Theorylytics
PsycheSolidSupportA-Rank

Haniel

Sterry Express

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageC
Team UtilityA
Ease of UseA
Should You Pull?FREE

Accessible A-Rank Psyche utility from Sterry Express. Grab and build when the game hands her to you — low opportunity cost.

Haniel is an A-Rank Psyche support on the Solid Arc line. Early-game utility and low acquisition cost make her a practical bench piece.

Psyche SupportSolid ArcsA-Rank

Overview

Quick Build

Arc

Day Off

Best Solid Arc for this kit.

Cartridge

Devil's Blood: Curse (4pc)

Primary endgame Cartridge set.

Main Stats

ATK% / Charge Efficiency · Attribute DMG · HP%

Priority

Substats

ATK% → Charge Efficiency → CRIT Rate

Farm order

Strengths

  • Solid Arc compatibility keeps gear shared with same-family characters.
  • Gugu ATK aura is the best early A-Rank team ATK option on Solid Arcs.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · A Melody Named HanielCore

Ensemble / melody beat that carries her team ATK identity.

2
Skill · Silent Moonlit Forest GuardianHigh

Gugu summon and guardian Skill — main support button.

3
Passive · Friendship / BondsMedium

Aura and bond rules that keep the ATK buff honest.

4
Basic Attack · Gerosect ArtsSupport

Field filler — lowest priority on a pure support.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Psyche DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Day OffSRecommended

S-Rank · ATK

Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Best shared Solid Arc for this kit.

2

S-Rank · HP

Increases HP by 24/28/32/36/40%. Grants one of the following random effects when the wearer casts an Ultimate: 1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage. 2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s. 3. Recovers 10/12.5/15/17.5/20% HP for all team members. Triggers once every 30s.

Competitive Solid alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Competitive Solid alternative when rank-1 is unavailable.

4

A-Rank · ATK

Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%. Increases DEF by 20/24/28/32/36% when HP is below 50%.

Strong F2P / early Solid stop while chasing S-Rank options.

5

S-Rank · ATK

Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Competitive Solid alternative when rank-1 is unavailable.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Psyche DMG +10%. / 4pc: Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.

Primary attribute set for Psyche damage — default 4pc for this kit.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Team ATK after Ultimate — strong on supports who Ult often.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

Personal ATK after Skill — selfish amp alternative.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Haniel as the ATK enabler for a limited carry. Pairs with Shinku or Nanally; Sakiri can stack if you run double buffer, otherwise Fadia/Iroi sustain.

Character Synergy
Shinku
ShinkuMain DPS

Charge Enhancement + Haniel ATK makes Ult cycles very frequent.

Haniel
HanielBuffer

Gugu aura and Ensemble · Symphony are her entire job.

Sakiri
SakiriBuffer

Optional double-buff premium — drop for a second DPS if overcapped.

Fadia
FadiaSustain

Holds the line while buffers stay off-field.

Kit & Awakenings

Kit

BasicBasic Attack: Gerosect Arts

Fires up to 5 Psyche magic bolts. Hold on the first hit to charge Super Esper Magic Cannon.

PsycheRanged
SkillSkill: Silent Moonlit Forest Guardian

Throws portable speaker Gugu for AoE Psyche damage. While Gugu is out, the team gains ATK based on Haniel’s base ATK. On-field attacks stack Four-Part Harmony (max 1/0.5s); at 4 stacks, Ensemble deals AoE Psyche damage around Gugu. Only one Gugu; recast refreshes duration; it stays on swap.

PsycheTeam BuffSummon
UltimateUltimate: A Melody Named Haniel

Opens an empowering field and enters Super Esper Ace. Team gains ATK based on Haniel’s base ATK. Ensembles also trigger a stronger Ensemble · Symphony, and the on-field character’s next attack deals bonus damage for 3s. While Ace is active, Gugu’s timer pauses.

PsycheTeam BuffBurst
PassivePassive: It’s Friendship / It’s Bonds

Darkstar Enhancement: when Darkstar ends, the team drains ATK from the target based on Haniel’s base ATK. Ensembles grant Protagonist Aura stacks (2 while in Super Esper Ace), raising Super Esper Magic Cannon bounce count (up to 4 stacks this way).

DarkstarTeam Buff
QTEQTE: Egg Time

Throws a magic bolt for Psyche damage.

QTEPsyche

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Newbie! Genius Transfer Student ReportingPull Target

Protagonist Aura stack cap rises to 6 — Super Esper Magic Cannon can bounce up to 6 times.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Legend! Hometown by the Back WindowPull Target

Gugu duration +4s.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Assemble! Hero Party FoundedSkip

While in Super Esper Ace, Haniel’s CRIT Rate +20%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Seaside! Eternal 7-8 LawPull Target

While in Super Esper Ace, if Haniel triggers Ensemble, her next attack’s bonus DMG +100%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Crisis! Trust on the BrinkSkip

While in Super Esper Ace, Haniel’s Psyche Esper DMG +30%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Finale! Dawn Will ComeSkip

Gugu cooldown −4s.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Haniel is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

Alternatives to Haniel

Not sure Haniel is right for you? Compare against other Support Characters.

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Fadia
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