
Rhodes Island
Main Will · Sub Agility
Pogranichnik is the Physical-side amp Mi Fu and Rossi teams lean on for Vulnerability and Physical damage windows. He is a big reason Physical crush comps stay competitive while Electric and Nature get the spotlight. Pull him to finish a Physical Monument team; if you are all-in on Arts reaction and never touch Physical, his banner is correctly a pass.
Pogranichnik is a 6★ Physical Flex (Sword). Pogranichnik's playstyle will mostly play off of Vulnerable stacks, with his Combo Skill being his source of Net SP gain.
Weapon
Never Rest
Pogranichnik's signature weapon. This weapon will increase Pogranichnik's damage significantly, while also granting the team additional stacking damage buffs upon gaining SP, which all of his skills does.
Gear Set
Frontiers
A set focused on building more SP for the team, while also providing more DMG to the team as a result of recovering SP.
Main Stats
Body Will · Hands CRIT / Physical DMG · Kits Arts Intensity / Physical DMG
Priority
Substats
Will > Arts Intensity > HP%
Priority

Bonekrusha Poncho
Will, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Will, Strength, All Skill DMG Dealt Bonus

Frontiers O2 Tube
Will, Physical DMG Boost

Frontiers O2 Tube
Will, Physical DMG Boost
Pogranichnik is a very active SP Battery. His only Skill that doesn't recover SP.
Level after higher priorities — supports the battle skill role in the rotation.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Pogranichnik's playstyle will mostly play off of Vulnerable stacks, with his Combo Skill being his source of Net SP gain.
He'll want another operator to build several stacks of Vulnerable for him, then use his Battle Skill to Breach the enemy, consuming the Vulnerable, which will have his Combo Skill trigger, doing more damage and gaining SP.
Use these notes as the operator priority order inside the comps above.

Will Boost [L] · Attack Boost [L]
Physical DMG Dealt +16/28.8/44.8%. After the wielder's skill recovers SP, the wielder gains Physical DMG Dealt +5/9/14% while other operators in the team gain Physical DMG Dealt +2.5/4.5/7% for 30.00s. Max stacks for effects of the same name: 5.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Why it works —Pogranichnik's signature weapon. This weapon will increase Pogranichnik's damage significantly, while also granting the team additional stacking damage buffs upon gaining SP, which all of his skills does.

Will Boost [L] · Attack Boost [L]
ATK +10/18/28%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5/9/14% for 20.00s. Max stacks for effects of the same name: 2.00. Duration of each stack is counted separately.
Why it works —This is Pogranichnik's only other applicable 6* weapon. It works like a weaker version of Never Rest.

Agility Boost [M] · Physical DMG Boost [M]
ATK +5/9/14%. When the wielder deals a Physical Status, the wielder gains ATK +7.5/13.5/21% for 20.00s. Max stacks for effects of the same name: 2.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Why it works —Running on Pogranichnik's secondary scalar of Agility, Sundering Steel will provide Pogranichnik with plenty of minor damage bonuses to work with.

Agility Boost [S] · Physical DMG Boost [S]
When the wielder's battle skill hits the enemy, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.
Why it works —A simple baseline weapon running on Pogranichnik's secondary scalar of Agility.

Frontiers is Pogranichnik's BiS. It speeds Combo Skill cooldown for more team SP and converts those recoveries into a squad DMG buff — pure support Vanguard value.

Bonekrusha Poncho
Will, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Will, Strength, All Skill DMG Dealt Bonus

Frontiers O2 Tube
Will, Physical DMG Boost

Frontiers O2 Tube
Will, Physical DMG Boost

Type 50 Yinglung is the selfish DPS backup. Bigger personal Combo Skill damage when you would rather trade some support aura for his own output.

Type 50 Yinglung Heavy Armor
Strength, Will, Physical DMG

Type 50 Yinglung Gloves
Strength, Will, Physical DMG

Type 50 Yinglung Radar
Strength, Will, Physical DMG

Type 50 Yinglung Knife
Strength, Will, Physical DMG
Chen Qianyu setup seat in Mi Fu's Crush core — Stagger/Lift first, then Pogranichnik amp and Mi Fu dump.

Pogranichnik is the Physical amp Vanguard — Vulnerability and Physical DMG buffs for the Crush carry.
Mi Fu is the Crush carry Pogranichnik amps — take his Vulnerability window and dump.
Lifeng makes Physical Crush and Vulnerability cycles reliable. He is enablement for Pogranichnik's Physical dumps, not a second main carry.
Chen Qianyu opens Physical setups with Lift and Stagger. She creates the Crush / Vulnerability windows Pogranichnik needs before the big Physical dump.
BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 18 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.
SKILL DESCRIPTION: Pogranichnik performs a 2-sequence slash attack at enemies in front of him, dealing Physical DMG, applying Breach, and recovering SP based on the number of Vulnerability stacks consumed. The SP recovery effect can only trigger 1 time, even if the skill hits multiple targets.
COMBO TRIGGER: When Crush or Breach consumes the enemy's Vulnerability stack(s). SKILL DESCRIPTION: Performs a number of slash sequences (up to 3) based on the max number of Vulnerability stacks consumed from one enemy, dealing Physical DMG and recovering some SP. Each slash deals more DMG and gives better SP recovery. Consuming 4 stacks of Vulnerability enhances the 3rd slash sequence.
SKILL DESCRIPTION: Summons 4 Shieldguards to advance and push all enemies along the way towards the target, dealing Physical DMG while generating 5 points of Steel Oath. After an enemy suffers a Physical Status or takes DMG from Pogranichnik's combo skill, Pogranichnik consumes 1 point of Steel Oath and summons 1 Shieldguard to harass the said enemy, dealing Physical DMG and recovering some SP. When the last Steel Oath point is consumed, all 4 Shieldguards will initiate a Decisive Assault that deals massive Physical DMG to the target while recovering plenty of SP.
Operator Will +10. / Operator Will +15. / Operator Will +15. / Operator Will +20.
During battle, recovering 80 SP with his own skills grants Fervent Morale for 20s. Fervent Morale effects: ATK +8% and Arts Intensity +8. This effect can reach 3 stacks. Duration of each stack is counted separately.
Ultimate Shieldguard Banner, Forward improved: Any operator triggering the ultimate's subsequent effects also gains Fervent Morale for 10s. Requires activation of talent: The Living Banner.
Battle skill The Pulverizing Front improved: When hitting at least 2 enemies, 15 SP is returned.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Will +20, Physical DMG Dealt +10%.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Talent The Living Banner improved: Amount of SP recovery needed to gain Fervent Morale is reduced to 60. Max Fervent Morale stacks on self +2.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Ultimate Shieldguard Banner, Forward improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Combo skill Full Moon Slash improved: Length of cooldown -2s; SP recovery is increased to 1.2 times the original.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
P0 clears content. First meaningful duplicate target is P5 if you are already investing. First stop: P5. Endgame target: P5.
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