
Bureau of Anomaly Control, ETD-4
Unique Chaos DoT carry with Nightmare stacking and copy-tech flair. Strong long-term investment if you want a Chaos hypercarry — skip if you already cover Chaos damage and are saving for newer banners.
Lacrimosa is an S-Rank Chaos DPS who stacks Nightmare through melee/ranged basics, then detonates for burst. Her kit leans into sustained Chaos damage-over-time rather than a single nuke window.
Arc
The Last Rose
Signature BiS.
Cartridge
Diabolos (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Chaos DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Nightmare detonation and Chaos burst — primary damage beat.
Loads Nightmare and enables the detonation loop between Ultimates.
Melee/ranged Nightmare builder — keep leveled so stacks arrive on time.
Nightmare rules and wake tools — valuable once the damage trio is funded.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK · CRIT DMG
Increases ATK by 14/17.5/21/24.5/28%. Grants 1 stack of Chaos Thorn each time the wearer deals DoT. Increases CRIT DMG by 6/7.5/9/10.5/12% per stack for 3s. Triggers at most once every 0.3s, up to 10 stacks and refreshes the duration when retriggered. Grants 10 stacks of Chaos Thorn immediately when the wearer casts a Redirect Skill. Extends the Broken state of a Broken enemy by 3s when the wearer deals damage to them (triggers at most once per Break Effect).
Signature S-Rank Arc — BiS when you own it.
S-Rank · DEF
Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.
Competitive Liquid alternative when rank-1 is unavailable.
S-Rank · ATK
Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.
Competitive Liquid alternative when rank-1 is unavailable.
A-Rank · Break Intensity
Increases Break Intensity by 48/57/66/75/84. Increases DMG by 10/12/14/16/18% against Broken units.
Strong F2P / early Liquid stop while chasing S-Rank options.
A-Rank · Healing / HP
Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Strong F2P / early Liquid stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Chaos DMG +10%. / 4pc: Ignores 12% of enemies' Chaos Resistance. Ignores 24% of enemies' Chaos Resistance for 20s after the wearer participates in Nova or Scorch reactions.
Primary attribute set for Chaos damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Signature Chaos DoT team. Sakiri amps Nightmare, Daffodill feeds Assist stacks into Chaos damage, and Iroi sustains through long DoT cycles.

Stacks and detonates Nightmare — the whole shell is built around her DoT identity.
ATK buff + DoT amp/DEF shred after crowd-control tools.
Assist synergy and Chaos attribute pressure without stealing her Nightmare ramp.
Heals and Regression safety for a carry that wants long field time.
Pan melee (Tomato Metal) or Scarlet Jelly ranged (Tomato Percussion) strings of up to 5 hits. Hits apply Nightmare — a stacking Chaos DoT (up to 10). Multi-hit Basics apply a stack per hit. Healing the target can clear Nightmare.
Tosses unfinished constructs for AoE Chaos damage and Nightmare. After cast, you can go straight into the 5th Basic of either string. Aim with hold-Basic to steal an enemy technique and replace this Skill with Devil’s Gift.
If using Tomato Metal Basics: drives a truck for 10 hits of AoE Chaos damage and Nightmare. If using Tomato Percussion: dismantles a car for 5 hits of AoE Chaos damage and Nightmare.
Dissonance Enhancement: if the target is already Collapsed when Dissonance triggers, deal bonus ATK-scaling damage. During Skill cooldown, landing 5 Basics refunds one Morning Grump use (once per cooldown).
Quick construct strike for AoE Chaos damage.
For 5s after Skill: Devil’s Gift, swapping to Lacrimosa from a Cycle-capable ally auto-casts Assist and triggers the Cycle without needing Cycle gauge (once per 5s).
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Entering via Assist raises Lacrimosa’s DMG by 15% for 15s.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
The 5th hit of Basic: Tomato Metal / Tomato Percussion immediately settles all stacked Nightmare on the target.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Nightmare duration extends to 6s.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
Nightmare DMG also cuts Max HP by 200% of that tick. Every 3s, heal for 1.5% of Nightmare DMG dealt in the window; healing received interactions apply per kit rules.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Nightmare damage multipliers are increased at the current skill level.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Lacrimosa is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Lacrimosa is right for you? Compare against other DPS Characters.

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You want Daffodill's Witness This Finale + Assist Synergy take on Chaos DPS over Lacrimosa's Weekday Final Judgment + Nightmare.

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Your roster needs a Cosmos DPS more than another Chaos DPS.