Theorylytics
CosmosSolidHybridS-Rank

Hotori

Eibon Antique Shop

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityA
Ease of UseB
Should You Pull?SITUATIONAL

Cosmos hybrid who records ally skills and replays them in a time-stop Ultimate. Pull if you want a burst support/sub-DPS flex; skip if you already have Cosmos covered and need a pure hypercarry instead.

Hotori is an S-Rank Cosmos hybrid from Eibon. Her kit records ally skills and unloads them during a time-stop Ultimate — part buffer, part burst sub-DPS.

Cosmos HybridSolid ArcsS-Rank

Overview

Quick Build

Arc

Marching Beyond Time

Signature BiS.

Cartridge

Lost Radiance (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Cosmos DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Solid Arc compatibility keeps gear shared with same-family characters.
  • Records Assists/Skills and replays them in Floating World Tide for a second burst.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Floating World TideCore

Time-stop replay Ult — the payoff for recorded Assists/Skills.

2
Skill · Replay of NowHigh

Records ally actions for Floating World Tide.

3
Passive · Oni Orchid Crest / Myriad TreasuresMedium

Crest/treasure rules that stretch recorded windows.

4
Basic Attack · Hazy Moon StyleSupport

Hazy Moon filler — invest after record/replay tools.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Cosmos DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1

S-Rank · ATK · CRIT DMG

Increases ATK by 16/20/24/28/32%. Enters Wastelab and clears current Wastetime when the wearer casts a Redirect Skill. While in Wastelab, allies gain 1 stack of Wastetime each time they use a Redirect or Support Skill, up to 3 stacks. When the wearer uses their Ultimate in Wastelab, they exit Wastelab and consume all Wastetime, increasing Ultimate Crit DMG by 24/30/36/42/48%, plus an additional 8/10/12/14/16% per Wastetime consumed. Consuming 3 Wastetime stacks at once grants an extra 12/15/18/21/24% DEF Ignore for 70s.

Signature S-Rank Arc — BiS when you own it.

2

S-Rank · ATK

Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Competitive Solid alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Competitive Solid alternative when rank-1 is unavailable.

4

S-Rank · ATK

Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Competitive Solid alternative when rank-1 is unavailable.

5

S-Rank · ATK

Increases ATK by 15/17.5/20/22.5/25%. Increases damage dealt to Bosses by 15/17.5/20/22.5/25%. Unlocks Arc: Officer Whisker. Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.

Competitive Solid alternative when rank-1 is unavailable.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.

Primary attribute set for Cosmos damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Hotori wants Assist/Skill-heavy partners to record. Shinku + Sakiri give high-value casts; Fadia sustains the time-stop commit.

Character Synergy
Shinku
ShinkuMain DPS

Skills/Ultimates worth recording and replaying.

Sakiri
SakiriBuffer

Assist and Ult casts are prime Hotori record targets.

Hotori
HotoriHybrid

Replay of Now → Floating World Tide is the team’s second burst button.

Fadia
FadiaSustain

Holds the line while Hotori locks the field in time-stop.

Kit & Awakenings

Kit

BasicBasic Attack: Hazy Moon Style

Up to 5 Cosmos weapon hits.

CosmosMelee
SkillSkill: Replay of Now

No cooldown. When Non-Closed Clock energy is above 60, spend 60 to deal 7 AoE Cosmos hits and record allies’ Assists and Skills for the next 5s (up to 3 timings; one per character). The open clock fills to 120 energy over time.

CosmosRecordTime
UltimateUltimate: Floating World Tide

No cooldown or Ultimate energy cost. When Non-Closed Clock is full, deals 10 AoE Cosmos hits, draws the katana, and freezes nearby time (no swapping). Clears and immunizes time-control debuffs. Replays all recorded Assist/Skill attacks once, then clears the record. Clock hands rewind during the stop.

CosmosTime-Stop
PassivePassive: Oni Orchid Crest / Myriad Treasures

Genesis Enhancement: during time-stop, Genesis Plants keep attacking. Floating World Tide finisher damage multiplier +100%.

GenesisDamage Amp
QTEQTE: Shopkeeper’s Presence

Throws an umbrella for AoE Cosmos damage.

QTECosmos

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Going GladlyPull Target

Each recorded Assist or Skill raises Hotori’s DMG during time-stop by 12%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Recalling Far DaysPull Target

During time-stop, Hotori’s DMG +20%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Eyes Closed a MomentSkip

After Skill: Present Replay finishes recording, quickly refund the energy spent (once per 60s; energy-spending actions interrupt the refund).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Scattered RelicsPull Target

While the hand isn’t rewound, each team kill banks 10 energy for the Open Clock (up to 3 times). Ultimate: Floating World Tide resets the count.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Glimpse of the WholeSkip

While Hotori is deployed and only one enemy remains, the team deals 15% more DMG to it (lost if Hotori is exhausted).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Clockwork Gnaws SnowSkip

During time-stop, Hotori’s DMG ignores 30% DEF.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Hotori is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

Alternatives to Hotori

Not sure Hotori is right for you? Compare against other Hybrid Characters.

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