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A-Rank Cosmos utility from Eibon. Serviceable filler, but Cosmos S-Ranks (Zero, Chiz, Hotori, Shinku) usually take the slot.
Edgar is an A-Rank Cosmos support/attacker on Liquid Arcs. Helpful early when Cosmos options are thin, then gradually replaced.
Arc
Youthful Fantasy
Best Liquid Arc for this kit.
Cartridge
Lost Radiance (4pc)
Primary endgame Cartridge set.
Main Stats
HP% / Healing Bonus · ATK% · Charge Efficiency
Priority
Substats
HP% → Healing Bonus → ATK%
Farm order
Team pad and Charge-facing Ultimate — raise first.
Heal and Keys of Truth Skill — primary sustain button.
Sustain and warmth passives that extend comfort windows.
Cosmos filler — invest after heal/Ult tools.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · DEF
Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.
Best shared Liquid Arc for this kit.
A-Rank · Healing / HP
Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Strong F2P / early Liquid stop while chasing S-Rank options.
A-Rank · ATK
Grants the wearer 10/12/14/16/18 Ultimate Energy when casting a Redirect Skill. Triggers up to once every 20s.
Strong F2P / early Liquid stop while chasing S-Rank options.
S-Rank · ATK
Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.
Competitive Liquid alternative when rank-1 is unavailable.
A-Rank · ATK
Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.
Strong F2P / early Liquid stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Primary attribute set for Cosmos damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: HP +10%. / 4pc: Increases wearer's Healing Bonus by 20%.
Healing Bonus 4pc — natural fit when the job is keeping the team alive.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Ult → team ATK — hybrids who heal and still want offense.
4pc · Cartridge + matching Modules
2pc: HP +10%. / 4pc: Restores 20% of the wearer's Max HP upon casting Ultimate. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Edgar as heal/Charge support behind Shinku. Sakiri buffs; Fadia or Hotori take the fourth slot depending on whether you want wall or replay burst.
Up to 5 Cosmos hits using Lantern Academy martial arts.
Hold to continuously channel Flow — dealing Cosmos damage while healing the lowest-HP ally. Cooldown extends with hold duration.
Opens a labyrinth field for AoE Cosmos damage that lasts 10s and continuously heals the current character.
Charge Enhancement: the ally who triggers Charge via Assist instantly gains 120 Ultimate energy (30s CD; later Genesis Blooms on Delayed targets no longer grant energy). Casting Torrential Flow or Assist: Weight of Knowledge grants a Key of Truth (up to 3); each Key extends Finnegan’s Wake by 1s.
Charges in and swings the schoolbag for AoE Cosmos damage.
When any ally casts an Assist, Edgar gains one Key of Truth.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Cooldown extension from holding Skill: Torrential Flow is capped at 3s.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Skill: Torrential Flow healing on allies below 30% HP is increased by 15%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Skill: Torrential Flow damage increased by 50%.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
Edgar’s Max HP increased by 20%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Allies inside Ultimate: Finnegan’s Wake gain 15% DEF.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Edgar is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Edgar is right for you? Compare against other Support Characters.

Your roster needs an Incantation Support more than another Cosmos Support.

Your roster needs a Psyche Support more than another Cosmos Support.

Your roster needs a Psyche Support more than another Cosmos Support.

Your roster needs a Psyche Support more than another Cosmos Support.

Your roster needs an Anima Support more than another Cosmos Support.

Your roster needs an Anima Support more than another Cosmos Support.

Your roster needs an Incantation Support more than another Cosmos Support.