Theorylytics
CosmosGasDPSS-Rank

Chiz

Dvořák Family

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?YES

High general-value Cosmos DPS with strong early-account impact. Priority build when she is available — often a free/early cornerstone.

Chiz is an S-Rank Cosmos DPS from the Dvořák Family. Gas Arc Cosmos damage with strong all-rounder value for early and mid-game accounts.

Cosmos DPSGas ArcsS-Rank

Overview

Quick Build

Arc

Contemplative Cat

Best Gas Arc for this kit.

Cartridge

Lost Radiance (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Cosmos DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Gas Arc compatibility keeps gear shared with same-family characters.
  • Gas Cosmos all-rounder with Zero-Sum Game as a clean burst button.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Zero-Sum GameCore

Zero-Sum Cosmos burst — primary Gas-Arc damage beat.

2
Skill · Pink Claw First PrincipleHigh

Pink Claw Skill that drives her swordplay loop.

3
Basic Attack · Lost-Homeland SwordplayMedium

Swordplay filler between Skills and Ultimates.

4
Passive · Bird SyndromeSupport

Bird Syndrome passive — invest after core damage.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Cosmos DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Contemplative CatSRecommended

S-Rank · ATK

Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.

Best shared Gas Arc for this kit.

2

S-Rank · ATK

Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.

Competitive Gas alternative when rank-1 is unavailable.

3

S-Rank · Charge Efficiency

Increases Charge Efficiency by 18/21/24/27/30%. Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Competitive Gas alternative when rank-1 is unavailable.

4

S-Rank · ATK

Applies Warning Gaze on enemies hit by the wearer's Ultimate. Marked enemies deal 18/21/24/27/30% reduced damage for 20s. Effect does not stack.

Competitive Gas alternative when rank-1 is unavailable.

5

A-Rank · ATK

Grants the wearer 1 stack of Spider Knowledge when dealing damage with Basic Attacks, up to 8 stacks (up to 1 stack every 0.5s). All stacks are consumed when casting Ultimate. Increases the entire team's ATK by 1/1.1/1.3/1.5/1.6% for 10s per stack consumed. Increases ATK by an additional 2/2.3/2.6/2.9/3.2% when 8 stacks are consumed.

Strong F2P / early Gas stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.

Primary attribute set for Cosmos damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Chiz Cosmos Market carry with Sakiri buffs, Edgar Charge/heal, Fadia wall.

Character Synergy
Chiz
ChizMain DPS

Pink Claw charges and Zero-Sum Game Market settlements.

Sakiri
SakiriBuffer

ATK during Surplus/Market windows.

Edgar
EdgarHealer

Heal + energy comfort.

Fadia
FadiaSustain

Damage share for Market commits.

Kit & Awakenings

Kit

BasicBasic Attack: Lost-Homeland Swordplay

Up to 5 Cosmos short-staff hits; hits grant Golden Grain. Hold to derive Barren Valley — throw Black-Sugar Bobo to devour the target for 2 Cosmos hits plus Grain and Fans.

CosmosGolden Grain
SkillSkill: Pink Claw First Principle

Stores up to 3 Skill charges. Taps spend charges to cast Empty / Half / Full Warehouse in sequence. While Surplus, each segment deals bonus Cosmos damage based on held Golden Grain and participates in Grain-price settlement.

CosmosChargesGolden Grain
UltimateUltimate: Zero-Sum Game

Throws Black-Sugar Bobo for AoE Cosmos damage, opens Golden Grain Market for 7s (first settlement is a guaranteed CRIT), converts all Grain Loans into Grain, and enters Surplus.

CosmosBurstMarket
PassivePassive: Bird Syndrome

Charge Enhancement: on-field characters gain +4 Ultimate energy from Charge triggers.

Charge
QTEQTE: Temporary Entry

Black-Sugar Bobo carries Chiz into the target for Cosmos damage.

QTECosmos

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Sun, Sun, Please AnswerPull Target

Golden Valley and Golden Valley Loan storage caps +10%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Fireworks, SilentPull Target

While in Surplus, gain 10% of current Golden Valley as interest every second.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3If There Were No Rainy DaysSkip

In Golden Valley K-Line, chance of price rising +50%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4To Rice Ball · Bandage · FansPull Target

Golden Valley gain rate +20%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Blank Page of a DiarySkip

On combat entry, immediately gain Golden Valley equal to 100% of the storage cap.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Thirty-Three DaysSkip

Bonus Cosmos Esper DMG from Golden Valley +15%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Chiz is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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