
Dvořák Family
Version 1.2 Anima healer/buffer with Regression anti-wipe and dual Dream Ultimates. Support kits age well — strong pull if you want a modern sustain engine (especially beside Shinku for Blossom).
Iroi is an S-Rank Anima healer/support who banks Imagination for Dream Ultimates. Regression saves teammates from lethal hits; her Ultimate flips between healing-focused and damage-focused dream gates.
Arc
The Wrong Gate
Signature BiS.
Cartridge
Fireflies and the Forest (4pc)
Primary endgame Cartridge set.
Main Stats
HP% / Healing Bonus · ATK% · Charge Efficiency
Priority
Substats
HP% → Healing Bonus → ATK%
Farm order
Dream Ultimate and Imagination spend — her healing identity.
Hypothesis Skill that banks Imagination for Mirage.
Regression and mirror save tools — keep the team alive.
Division filler — fund after Dream/heal tools.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · Healing / HP
Increases ATK by {0}. Increases the allies' DMG dealt by {1} when the wearer heals, and increases the wearer's Anima DMG dealt by {2} for {3}s. Resets the duration when triggered again. This effect is unique within the team.
Signature S-Rank Arc — BiS when you own it.
S-Rank · DEF
Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.
Competitive Liquid alternative when rank-1 is unavailable.
A-Rank · Healing / HP
Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Strong F2P / early Liquid stop while chasing S-Rank options.
A-Rank · ATK
Grants the wearer 10/12/14/16/18 Ultimate Energy when casting a Redirect Skill. Triggers up to once every 20s.
Strong F2P / early Liquid stop while chasing S-Rank options.
A-Rank · ATK
Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.
Strong F2P / early Liquid stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Primary attribute set for Anima damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: HP +10%. / 4pc: Increases wearer's Healing Bonus by 20%.
Healing Bonus 4pc — natural fit when the job is keeping the team alive.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Ult → team ATK — hybrids who heal and still want offense.
4pc · Cartridge + matching Modules
2pc: HP +10%. / 4pc: Restores 20% of the wearer's Max HP upon casting Ultimate. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Iroi as premier healer behind Shinku. Sakiri buffs; Hotori records the Assist-heavy heal cadence.
Summons lambs for up to 5 Anima hits. Hits build Imagination. Hold Basic to spend Imagination on Daydream (up to 3 charged stages).
Tap (Self-Identity Extension): heals the team, grants ATK based on Iroi’s base ATK, and lambs attack/pull while dealing bonus damage per Regression ally. Hold: put up to 3 allies into Regression to fight beside you (clears out of combat). Builds Imagination.
Opens a dream gate based on Imagination. Below threshold: Ox-Horn dream with ongoing team heals. At threshold: Ivory dream with heals plus enemy damage, and you may temporarily revive one Regression ally. Imagination drains until the dream ends.
Genesis Enhancement: 3s after a Genesis Plant appears, spawn a copy (copies do not re-copy). When Iroi heals, also grants team DEF ignore for a time.
Charges forward with Morpheus for Anima damage, heals all allies, and builds Imagination.
Off-field, Iroi gains 1 Imagination every 0.5s. All Imagination gain rate +25%.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
When any ally casts a skill, Iroi randomly summons Morpheus / Icelos / Phantasos to assist once for 150% DMG (5s CD).
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Healing on allies below 50% HP +25%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Regression lambs gain +20% attack multipliers on their follow-up skills.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
Sympathetic Nervous System also grants team ATK equal to 12.5% of Iroi’s base ATK for 20s.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Allies revived after Ultimate return with 100% HP, 50 Cycle, and 50 Ultimate energy.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Iroi is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Iroi is right for you? Compare against other Support Characters.

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Your roster needs a Cosmos Support more than another Anima Support.

Your roster needs a Psyche Support more than another Anima Support.

Your roster needs a Psyche Support more than another Anima Support.

You want Jiuyuan's Final Settlement + Rose Pact take on Anima Support over Iroi's 3.8-Billion-Year Mirage + Imagination.

Your roster needs an Incantation Support more than another Anima Support.