Theorylytics
ElectricCasterArts UnitFlex DPS5

Perlica

Endfield Industries

Main Intellect · Sub Will

Published Jul 24, 2026 · Updated Launch+
Content Ratings
DamageA
Team UtilityA
Ease of UseA
Should You Pull?YES

Perlica is the Electrification uptime Arts buffers are measured against — free Electrification from Combo Skill, fast Electric Infliction from Battle Skill, and enough personal Arts damage that she is not a pure aura stick. Arcane, Rossi, Zhuang Fangyi, and Last Rite teams all treat her as standard Arts support for a reason. If you play any Electric or Arts reaction squad and do not own her, pull; she is not filler.

Perlica is a 5★ Electric Flex DPS (Arts Unit). Perlica has both some supportive purposes for the rest of her team, as well as dealing good damage by herself.

ElectricCasterArts UnitElectric InflictionElectrifyFlex DPS5★

Overview

Quick Build

Weapon

Oblivion

boosts Perlica's Arts damage when she uses an Ultimate or Combo Skill. Each of the effects can apply separately, but do not stack with themselves.

Gear Set

Pulser Labs

Built to optimize Perlica's own damage, providing a big chunk of Electric damage for a short amount of time, whenever Perlica applies Electrification. This can reliably be caused by her Combo Skill, which triggers on your Controlled Operators Final Strike, so you can plan around when you receive this buff, to unload both her Battle Skill and Ultimate, if ready, to fully benefit from this damage.

Main Stats

Body Intellect · Hands CRIT / Electric / Arts DMG · Kits Arts Intensity / Electric / Arts DMG

Priority

Substats

Intellect > Arts Intensity > HP%

Priority

Pulser Labs Disruptor Suit
BodyPulser Labs

Pulser Labs Disruptor Suit

Intellect, Will, Arts Intensity

Pulser Labs Gloves
HandPulser Labs

Pulser Labs Gloves

Will, Intellect, Cryo & Electric DMG

Pulser Labs Probe
Kit 1Pulser Labs

Pulser Labs Probe

Intellect, Arts Intensity

Pulser Labs Calibrator
Kit 2Pulser Labs

Pulser Labs Calibrator

Intellect, Arts Intensity

Strengths

  • Battle Skill "Protocol ω: Strike" — SKILL DESCRIPTION: Unleashes a bolt of electro-magnetic energy that deals Electric DMG and Electric Infliction to enemies in a small area.
  • Combo Skill "Instant Protocol: Chain" — COMBO TRIGGER: When controlled operator performs a Final Strike on any enemy. SKILL DESCRIPTION: Unleashes stored electro-magnetic energy to bombard the target,
  • Ultimate "Protocol ε: 70.41K" — SKILL DESCRIPTION: Tele-protocols a massive piece of orbital debris into the battlefield with devastating impact. All enemies in the area of effect suffer massi
  • Perlica has both some supportive purposes for the rest of her team, as well as dealing good damage by herself.

Weaknesses

  • Needs the right element pairing — off-element squads leave Perlica's kit half-used.
  • Investment cost is real before the kit feels smooth in longer fights.

Skill Priority

1
Battle Skill · Protocol ω: StrikeCore

You'll want to invest into Perlica's Battle Skill first, as it not only deals a decent amount of damage.

2
Ultimate · Protocol ε: 70.41KHigh

Level after higher priorities — supports the ultimate role in the rotation.

3
Combo Skill · Instant Protocol: ChainMedium

Level after higher priorities — supports the combo skill role in the rotation.

4
Basic Attack · Protocol α: BreachLow

Level after higher priorities — supports the basic attack role in the rotation.

Stat Priority

1
CRIT Rate50%+
2
CRIT DMG120%+
3
IntellectPrimary attribute
4
Electric DMGGear / weapon rolls
Playing Perlica
General

Perlica has both some supportive purposes for the rest of her team, as well as dealing good damage by herself.

Standard squad
General

Her Electrification caused by her Combo Skill increases the damage of Arts by all your teammates.

Standard squad

Use these notes as the operator priority order inside the comps above.

Weapons

1
Oblivion

Intellect Boost [L] · Arts Boost [L]

Critical Rate +5/9/14%. When the wielder casts an ultimate, the wielder gains Arts DMG Dealt +24/43.2/67.2% for 15.00s. When the wielder casts a combo skill, the wielder gains Arts DMG Dealt +12/21.6/33.6% for 15.00s. The two effects apply separately and do not stack with themselves.

Why it works —boosts Perlica's Arts damage when she uses an Ultimate or Combo Skill. Each of the effects can apply separately, but do not stack with themselves.

2
Wild Wanderer

Intellect Boost [M] · Electric DMG Boost [M]

Arts Intensity +10/18/28. When the wielder applies Electrification, the team gains Physical DMG Dealt and Electric DMG Dealt +8/14.4/22.4% for 15.00s. Effects of the same name cannot stack.

Why it works —boosts Perlica's own DPS output, granting both Perlica and her entire team bonus Physical and Electric damage dealt. This may not be her best option as a DPS, but offers a nice support boost for whichever Operator you want to pair Perlica with.

3
Hypernova Auto

Intellect Boost [S] · Arts Boost [S]

When the wielder's HP is above 80.00%, ATK +15/27/42%.

Why it works —It grants an Attack bonus as long as the user is above a certain Health threshold, which is quite easy to do as Perlica. Options are scarce for Perlica in the 4-star category, but this one fits her specific needs well enough until you can get a higher grade weapon.

Gear

Pulser Labs
SPulser LabsBest in Slot
3pc

Pulser Labs is Perlica's BiS. Electrification from her Combo Skill (on the controlled operator's Final Strike) triggers a short Electric DMG window — dump Battle Skill and Ultimate inside it for the full payoff.

PiecesBody · Hand · Kit 1 · Kit 2
Pulser Labs Disruptor Suit
BodyPulser Labs

Pulser Labs Disruptor Suit

Intellect, Will, Arts Intensity

Pulser Labs Gloves
HandPulser Labs

Pulser Labs Gloves

Will, Intellect, Cryo & Electric DMG

Pulser Labs Probe
Kit 1Pulser Labs

Pulser Labs Probe

Intellect, Arts Intensity

Pulser Labs Calibrator
Kit 2Pulser Labs

Pulser Labs Calibrator

Intellect, Arts Intensity

Mordvolt Insulation
AMordvolt InsulationBackupFarmable

Mordvolt Insulation is the steady Arts DMG backup while Pulser Labs is incomplete. Solid Electric damage without needing Electrification procs for the set bonus.

Mordvolt Insulation Vest
BodyMordvolt Insulation

Mordvolt Insulation Vest

Intellect, Strength, HP% <strong

Mordvolt Insulation Gloves
HandMordvolt Insulation

Mordvolt Insulation Gloves

Intellect, Will, Arts DMG% <strong

Mordvolt Insulation Wrench
Kit 1Mordvolt Insulation

Mordvolt Insulation Wrench

Intellect, ATK% <strong

Mordvolt Insulation Battery
Kit 2Mordvolt Insulation

Mordvolt Insulation Battery

Intellect, ATK% Perlica's Skill Priority Skill Priority: <span class="s

Team Compositions

Perlica enables Zhuang Fangyi's Electric core: she applies Infliction/Electrification, Arclight converts it to SP, Antal is a budget fourth amp, and Zhuang Fangyi spends Electrification on Sunderblades.

Character Synergy
Perlica
PerlicaEnabler

Perlica is the Electric enabler — Battle Skill for Electric Infliction, Combo Skill Electrification on Final Strike so Electric carries can function.

Arclight
ArclightVanguard

Arclight converts the Electrification Perlica applies into SP for the whole Electric squad.

Antal
AntalSupport

Antal is a budget Arts / Electric amp. He keeps Electrification-friendly buffs online when Perlica or Akekuri are busy elsewhere — workable, not premium.

Zhuang Fangyi

Zhuang Fangyi is the carry Perlica enables — spend Electrification on Sunderblades after Perlica's Infliction/Electrification setup.

Skills & Potentials

Skills & Talents

Basic AttackProtocol α: Breach

BASIC ATTACK: An attack with up to 4 sequences that deals Electric DMG. As the controlled operator, Final Strike also deals 15 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Electric DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Electric DMG and recovers some SP.

Battle SkillProtocol ω: Strike

SKILL DESCRIPTION: Unleashes a bolt of electro-magnetic energy that deals Electric DMG and Electric Infliction to enemies in a small area.

Combo SkillInstant Protocol: Chain

COMBO TRIGGER: When controlled operator performs a Final Strike on any enemy. SKILL DESCRIPTION: Unleashes stored electro-magnetic energy to bombard the target, dealing Electric DMG and forcibly inflicting temporary Electrification.

UltimateProtocol ε: 70.41K

SKILL DESCRIPTION: Tele-protocols a massive piece of orbital debris into the battlefield with devastating impact. All enemies in the area of effect suffer massive Electric DMG.

TalentKeen Mind

Operator Intellect +10. / Operator Intellect +15. / Operator Intellect +15. / Operator Intellect +20.

Talent
TalentObliteration Protocol

DMG Dealt +30% to Staggered enemies.

Talent
TalentCycle Protocol

Combo skill Instant Protocol: Chain improved: When hitting a Vulnerable enemy, the hit chains 1 more time.

Talent

Potentials

1
P1
2
P2
3
P3
4
P4
5
P5
P1Crisis HandlingPull Target

Combo skill Instant Protocol: Chain improved: Electrification duration +75%.

Is it worth getting?

Strong early potential — improves a skill you already cast every rotation.

P2Negotiation TacticsPull Target

Ultimate Protocol ε: 70.41K improved: Ultimate Energy cost -15%.

Is it worth getting?

Strong early potential — improves a skill you already cast every rotation.

P3Supervisory Duties

After Perlica applies Electrification to the enemy, she gains ATK +20% for 5s. This effect can reach 2 stacks.

Is it worth getting?

Meaningful combat spike if you are committing copies; not mandatory for clearing.

P4Constant Guidance

Combo skill Instant Protocol: Chain improved: The Arts DMG Taken debuff effects on the enemy applied by the skill's Electrification are increased to 1.33 times the original.

Is it worth getting?

Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.

P5Reentry ControlPull Target

Ultimate Protocol ε: 70.41K improved: Critical Rate +30%.

Is it worth getting?

Meaningful combat spike if you are committing copies; not mandatory for clearing.

P0 clears content. First meaningful duplicate target is P1 if you are already investing. First stop: P1. Endgame target: P5.

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