Theorylytics
PsychePlasmaSupportA-Rank

Aurelia

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageC
Team UtilityA
Ease of UseA
Should You Pull?SKIP

A-Rank Psyche support. Low early priority — build later if you need Plasma-Arc Psyche utility.

Aurelia is an A-Rank Psyche support on Plasma Arcs. Lightweight kit for early Psyche coverage.

Psyche SupportPlasma ArcsA-Rank

Overview

Quick Build

Arc

Stellar Veil

Best Plasma Arc for this kit.

Cartridge

Devil's Blood: Curse (4pc)

Primary endgame Cartridge set.

Main Stats

ATK% / Charge Efficiency · Attribute DMG · HP%

Priority

Substats

ATK% → Charge Efficiency → CRIT Rate

Farm order

Strengths

  • Plasma Arc compatibility keeps gear shared with same-family characters.
  • Lightweight Plasma Psyche off-field chip without stealing carry field time.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Polyphonic RoundCore

Polyphonic Ult — primary off-field Psyche beat.

2
Skill · Coloratura AriaHigh

Coloratura / jellyfish Skill — main damage-support button.

3
Passive · Overtone / CrescendoMedium

Overtone rules that extend aria uptime.

4
Basic Attack · LegatoSupport

Legato filler — invest last.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Psyche DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Stellar VeilSRecommended

S-Rank · ATK · CRIT DMG

Increases the wearer's Psyche DMG by 12/14.5/17/19.5/21%. Increases Crit DMG dealt by 2/2.4/2.8/3.2/3.6% for 5s when dealing Psyche DMG, up to 10 stacks. Triggers at most once every 0.1s.

Best shared Plasma Arc for this kit.

2

S-Rank · ATK

Increases ATK by 12/14/16/18/20%. Increases the wearer's damage to Broken enemies by 12/14/16/18/20%. Restores 30% HP to the wearer if a Broken enemy is defeated. Triggers at most once every 30s.

Competitive Plasma alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50%.

Competitive Plasma alternative when rank-1 is unavailable.

4

S-Rank · ATK

Increases Lakshana DMG by 15/17.5/20/22.5/25%. Increases wearer's Redirect Skill and Ultimate DMG by 10/12.5/15/17.5/20% for 10s after casting Ultimate. Increases the wearer's Redirect Skill DMG by 5/6/7/8/9% per cast while active, up to 2 stacks.

Competitive Plasma alternative when rank-1 is unavailable.

5

A-Rank · ATK

Deals additional Incantation DMG equal to 200/230/260/290/320% of ATK when the wearer triggers a Parry Attack.

Strong F2P / early Plasma stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Psyche DMG +10%. / 4pc: Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.

Primary attribute set for Psyche damage — default 4pc for this kit.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Team ATK after Ultimate — strong on supports who Ult often.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

Personal ATK after Skill — selfish amp alternative.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Aurelia as Psyche off-field damage in a Shinku hypercarry shell.

Character Synergy
Shinku
ShinkuMain DPS

Main Cosmos damage.

Sakiri
SakiriBuffer

ATK buff.

Aurelia
AureliaSub DPS

Coloratura / jellyfish bolts while swapped out.

Fadia
FadiaSustain

Wall.

Kit & Awakenings

Kit

BasicBasic Attack: Legato

Up to 4 Psyche hits with the baton. Hold dodge while moving to ride a jellyfish, fire jellyfish bolts at nearby targets, and change Perfect Dodge Counter into four auto bolts.

PsycheMelee
SkillSkill: Coloratura Aria

AoE Psyche damage and enter Coloratura for 12s.

PsycheState Change
UltimateUltimate: Polyphonic Round

Gathers jellyfish for 6 AoE Psyche hits and lightly groups enemies.

PsycheAoE
PassivePassive: Overtone / Crescendo

Darkstar Enhancement: when Darkstar ends, the target takes 3 hits of Psyche damage (50% ATK each). Each jellyfish bolt hit grants Aurelia +1% ATK for 5s (up to 10 stacks).

DarkstarATK Stacks
QTEQTE: Dissonance

Commands jellyfish to strike for AoE Psyche damage.

QTEPsyche

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Overture to the FuturePull Target

In Brilliance state, Aurelia’s CRIT Rate +15%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2A Special SongPull Target

After Perfect Dodge or Assist: Dissonance, enter Brilliance for 5s (extends by 5s if already active; max 12s).

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Trio’s RestSkip

In Brilliance, Ultimate: Round of Many Voices DMG +20%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Blank on the StaffPull Target

While casting Basic: Staccato, Aurelia’s DEF +20%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5An Ordinary SongSkip

Ultimate: Round of Many Voices CRIT Rate +15%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Fugue of Former DaysSkip

Crescendo max stacks rise to 20. After Skill: Brilliance Aria, immediately gain 10 Crescendo.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Aurelia is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

Alternatives to Aurelia

Not sure Aurelia is right for you? Compare against other Support Characters.

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