
C.S.U.2 · Containment Strike Unit 2
Flagship Version 1.2 Cosmos DPS with a clear dual-state loop and rare off-field Charge Enhancement that feeds the whole team's Ultimates. Pull if you want a modern melee carry and energy engine in one kit — skip only if you are hard-saving for another limited banner and already cover Cosmos damage.
Shinku is an S-Rank Cosmos melee DPS who builds Defiant Spirit in her normal kit, then spends it to enter Surging Crimson — a Frenzy window of enhanced attacks that ends with Crimson Fury, a wide dragon-breath finisher. Her Charge Enhancement passive mirrors on-field energy gain to off-field allies, so she doubles as a swap-team Ultimate battery.
Arc
Blushing Mirage
Signature BiS.
Cartridge
Lost Radiance (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Cosmos DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Your damage window and finisher — raise first.
Primary Defiant Spirit builder and multi-hit Cosmos damage.
Fills the gauge between Skills; still scales the loop.
Team battery — valuable even when personal damage is already invested.
Build gauge with Basics / Branch / Skill → Ultimate into Surging Crimson → spend enhanced Basics & Skill → Crimson Fury before the window ends.
Bring her in to dump energy-positive actions and Ult when ready, then swap — off-field allies keep charging from her passive.
Exact frame data and optimal branch timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK
Increases ATK by 20/23/26/29/32%. After casting Ultimate, increases the wearer's Cosmos DMG dealt by 32/36.8/41.6/46.4/51.2% and allows the wearer to ignore 12/13.8/15.6/17.4/19.2% of enemy DEF for 20s. Resets the duration when triggered again.
Signature S-Rank Arc — BiS when you own it.
S-Rank · ATK · CRIT DMG
Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.
Competitive Condensate alternative when rank-1 is unavailable.
S-Rank · ATK · CRIT DMG
Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.
Competitive Condensate alternative when rank-1 is unavailable.
S-Rank · HP
Increases Max HP by 20/23/26/29/32%. Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.
Competitive Condensate alternative when rank-1 is unavailable.
A-Rank · ATK
Increases ATK by 18/21/24/27/30% while the wearer has a Shield.
Strong F2P / early Condensate stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Primary attribute set for Cosmos damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Shinku’s Charge Enhancement feeds the whole squad’s Ultimates while Sakiri’s Feast of Gluttony locks enemies and shares ATK. Fadia keeps the front line alive through damage share; Hotori records Assist/Skill windows for a second burst during time-stop.

Owns the Surging Crimson window — Charge Enhancement batteries every Ult on the team.
Team ATK buff + Suppress from Feast of Gluttony — the default hypercarry enabler.
Damage-share and Max HP drain keep Shinku’s on-field Frenzy from getting her killed.
Records Assists/Skills then replays them in Floating World Tide for a second damage beat.
Performs up to 5 consecutive Cosmos attacks. Hitting enemies grants Defiant Spirit. During later hits, hold Basic to branch into Specialty Martial Arts — Variant, which also generates Defiant Spirit.
Dashes into the target with a rapid multi-hit Cosmos assault and gains Defiant Spirit.
Consumes all Defiant Spirit to enter Surging Crimson for 13s and unleash multi-hit Cosmos damage. Basics become Terrifying Assault, Skill becomes Skyfall Crimson Spear, damage and interrupt resistance rise, and mobility spikes. Swapping out ends Surging Crimson.
Near the end of Surging Crimson, press Ultimate for Crimson Execution — rapid blink strikes between targets (up to 3, based on Skyfall casts). When Execution charges are spent or Surging Crimson ends, press Ultimate again for Crimson Dragonfire, a wide Cosmos AoE that closes the window.
Charge Enhancement: when the on-field character gains Ultimate energy, off-field characters gain the same amount. While Shinku is on-field during Charge, each trigger deals AoE damage (scales with Basic level) and stacks ATK (5% per stack, up to 10, 30s). Reverse Scale: Ultimate deals 50% more damage to non-Boss targets.
Knee strike that deals Cosmos damage and grants Defiant Spirit.
Shinku’s damage ignores 12% of the target’s DEF.
Is it worth getting?
Worth taking if you already own her — first clean damage spike on the way to A2.
After Ultimate hits, Shinku lowers the target’s Cosmos RES by 10% for 20s.
Is it worth getting?
Strong early stop — shred makes her Surging Crimson window hit harder for the whole team.
Switching characters no longer removes Intimidating Gaze; Gaze stacks also build while Shinku is off-field.
Is it worth getting?
Not a recommended stopping point — pick up only on the way to a later target.
Intimidating Gaze stack cap rises to 16. At 16 stacks, Instant Assault gains the extra Perfect Dodge / Counter Instant Assault effects: forced knockback and brief paralysis (non-Bosses), plus a follow-up hit equal to 20% of Instant Assault.
Is it worth getting?
Pull if you play swap-heavy teams that lean on Gaze; skip as a hard goal if you mainly park her on-field.
During Surging Crimson, Shinku’s DEF +50%, interrupt resistance +50%, and casting Skill: Skyfall Crimson Spear restores HP equal to 300% of her base ATK.
Is it worth getting?
Skip as a goal — comfort and sustain pad, not a play-pattern unlock.
Skill: Skyfall Crimson Spear, Ultimate: Crimson Execution, and Ultimate: Crimson Dragonfire damage multipliers +30%. Skyfall and Crimson Execution also pull nearby targets.
Is it worth getting?
Skip unless you are intentionally maxing her — not required for the kit to function.
A0 Shinku is fully playable: the dual-state loop and Charge Enhancement are in the base kit. Awakenings mainly buy comfort (interrupt resist, swap retention) and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Shinku is right for you? Compare against other DPS Characters.

Your roster needs an Incantation DPS more than another Cosmos DPS.

Your roster needs a Lakshana DPS more than another Cosmos DPS.

You want Chiz's Zero-Sum Game + Golden Grain take on Cosmos DPS over Shinku's Boiling Crimson + Defiant Spirit.

Your roster needs a Chaos DPS more than another Cosmos DPS.

Your roster needs a Chaos DPS more than another Cosmos DPS.

Your roster needs an Anima DPS more than another Cosmos DPS.

Your roster needs an Anima DPS more than another Cosmos DPS.

Your roster needs a Lakshana DPS more than another Cosmos DPS.

You want Zero's Odd Zero Division + Execute take on Cosmos DPS over Shinku's Boiling Crimson + Defiant Spirit.

You want Zero (Male)'s Odd Zero Division + Execute take on Cosmos DPS over Shinku's Boiling Crimson + Defiant Spirit.