skill applies Electrification on Final Strike so Electric kits like Antal's can actually function.

Arclight
ArclightVanguard

Arclight is the Electric SP battery. She converts Electrification into SP and Combo uptime so Antal can cast Battle Skills and Ultimates on schedule.

Antal
AntalSupport

Antal is the budget Arts amp — maintain Electrification-friendly buffs and let the carry take the damage seats.

Zhuang Fangyi

Zhuang Fangyi parks Sunderblades and channels them by consuming Electrification. She does not fight Avywenna-style Thunderlance banking for the same resource, so she can dual-DPS with Electric burst partners while Perlica keeps Infliction/Electrification online.

Skills & Potentials

Skills & Talents

Basic AttackExchange Current

BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

Battle SkillSpecified Research Subject

SKILL DESCRIPTION: Applies Focus with a long duration on the enemy and deals Electric DMG. An enemy with an active Focus also suffers Electric Susceptibility and Heat Susceptibility. Focus can only be applied to 1 enemy at any given time.

Combo SkillEMP Test Site

COMBO TRIGGER: When an enemy with active Focus suffers a Physical Status or Arts Infliction. SKILL DESCRIPTION: Triggers 1 energy explosion on the enemy that deals Electric DMG and applies another stack of the same Physical Status or Arts Infliction.

UltimateOverclocked Moment

SKILL DESCRIPTION: Applies temporary Electric Amp and Heat Amp to the entire team.

TalentKeen Mind

Operator Intellect +10. / Operator Intellect +15. / Operator Intellect +15. / Operator Intellect +20.

Talent
TalentImproviser

After an Amped teammate's skill deals DMG, Antal restores the said teammate's HP by [108 + Strength×0.9]. This HP restoring effect triggers 1 time every 30s for each operator.

Talent
TalentSubconscious Act

Gains 30% chance of Physical DMG immunity and restores HP of self by [45 + Strength×0.38].

Talent

Potentials

1
P1
2
P2
3
P3
4
P4
5
P5
P1Arts Talent

Ultimate Overclocked Moment improved: Electric Amp and Heat Amp effects are increased to 1.1 times the original.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P2Improved AutomationPull Target

Ultimate Overclocked Moment improved: Ultimate Energy cost -10%.

Is it worth getting?

Strong early potential — improves a skill you already cast every rotation.

P3Applied Originium Theory

When an enemy with an active Focus debuff is defeated, return 15 SP.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P4Granny's ReminderSkip

Intellect +10, Max HP +10%.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P5High Specs Tech TesterSkip

Applying Focus on the same target for 20s increases Electric Susceptibility and Heat Susceptibility effects by 4%.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P0 clears content. First meaningful duplicate target is P2 if you are already investing. First stop: P2.

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Not sure Antal is right for you? Compare against similar Operators to find your best pull.

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