
Endfield Industries
Main Agility · Sub Intellect
Akekuri is a flexible amp that appears across Arcane, Laevatain, Zhuang Fangyi, and Last Rite teams. She is the buffer investment that can move between element hypers, which makes her unusually future-proof compared to single-lane supports. Pull when you want one support who travels with whatever carry you are building next; lower priority only if you already own Gilberta and Perlica and never swap comps.
Akekuri is a 4★ Heat Flex (Sword). Akekuri is a Vanguard.
Weapon
OBJ Edge of Lightness
OBJ Edge of Lightness is Akekuri's signature weapon, and it's easy to see why! This weapon's Passive Attribute boost is Agility, which is Akekuri's Main scaling Attribute.
Gear Set
Frontiers
This Gear set focuses on Akekuri's personal damage. The set effect will reduce the cooldown on her Combo Skill, which is her Main SP generator.
Main Stats
Body Agility · Hands CRIT / Heat DMG · Kits Arts Intensity / Heat DMG
Priority
Substats
Agility > Arts Intensity > HP%
Priority

Frontiers Protection Suit
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Extra O2 Tube
Intellect, Agility, Secondary Attribute (Intellect)

Redeemer Seal
Intellect, Ultimate Gain Efficiency
Akekuri is the SP Battery of the team. Focusing on developing the skills and talents that.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the battle skill role in the rotation.
Level after higher priorities — supports the basic attack role in the rotation.
Her Main role is to get your team additional SP.
Use these notes as the operator priority order inside the comps above.

Agility Boost [M] · ATK Boost [M]
Secondary Attribute +5/9/14%. After the wielder's skill recovers SP, the entire team gains Heat DMG Dealt and Electric DMG Dealt +3/5.4/8.4% for 20.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately.
Why it works —OBJ Edge of Lightness is Akekuri's signature weapon, and it's easy to see why! This weapon's Passive Attribute boost is Agility, which is Akekuri's Main scaling Attribute.

Will Boost [L] · Attack Boost [L]
ATK +10/18/28%. After the wielder's skill recovers SP or grants a Link state, the entire team gains ATK +5/9/14% for 20.00s. Max stacks for effects of the same name: 2.00. Duration of each stack is counted separately.
Why it works —For 6* weapons, none have as useful a skill for Akekuri as Thermite Cutter. Anytime Akekuri gains SP, she'll be granting the team a significant Attack Boost.

Agility Boost [L] · Attack Boost [L]
Arts Intensity +30/54/84. When the wielder applies Originium Crystals or Solidification, during the next battle skill or ultimate cast within 20.00s, the wielder gains Physical DMG Dealt +36/64.8/100.8%. Effects of the same name cannot stack.
Why it works —Grand Vision is Akekuri's most powerful stat-stick. Agility and Attack Boost of the highest available order will let Akekuri have a higher floor in damage output.

Agility Boost [S] · Physical DMG Boost [S]
When the wielder's battle skill hits the enemy, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.
Why it works —There's not much to say when it comes to picking a 4-star weapon for Akekuri. Prominent Edge increases Akekuri's Main scaling Attribute, Agility.

Frontiers is Akekuri's best set: it shortens Combo Skill cooldown so she can keep feeding the team SP, then converts those recoveries into a team-wide DMG buff. The Agility/Intellect rolls also line up with her personal damage.

Frontiers Protection Suit
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Fiber Gloves
Intellect, Agility, Ultimate Gain Efficiency

Frontiers Extra O2 Tube
Intellect, Agility, Secondary Attribute (Intellect)

Redeemer Seal
Intellect, Ultimate Gain Efficiency

Type 50 Yinglung is the backup when Frontiers pieces are incomplete. It leans harder into Combo Skill damage for her own SP generation, at the cost of Frontiers' team DMG aura.

Type 50 Yinglung Heavy Armor

Type 50 Yinglung Gloves

Type 50 Yinglung Radar

Type 50 Yinglung Knife
Akekuri amp seat: Arcane carries, Xaihi buffers, Tangtang stops — Akekuri's SP-to-team-DMG loop is the glue.

Akekuri is the amp/SP engine this team is built around — keep Combo Skill rolling so the squad never runs dry and the team DMG buff stays up.
Arcane either dumps Nature/Cryo damage in INT form or groups and applies Susceptibility in WILL form. Beside Akekuri, she is the setup/burst flex that creates a clean window to spend.
Xaihi is the Cryo/Arts buffer seat — Amp from Battle Skill and team Cryo/Nature amp from Ultimate so Akekuri's damage windows are actually buffed.
Tangtang's Ultimate is a full-screen time-stop. Cast it so Akekuri (and the rest of the squad) can dump skills safely without the wave moving out of position.
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 17 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
SKILL DESCRIPTION: A frontal slash that deals Heat DMG and applies Heat Infliction.
COMBO TRIGGER: When an enemy becomes Staggered or hits a Stagger Node. SKILL DESCRIPTION: Performs a returning dash with 2 thrust sequences, with each sequence dealing Physical DMG and recovering some SP.
SKILL DESCRIPTION: Enters a channeling state and fires 3 Rallying Flares. Each firing recovers some SP.
Operator Agility +20.
Combo skill Flash and Dash improved: For every 10 points of Intellect, SP Recovery +1.5% (max: 75%).
Ultimate SQUAD! ON ME! improved: When ultimate is active, grants a Link buff.
After recovering SP with skills, Akekuri gains ATK +10% for 10s. This effect can reach 5 stacks.
Is it worth getting?
Strong early potential — improves a skill you already cast every rotation.
Agility +10, Intellect +10.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Ultimate SQUAD! ON ME! improved: While ultimate is active, entire team gains ATK +10%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Ultimate SQUAD! ON ME! improved: Ultimate Energy cost -10%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Talent Staying in the Zone improved: Even when the ultimate SQUAD! ON ME! ends, the Link buff persists for 5s.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
P0 clears content. First meaningful duplicate target is P1 if you are already investing. First stop: P1.
Not sure Akekuri is right for you? Compare against similar Operators to find your best pull.

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