
Hongshan Academy of Sciences (HAS)
Main Strength · Sub Will
Mi Fu is the Physical crush carry current Umbral Monument clears are built around. On-demand Crush windows, an Ultimate that feeds Vulnerability, and Battle Skills that both group and hit at range let her delete single-target and pack stages without waiting on a fragile setup chain. If you are building a Physical crush team and do not already own her, plan the squad around her — she is not a sidegrade you hope fits later.
Mi Fu is a 6★ Physical Sub DPS (Great Sword). Mi Fu's ideal playstyle has her being your controlled main operator.
Weapon
Amaranthine Tassel
Amaranthine Tassel is Mi Fu's signature weapon, as well as a solid option for other Physical Great Sword users as well. It improves her damage output as long as you can reliably inflict both Crush and Physical Susceptibility, which is quite easy to do by herself as long as you occasionally use both her Combo and Battle Skills.
Gear Set
Grizzled Edge
Grizzled Edge is Mi Fu's current end game gear. It provides ample Physical DMG and Arts Intensity bonuses on its pieces ,and synergies well with her kit since she can inflict both Crush and Physical Susceptibility, she can make full use of the bonuses provided by the set all by herself.
Main Stats
Body Strength · Hands CRIT / Physical DMG · Kits Arts Intensity / Physical DMG
Priority
Substats
Strength > Arts Intensity > HP%
Priority

Grizzled Edge Armor
Strength, Will, Physical DMG

Grizzled Edge Gauntlets
Strength, Will, Arts Intensity

Grizzled Edge Push Knife
Strength, Will, Physical DMG
Swordmancer NAV Beacon
Strength, Arts Intensity
Her Battle Skill and Basic Attack are both very important for her actual damage output,.
Level after higher priorities — supports the basic attack role in the rotation.
Level after higher priorities — supports the ultimate role in the rotation.
Level after higher priorities — supports the combo skill role in the rotation.
Mi Fu's ideal playstyle has her being your controlled main operator.
When you begin the encounter, you will want to use her Skill to rope in all the enemies and get right into the next phase of her skill.
Use these notes as the operator priority order inside the comps above.

Strength Boost [L] · Attack Boost [L]
Physical DMG Dealt +16/28.8/44.8%. When the wielder applies Physical Susceptibility, the wielder gains Arts Intensity +30/54/84 for 20.00s. When the wielder applies Crush, the wielder gains Physical DMG Dealt +[9/16.2/25.2% + (3/5.4/8.4% Ã Max number of Vulnerability stacks consumed from one enemy)] for 30.00s. The two effects apply separately and do not stack with themselves.
Why it works —Amaranthine Tassel is Mi Fu's signature weapon, as well as a solid option for other Physical Great Sword users as well. It improves her damage output as long as you can reliably inflict both Crush and Physical Susceptibility, which is quite easy to do by herself as long as you occasionally use both her Combo and Battle Skills.

Strength Boost [L] · Arts Intensity Boost [L]
Physical DMG Dealt +7/12.6/19.6%. When the wielder casts battle skills or combo skills, the wielder gains Physical DMG Dealt +5.5/9.9/15.4% for 20.00s. Max stacks for effects of the same name: 3.00. Duration of each stack is counted separately. Effect only triggers once every 0.1s.
Why it works —Phantom Pain is Mi Fu's Battlepass alternative, a solid weapon of choice if you didn't get lucky on the weapon banner or do not want to pull for it. It is straightforward to use, and stacks up by simply using her Combo and Battle Skills.

Strength Boost [M] · Arts Intensity Boost [M]
Arts Intensity +10/18/28. After the wielder consumes Vulnerability stack(s), the wielder gains Physical DMG Dealt +[5/9/14%ÃStacks Consumed] for 20.00s. Effects of the same name cannot stack.
Why it works —Ancient Canal is a 5 star option for Mi Fu, boosting her raw Physical damage output and providing the desired stats for Mi Fu.

Grizzled Edge is Mi Fu's BiS. The pieces roll Physical DMG and Arts Intensity, and the set bonus pays off when she applies Crush and Physical Susceptibility — both of which she can do alone.

Grizzled Edge Armor
Strength, Will, Physical DMG

Grizzled Edge Gauntlets
Strength, Will, Arts Intensity

Grizzled Edge Push Knife
Strength, Will, Physical DMG
Swordmancer NAV Beacon
Strength, Arts Intensity

Swordmancer is a strong farmable backup. Excellent Physical DMG and Stagger stats with a slightly lower ceiling than Grizzled Edge's Crush synergy.

Swordmancer Light Armor
Strength, Will, Ultimate Gain Efficiency

Swordmancer TAC Gauntlets
Strength, Will, Physical DMG Bonus
Swordmancer NAV Beacon
Strength, Will, Physical DMG Bonus
Swordmancer NAV Beacon
Strength, Will, Physical DMG Bonus
Physical Crush core: Chen Qianyu Staggers/Lifts, Pogranichnik amps Vulnerability, Lifeng keeps Crush cycles consistent — Mi Fu dumps Crush and Physical Susceptibility inside that window.

Mi Fu is the Crush carry — apply Crush and Physical Susceptibility, then dump inside Vulnerability amp windows.
Pogranichnik amps Vulnerability and Physical DMG — the buff window Mi Fu's Crush dump is built to take.
Chen Qianyu Staggers and Lifts so Crush/Vulnerability actually sticks before Mi Fu spends her burst.
Lifeng keeps Crush and Vulnerability cycles consistent so Mi Fu is not fishing for setup every pull.
BASIC ATTACK: An attack with up to 4 sequences that deals Physical DMG. As the controlled operator, Final Strike also deals 25 Stagger. DIVE ATTACK: Basic attack performed in mid-air becomes a dive attack that deals Physical DMG to nearby enemies. FINISHER: Basic attack performed near a Staggered enemy becomes a finisher that deals massive Physical DMG and recovers some SP.
SKILL DESCRIPTION: Keep casting Mi Fu's battle skill to unleash 3 different moves. The first battle skill cast is Cloudtrapper. MOVE 1 - Cloudtrapper: Costs 100 SP and returns 50 SP after casting; Mi Fu fires a grappling chain from her gauntlets that deals Physical DMG to the target and nearby enemies, then attempts to pull the target and nearby enemies towards her. After casting MOVE 1, the next battle skill will be temporarily replaced with Trail and Mangle. MOVE 2 - Trail and Mangle: Costs 50 SP; Mi Fu unleashes a flurry of punches that deals Physical DMG with the final punch applying Crush. If this Crush consumes at least 3 Vulnerability stacks from a single target, then the next battle skill will be temporarily replaced with World Splitter. MOVE 3 - World Splitter: Costs 50 SP; Mi Fu deals massive Physical DMG to a specified area; this DMG is not treated as Battle Skill DMG, but as Crush DMG.
COMBO TRIGGER: When an enemy has 3 or more Vulnerability stacks. SKILL DESCRIPTION: Mi Fu unleashes a devastating uppercut at the enemy, dealing Physical DMG and applying temporary Physical Susceptibility. After casting this skill, the next battle skill is temporarily replaced with Trail and Mangle.
SKILL DESCRIPTION: After a short power up, Mi Fu dashes forward to forcibly Lift a target into mid-air, then slams the said target to deal Physical DMG. After casting this skill, the next battle skill is temporarily replaced with Trail and Mangle.
Operator Strength +20.
Battle skill move World Splitter improved: When hitting a target with Physical Susceptibility or Staggered, DMG Multiplier is increased to 1.2 times the original.
Combo skill improved: Casting the combo creates a shield with 30% Max HP and a duration of 10s. While the shield is active, Mi Fu becomes harder to interrupt. This effect can only trigger once every 60s.
Combo skill Fists of No Regrets improved: Length of cooldown -2s. Physical Susceptibility effect applied by the skill is further increased by +5% and has +4s duration.
Is it worth getting?
Strong early potential — improves a skill you already cast every rotation.
Strength +20, Arts Intensity +16.
Is it worth getting?
Nice quality-of-life node. Keep if free; do not spend special pulls chasing it.
Talent Vigilant Fury improved: Shield duration +5s. Shield trigger cooldown -15s. Each time the shield is triggered, Mi Fu gains ATK +6% for 20s.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Ultimate Pile of No Mercy improved: Ultimate Energy cost -15%.
Is it worth getting?
Meaningful combat spike if you are committing copies; not mandatory for clearing.
Battle skill improved: DMG Multipliers of the moves Cloudtrapper, Trail and Mangle, and World Splitter are increased to 1.1 times the original. Ultimate Pile of No Mercy improved: Stagger Dealt +5. The Battle Skill DMG Multiplier buff can stack with the talent Stern Crackdown.
Is it worth getting?
Solid damage / uptime node. Grab it when duplicates show up; do not hard-pity for it.
P0 clears content. First meaningful duplicate target is P1 if you are already investing. First stop: P1. Endgame target: P5.
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