Theorylytics
ChaosLiquidDPSS-Rank

Lacrimosa

Bureau of Anomaly Control, ETD-4

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?SITUATIONAL

Unique Chaos DoT carry with Nightmare stacking and copy-tech flair. Strong long-term investment if you want a Chaos hypercarry — skip if you already cover Chaos damage and are saving for newer banners.

Lacrimosa is an S-Rank Chaos DPS who stacks Nightmare through melee/ranged basics, then detonates for burst. Her kit leans into sustained Chaos damage-over-time rather than a single nuke window.

Chaos DPSLiquid ArcsS-Rank

Overview

Quick Build

Arc

The Last Rose

Signature BiS.

Cartridge

Diabolos (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Chaos DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Liquid Arc compatibility keeps gear shared with same-family characters.
  • Nightmare stack-and-detonate loop gives clear Chaos single-target and AoE beats.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Weekday Final JudgmentCore

Nightmare detonation and Chaos burst — primary damage beat.

2
Skill · Morning Grump LoadingHigh

Loads Nightmare and enables the detonation loop between Ultimates.

3
Basic Attack · Tomato Percussion / MetalMedium

Melee/ranged Nightmare builder — keep leveled so stacks arrive on time.

4
Passive · Ketchup Feast / Wake NaturallySupport

Nightmare rules and wake tools — valuable once the damage trio is funded.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Chaos DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
The Last RoseSRecommended

S-Rank · ATK · CRIT DMG

Increases ATK by 14/17.5/21/24.5/28%. Grants 1 stack of Chaos Thorn each time the wearer deals DoT. Increases CRIT DMG by 6/7.5/9/10.5/12% per stack for 3s. Triggers at most once every 0.3s, up to 10 stacks and refreshes the duration when retriggered. Grants 10 stacks of Chaos Thorn immediately when the wearer casts a Redirect Skill. Extends the Broken state of a Broken enemy by 3s when the wearer deals damage to them (triggers at most once per Break Effect).

Signature S-Rank Arc — BiS when you own it.

2

S-Rank · DEF

Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.

Competitive Liquid alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Competitive Liquid alternative when rank-1 is unavailable.

4

A-Rank · Break Intensity

Increases Break Intensity by 48/57/66/75/84. Increases DMG by 10/12/14/16/18% against Broken units.

Strong F2P / early Liquid stop while chasing S-Rank options.

5

A-Rank · Healing / HP

Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.

Strong F2P / early Liquid stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Chaos DMG +10%. / 4pc: Ignores 12% of enemies' Chaos Resistance. Ignores 24% of enemies' Chaos Resistance for 20s after the wearer participates in Nova or Scorch reactions.

Primary attribute set for Chaos damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Signature Chaos DoT team. Sakiri amps Nightmare, Daffodill feeds Assist stacks into Chaos damage, and Iroi sustains through long DoT cycles.

Character Synergy
Lacrimosa
LacrimosaMain DPS

Stacks and detonates Nightmare — the whole shell is built around her DoT identity.

Sakiri
SakiriBuffer

ATK buff + DoT amp/DEF shred after crowd-control tools.

Daffodill
DaffodillSub DPS

Assist synergy and Chaos attribute pressure without stealing her Nightmare ramp.

Iroi
IroiHealer

Heals and Regression safety for a carry that wants long field time.

Kit & Awakenings

Kit

BasicBasic Attack: Tomato Percussion / Metal

Pan melee (Tomato Metal) or Scarlet Jelly ranged (Tomato Percussion) strings of up to 5 hits. Hits apply Nightmare — a stacking Chaos DoT (up to 10). Multi-hit Basics apply a stack per hit. Healing the target can clear Nightmare.

ChaosNightmareDoT
SkillSkill: Morning Grump Loading

Tosses unfinished constructs for AoE Chaos damage and Nightmare. After cast, you can go straight into the 5th Basic of either string. Aim with hold-Basic to steal an enemy technique and replace this Skill with Devil’s Gift.

ChaosNightmare
UltimateUltimate: Weekday Final Judgment

If using Tomato Metal Basics: drives a truck for 10 hits of AoE Chaos damage and Nightmare. If using Tomato Percussion: dismantles a car for 5 hits of AoE Chaos damage and Nightmare.

ChaosNightmareBurst
PassivePassive: Ketchup Feast / Wake Naturally

Dissonance Enhancement: if the target is already Collapsed when Dissonance triggers, deal bonus ATK-scaling damage. During Skill cooldown, landing 5 Basics refunds one Morning Grump use (once per cooldown).

DissonanceSkill Refund
QTEQTE: Emergency Wake

Quick construct strike for AoE Chaos damage.

QTEChaos

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Morning Commute HymnPull Target

For 5s after Skill: Devil’s Gift, swapping to Lacrimosa from a Cycle-capable ally auto-casts Assist and triggers the Cycle without needing Cycle gauge (once per 5s).

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Alarm Across the LandPull Target

Entering via Assist raises Lacrimosa’s DMG by 15% for 15s.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Ice Cream Melting in the SunSkip

The 5th hit of Basic: Tomato Metal / Tomato Percussion immediately settles all stacked Nightmare on the target.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Mighty Ketchup SovereignPull Target

Nightmare duration extends to 6s.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Tempered Glass on TrialSkip

Nightmare DMG also cuts Max HP by 200% of that tick. Every 3s, heal for 1.5% of Nightmare DMG dealt in the window; healing received interactions apply per kit rules.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Pardon From OvertimeSkip

Nightmare damage multipliers are increased at the current skill level.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Lacrimosa is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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