
Rhodes Island
Main Will · Sub Intellect
Gilberta does three support jobs in one kit: on-demand AoE gather, Nature Infliction, and Susceptibility / Ultimate-gain buffing that scales carry dumps. Yvonne-centered and several Nature-adjacent comps treat her as the default battery-buffer rather than a flex pick. Pull her when you need a Nature support who also solves clumping; skip if your buffers are already Perlica and Pogranichnik and you have no Nature or gather-hungry carry waiting.
Gilberta is a 6★ Nature Support (Arts Unit). Gilberta is a Supporter that specializes in providing damage buffs and resources for other party members.
Weapon
Delivery Guaranteed
Signature option. This weapon will enhance her Nature Damage output, and grant the entire team an Arts damage bonus when she applies Lift with her Combo Skill.
Gear Set
Eternal Xiranite
The Eternal Xiranite set will enhance the scaling and efficiency of Gilberta's Ultimate, while also granting the entire team bonus ATK during the moment of Susceptibility!
Main Stats
Body Will · Hands Will / HP · Kits Arts Intensity / Will
Priority
Substats
Will > Arts Intensity > HP%
Priority

Eternal Xiranite Light Armor
Will, Ultimate Gain Efficiency

Eternal Xiranite Wraps
Will, Intellect, Ultimate Gain Efficiency

Eternal Xiranite Auxiliary Arm
Will, Intellect, Ultimate Gain Efficiency

Eternal Xiranite Auxiliary Arm
Will, Intellect, Ultimate Gain Efficiency Pulser Labs
Gilberta focuses heavily on the damage buffs provided by her Ultimate, followed.
Level after higher priorities — supports the battle skill role in the rotation.
Level after higher priorities — supports the combo skill role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Gilberta is a Supporter that specializes in providing damage buffs and resources for other party members.
Use her skills to generate Nature Infliction, group up enemies for AoE damage, apply Vulnerable stacks, and apply an intense Arts Susceptibility debuff to the target, so that her fellow Arts users can collapse on them and turn them to atoms!.
Use these notes as the operator priority order inside the comps above.

Will Boost [L] · Ultimate Gain Efficiency Boost [L]
Nature DMG Dealt +16/28.8/44.8%. After the wielder's combo skill applies Lifted, the team gains Arts DMG Dealt +12/21.6/33.6% for 15.00s. For every enemy Lifted, the team gains bonus Arts DMG Dealt +3.5/6.3/9.8%, up to a max of +10.5/18.9/29.4%. Effects of the same name cannot stack.
Why it works —Signature option. This weapon will enhance her Nature Damage output, and grant the entire team an Arts damage bonus when she applies Lift with her Combo Skill.

Will Boost [L] · Nature DMG Boost [L]
ATK +7/12.6/19.6%. When the wielder's battle skill applies Nature Infliction, other operators in the team gain Arts DMG Dealt +5/9/14% for 15.00s. For every enemy suffering from Nature Infliction applied by the said battle skill, other operators in the team gain bonus Arts DMG Dealt +2/3.6/5.6%, up to a max of +6/10.8/16.8%. Effects of the same name cannot stack.
Why it works —Opus: Etch Figure is Gilberta's secondary signature weapon, available from the Protocol Pass. It functions very similarly to her limited sig weapon, in that it provides Arts DMG Bonus to the team.

Intellect Boost [L] · Ultimate Gain Efficiency Boost [L]
ATK +16/28.8/44.8%. Wielder's Intellect ⥠Will: When the wielder applies Arts Infliction with their own skill, the wielder gains Arts DMG Dealt +20/36/56% for 20.00s; when the wielder applies Arts Susceptibility with their own skill, the wielder gains ATK +20/36/56% for 20.00s; Wielder's Will ï¼ Intellect: When the wielder applies Arts Burst with their own skill, the target enemy suffers Arts DMG Taken +6/10.8/16.8% for 25.00s; when the wielder applies Arts Susceptibility with their own skill, the target enemy suffers Arts DMG Taken +6/10.8/16.8% for 25.00s. Effects of the same name cannot stack. The aforementioned attributes only include effects from the wielder's level, talents, potentials, and attribute bonuses provided by equipped gear and weapons.
Why it works —Signature option. However, it's also incredibly suitable for Gilberta.

Will Boost [M] · Ultimate Gain Efficiency Boost [M]
Main Attribute +5/9/14%. Arts Intensity +25/45/70.
Why it works —A generally applicable Arts Units, granting a bunch of attributes, with no special skill.

Eternal Xiranite is Gilberta's BiS. Ultimate Gain Efficiency keeps her Ult up, and Susceptibility windows trigger the team ATK/DMG buff right when the squad is ready to spend.

Eternal Xiranite Light Armor
Will, Ultimate Gain Efficiency

Eternal Xiranite Wraps
Will, Intellect, Ultimate Gain Efficiency

Eternal Xiranite Auxiliary Arm
Will, Intellect, Ultimate Gain Efficiency

Eternal Xiranite Auxiliary Arm
Will, Intellect, Ultimate Gain Efficiency Pulser Labs

Pulser Labs is the Arts Intensity–heavy backup. Weaker Electric/Cryo synergy for her kit, but the raw Intensity on the pieces still juiced her Ult and skill damage in high-end clears.

Pulser Labs Disruptor Suit
Intellect, Will, Arts Intensity

Pulser Labs Gloves
Intellect, Will, Cryo & Electric DMG

Pulser Labs Probe
Intellect, Arts Intensity

Pulser Labs Calibrator
Intellect, Arts Intensity
Xaihi buffer seat: Arcane damage/setup, Tangtang stop, Gilberta Susceptibility — Xaihi's Amp makes those dumps count.

Gilberta is the Arts Susceptibility support — Ult and Susceptibility amp so the carry's dump is buffed.
Arcane either dumps Nature/Cryo damage in INT form or groups and applies Susceptibility in WILL form. Beside Gilberta, she is the setup/burst flex that creates a clean window to spend.
Tangtang's Ultimate is a full-screen time-stop. Cast it so Gilberta (and the rest of the squad) can dump skills safely without the wave moving out of position.
Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Gilberta's damage windows are actually buffed.
BASIC ATTACK: An attack with up to 4 sequences that deals Nature DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Nature DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Nature DMG and recovers some SP.
SKILL DESCRIPTION: Initiates Arts channeling that creates a gravity well. The gravity well pulls in nearby enemies and deals Nature DMG to them. When channeling ends, the gravity well implodes to deal Nature DMG and Nature Infliction to enemies in the area of effect.
COMBO TRIGGER: When an Arts Reaction is applied to an enemy. SKILL DESCRIPTION: A quick casting of the Arts that generates a gravity pull, which then deals Nature DMG and forcibly Lifts the target and nearby enemies.
SKILL DESCRIPTION: Creates an Anomalous Gravity Field that instantly deals 1 hit of Nature DMG and applies Nature Infliction to enemies caught in the field. Targets in the Anomalous Gravity Field also suffer from Slow and Arts Susceptibility. The effect of Arts Susceptibility is further increased based on the number of active Vulnerability stacks on the target. If a target in the field is Lifted, the Lifted status will persist until the field wears off.
Operator Will +10. / Operator Will +15. / Operator Will +15. / Operator Will +20.
When fighting in the battlefield, all allied guards, casters, and supporters gain Ultimate Gain Efficiency +7%.
Battle skill Arcane Staff: Gravity Mode and combo skill Arcane Staff: Matrix Displacement improved: Hitting at least 2 enemies with either the combo skill or the last sequence of the battle skill restores [108 + Intellect×0.90] HP to the controlled operator. If the controlled operator is already at max HP, then restore the HP of the teammate with lowest percentage HP.
Battle skill Arcane Staff: Gravity Mode improved: Effect radius +20%.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Ultimate Arcane Staff: Gravity Field improved: When an enemy is affected by the Anomalous Gravity Field of the ultimate, double the Arts Susceptibility increase per Vulnerability stack. When finalizing this effect, the target is treated as having 1 additional stack of Vulnerability (total stacks max out at 4).
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
Talent Messenger's Song improved: Ultimate Gain Efficiency +5%.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Ultimate Arcane Staff: Gravity Field improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Combo skill Arcane Staff: Matrix Displacement improved: Length of cooldown -2s; DMG multiplier is increased to 1.3 times the original.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
P0 clears content. First meaningful duplicate target is P5 if you are already investing. First stop: P5. Endgame target: P5.
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