Theorylytics
ElectricVanguardSwordFlex5

Arclight

Hannabit Circuit

Main Agility · Sub Intellect

Published Jul 24, 2026 · Updated Launch+
Content Ratings
DamageB
Team UtilityA
Ease of UseA
Should You Pull?SITUATIONAL

Arclight is the Electric SP battery and Electric Infliction enabler Zhuang Fangyi teams use when the premium support line is incomplete. Her Ultimate’s delayed second hit can whiff on mobile targets, which is the main ceiling on her ranking. Pull as an Electric stopgap or when she is cheap pity; do not prioritize her over Zhuang Fangyi, Perlica, or Akekuri if those are the holes on your account.

Arclight is a 5★ Electric Flex (Sword). Arclight wants a lot of Electrification going on to fully utilize her Combo Skill, while her Battle Skill does exactly that.

ElectricVanguardSwordSP RecoveryElectric InflictionFlex5★

Overview

Quick Build

Weapon

White Night Nova

White Night Nova is a 6-star weapon, increasing Arts DMG and Arts Intensity once the wielder applies Combustion or Electrification. This will boost Arclight's damage, and more importantly it will boost the effectiveness of the Electrification she applies.

Gear Set

Frontiers

Frontiers is Arclight's best set, providing all the attributes she wants, while also further reducing her Combo Skill's cooldown. The real benefit of this set is the team-wide damage buff it grants whenever Arclight restores SP, which she does better and more frequently than most, guaranteeing a very high uptime on the buff.

Main Stats

Body Agility · Hands CRIT / Electric / Arts DMG · Kits Arts Intensity / Electric / Arts DMG

Priority

Substats

Agility > Arts Intensity > HP%

Priority

Frontiers Armor
BodyFrontiers

Frontiers Armor

Agility, Intellect, Normal Skill Efficiency

Frontiers Blight RES Gloves
HandFrontiers

Frontiers Blight RES Gloves

Agility, Intellect, Normal Skill Efficiency

Frontiers Comm
Kit 1Frontiers

Frontiers Comm

Agility, Intellect, Secondary Attribute

Frontiers Analyzer
Kit 2Frontiers

Frontiers Analyzer

Agility, Intellect, Secondary Attribute

Strengths

  • Battle Skill "Tempestuous Arc" — SKILL DESCRIPTION: Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Elec
  • Combo Skill "Peal of Thunder" — COMBO TRIGGER: When an enemy suffers Electrification or after an enemy's Electrification is consumed. SKILL DESCRIPTION: Blinks to the enemy's side to unleash a
  • Ultimate "Exploding Blitz" — SKILL DESCRIPTION: Performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the
  • Arclight wants a lot of Electrification going on to fully utilize her Combo Skill, while her Battle Skill does exactly that.

Weaknesses

  • Needs the right element pairing — off-element squads leave Arclight's kit half-used.
  • Investment cost is real before the kit feels smooth in longer fights.

Skill Priority

1
Battle Skill · Tempestuous ArcCore

Arclight will largely be used for her ability to generate SP, making her Battle Skill.

2
Combo Skill · Peal of ThunderHigh

Level after higher priorities — supports the combo skill role in the rotation.

3
Ultimate · Exploding BlitzMedium

Level after higher priorities — supports the ultimate role in the rotation.

4
Basic Attack · Seek and HuntLow

Level after higher priorities — supports the basic attack role in the rotation.

Stat Priority

1
CRIT Rate50%+
2
CRIT DMG120%+
3
AgilityPrimary attribute
4
Electric DMGGear / weapon rolls
Playing Arclight
General

Arclight wants a lot of Electrification going on to fully utilize her Combo Skill, while her Battle Skill does exactly that.

Standard squad
General

Her Ultimate also creates Electrification if the enemy already has Electric Infliction, so do not use it unless the enemy has the debuff from another source already.

Standard squad

Use these notes as the operator priority order inside the comps above.

Weapons

1
White Night Nova

Main Attribute Boost [L] · Arts Intensity Boost [L]

Arts DMG Dealt +12/21.6/33.6%. After the wielder applies Combustion or Electrification, the wielder gains Arts DMG Dealt +12/21.6/33.6% and Arts Intensity +25/45/70 for 15.00s. Effects of the same name cannot stack.

Why it works —White Night Nova is a 6-star weapon, increasing Arts DMG and Arts Intensity once the wielder applies Combustion or Electrification. This will boost Arclight's damage, and more importantly it will boost the effectiveness of the Electrification she applies.

2
Twelve Questions

Agility Boost [M] · ATK Boost [M]

Secondary Attribute +5/9/14%. After the wielder consumes an Arts Reaction, ATK +7.5/13.5/21% for 20.00s. Max stacks for effects of the same name: 2.00. Duration of each stack is counted separately.

Why it works —Twelve Questions is a decent 5-star option for Arclight since it boosts both her Agility & Attack. When the Operator consumes an Arts Reaction it will increase their Attack for 20 Seconds, giving Arclight some additional damage.

3
Prominent Edge

Agility Boost [S] · Physical DMG Boost [S]

When the wielder's battle skill hits the enemy, the wielder gains ATK +12/21.6/33.6% for 20.00s. Effects of the same name cannot stack.

Why it works —Prominent Edge is a band aid 4-star weapon for Arclight. It'll get the job done by boosting her Agility and Physical Damage while also benefiting from the buff provided by the weapon itself.

Gear

Frontiers
SFrontiersBest in Slot
3pc

Frontiers is Arclight's best set. It further cuts Combo Skill cooldown and, more importantly, converts her excellent SP generation into a near-permanent team DMG buff.

PiecesBody · Hand · Kit 1 · Kit 2
Frontiers Armor
BodyFrontiers

Frontiers Armor

Agility, Intellect, Normal Skill Efficiency

Frontiers Blight RES Gloves
HandFrontiers

Frontiers Blight RES Gloves

Agility, Intellect, Normal Skill Efficiency

Frontiers Comm
Kit 1Frontiers

Frontiers Comm

Agility, Intellect, Secondary Attribute

Frontiers Analyzer
Kit 2Frontiers

Frontiers Analyzer

Agility, Intellect, Secondary Attribute

AIC Light
AAIC LightBackupFarmable

AIC Light is a farmable early set until Frontiers comes online. Lower ceiling, but it covers Agility/Intellect while you level.

AIC Light Armor
BodyAIC Light

AIC Light Armor

Agility, Intellect, ATK

AIC Tactical Gloves
HandAIC Light

AIC Tactical Gloves

Agility, Intellect, ATK

AIC Light Plate
Kit 1AIC Light

AIC Light Plate

Agility, Intellect, Secondary Attribute

AIC Ceramic Plate
Kit 2AIC Light

AIC Ceramic Plate

Agility, Intellect, Secondary Attribute

Team Compositions

Arclight SP seat in Zhuang Fangyi's Electric core — Perlica enables, Gilberta adds Arts Susceptibility amp on the dump.

Character Synergy
Arclight
ArclightVanguard

Arclight is the Electric SP battery — convert Electrification into SP so the Electric carry never stalls.

Perlica
PerlicaEnabler

Perlica is the Electric enabler. Battle Skill applies Electric Infliction on demand; Combo Skill applies Electrification on Final Strike so Electric kits like Arclight's can actually function.

Gilberta
GilbertaSupport

Gilberta applies Arts Susceptibility and Nature enablement, then amps the dump with her Ultimate. She is the premium Arts support seat next to Arclight.

Zhuang Fangyi

Zhuang Fangyi parks Sunderblades and channels them by consuming Electrification. She does not fight Avywenna-style Thunderlance banking for the same resource, so she can dual-DPS with Electric burst partners while Perlica keeps Infliction/Electrification online.

Skills & Potentials

Skills & Talents

Basic AttackSeek and Hunt

BASIC ATTACK: An attack with up to 5 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 16 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher attack that deals massive Physical DMG and recovers some SP.

Battle SkillTempestuous Arc

SKILL DESCRIPTION: Instantly blinks to the enemy's side to deal 2 slashes that deal some Physical DMG. If the enemy has active Electrification, consume the Electrification to unleash an additional attack that deals Electric DMG and recovers some SP.

Combo SkillPeal of Thunder

COMBO TRIGGER: When an enemy suffers Electrification or after an enemy's Electrification is consumed. SKILL DESCRIPTION: Blinks to the enemy's side to unleash a flurry of slashes that deals Physical DMG and recovers some SP.

UltimateExploding Blitz

SKILL DESCRIPTION: Performs a short forward dash while wreathed in arcs of electricity to deal Electric DMG and apply Electric Infliction to all enemies in the path. The lingering arcs explode after a short while, dealing another hit of Electric DMG. If the enemy has active Electric Infliction, consume the Electric Infliction and forcibly apply Electrification.

TalentSkirmisher

Operator Agility +20.

Talent
TalentWildland Trekker

Battle skill Tempestuous Arc improved: Triggering the additional effect 3 time(s) grants the team Electric DMG Dealt +0.08% for every point of Arclight's Intellect. This effect has a 15s duration and cannot stack.

Talent
TalentHannabit Wisdom

50% chance to ignore an Arts Infliction applied on her.

Talent

Potentials

1
P1
2
P2
3
P3
4
P4
5
P5
P1Child of the Storm

Battle skill Tempestuous Arc improved: After triggering additional effects, the skill recovers another 10 SP.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P2Speed Battler

Agility +15, Intellect +15.

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P3"Hanna"

Talent Wildland Trekker improved: DMG Boost effect increased to 1.3 times the original.

Is it worth getting?

Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.

P4Aldertone's Teachings

Ultimate Exploding Blitz improved: Ultimate Energy cost -15%.

Is it worth getting?

Meaningful combat spike if you are committing copies; not mandatory for clearing.

P5Servant of the WildlandsSkip

Talent Wildland Trekker improved: Trigger requirement is reduced to 2 time(s).

Is it worth getting?

Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.

P0 is fully usable — potentials are damage / comfort spikes, not hard gates.

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