
Sterry Express
Accessible A-Rank Psyche utility from Sterry Express. Grab and build when the game hands her to you — low opportunity cost.
Haniel is an A-Rank Psyche support on the Solid Arc line. Early-game utility and low acquisition cost make her a practical bench piece.
Arc
Day Off
Best Solid Arc for this kit.
Cartridge
Devil's Blood: Curse (4pc)
Primary endgame Cartridge set.
Main Stats
ATK% / Charge Efficiency · Attribute DMG · HP%
Priority
Substats
ATK% → Charge Efficiency → CRIT Rate
Farm order
Ensemble / melody beat that carries her team ATK identity.
Gugu summon and guardian Skill — main support button.
Aura and bond rules that keep the ATK buff honest.
Field filler — lowest priority on a pure support.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK
Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Best shared Solid Arc for this kit.
S-Rank · HP
Increases HP by 24/28/32/36/40%. Grants one of the following random effects when the wearer casts an Ultimate: 1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage. 2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s. 3. Recovers 10/12.5/15/17.5/20% HP for all team members. Triggers once every 30s.
Competitive Solid alternative when rank-1 is unavailable.
S-Rank · ATK
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Competitive Solid alternative when rank-1 is unavailable.
A-Rank · ATK
Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%. Increases DEF by 20/24/28/32/36% when HP is below 50%.
Strong F2P / early Solid stop while chasing S-Rank options.
S-Rank · ATK
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Competitive Solid alternative when rank-1 is unavailable.
4pc · Cartridge + matching Modules
2pc: Psyche DMG +10%. / 4pc: Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.
Primary attribute set for Psyche damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Team ATK after Ultimate — strong on supports who Ult often.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
Personal ATK after Skill — selfish amp alternative.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Haniel as the ATK enabler for a limited carry. Pairs with Shinku or Nanally; Sakiri can stack if you run double buffer, otherwise Fadia/Iroi sustain.
Fires up to 5 Psyche magic bolts. Hold on the first hit to charge Super Esper Magic Cannon.
Throws portable speaker Gugu for AoE Psyche damage. While Gugu is out, the team gains ATK based on Haniel’s base ATK. On-field attacks stack Four-Part Harmony (max 1/0.5s); at 4 stacks, Ensemble deals AoE Psyche damage around Gugu. Only one Gugu; recast refreshes duration; it stays on swap.
Opens an empowering field and enters Super Esper Ace. Team gains ATK based on Haniel’s base ATK. Ensembles also trigger a stronger Ensemble · Symphony, and the on-field character’s next attack deals bonus damage for 3s. While Ace is active, Gugu’s timer pauses.
Darkstar Enhancement: when Darkstar ends, the team drains ATK from the target based on Haniel’s base ATK. Ensembles grant Protagonist Aura stacks (2 while in Super Esper Ace), raising Super Esper Magic Cannon bounce count (up to 4 stacks this way).
Throws a magic bolt for Psyche damage.
Protagonist Aura stack cap rises to 6 — Super Esper Magic Cannon can bounce up to 6 times.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Gugu duration +4s.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
While in Super Esper Ace, Haniel’s CRIT Rate +20%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
While in Super Esper Ace, if Haniel triggers Ensemble, her next attack’s bonus DMG +100%.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
While in Super Esper Ace, Haniel’s Psyche Esper DMG +30%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Gugu cooldown −4s.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Haniel is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Haniel is right for you? Compare against other Support Characters.

Your roster needs an Incantation Support more than another Psyche Support.

You want Aurelia's Polyphonic Round + Darkstar take on Psyche Support over Haniel's A Melody Named Haniel + Summon.

Your roster needs a Cosmos Support more than another Psyche Support.

You want Fadia's Pain Gives Way to Ecstasy + Damage Share take on Psyche Support over Haniel's A Melody Named Haniel + Summon.

Your roster needs an Anima Support more than another Psyche Support.

Your roster needs an Anima Support more than another Psyche Support.

Your roster needs an Incantation Support more than another Psyche Support.