Theorylytics
PsycheCondensateSupportS-Rank

Fadia

Bureau of Anomaly Control, ETD-4

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageC
Team UtilityS
Ease of UseA
Should You Pull?SITUATIONAL

Defensive Psyche support with damage-sharing utility. Select when survivability is your account bottleneck.

Fadia is an S-Rank Psyche defender/support from ETD. Her identity is team survivability through damage sharing rather than raw personal DPS.

Psyche SupportCondensate ArcsS-Rank

Overview

Quick Build

Arc

Eternal Waltz

Best Condensate Arc for this kit.

Cartridge

Devil's Blood: Curse (4pc)

Primary endgame Cartridge set.

Main Stats

HP% / DEF% · ATK% · Charge Efficiency

Priority

Substats

HP% → DEF% → ATK%

Farm order

Strengths

  • Condensate Arc compatibility keeps gear shared with same-family characters.
  • Damage-share and Max HP tools make her the default premium sustain slot.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Pain Gives Way to EcstasyCore

Damage-share / Max HP sustain Ult — her whole identity.

2
Skill · Proof of ExistenceHigh

Existence Skill that sets up the guilt furnace loop.

3
Passive · Furnace of Guilt / Reject and SeizeMedium

Guilt and seize rules that keep the front line alive.

4
Basic Attack · Negation Mid-SentenceSupport

Negation filler — fund after sustain tools.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Psyche DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Eternal WaltzSRecommended

S-Rank · HP

Increases Max HP by 20/23/26/29/32%. Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.

Best shared Condensate Arc for this kit.

2

S-Rank · ATK · CRIT DMG

Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.

Competitive Condensate alternative when rank-1 is unavailable.

3

S-Rank · ATK · CRIT DMG

Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.

Competitive Condensate alternative when rank-1 is unavailable.

4

A-Rank · HP

Grants the wearer 10/12/14/16/18% ATK, 10/12/14/16/18% DEF, and 10/12/14/16/18% HP when the team has at least 3 different Esper Types.

Strong F2P / early Condensate stop while chasing S-Rank options.

5

A-Rank · ATK

Increases ATK by 18/21/24/27/30% while the wearer has a Shield.

Strong F2P / early Condensate stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Psyche DMG +10%. / 4pc: Increases wearer's DMG by 18%. The bonus becomes 36% against units affected by Nova or Stain.

Primary attribute set for Psyche damage — default 4pc for this kit.

DEF / ShieldEndgame

4pc · Cartridge + matching Modules

2pc: DEF +15%. / 4pc: Increases wearer's shields by 20%.

Shield strength — pairs with damage-share / survivability.

HPEndgame

4pc · Cartridge + matching Modules

2pc: HP +10%. / 4pc: Increases wearer's Max HP by 4% when taking damage, up to 10 stacks. Each stack lasts 10s. Casting Ultimate instantly grants 10 stacks.

HP stacking — helps HP-scaling sustain kits.

HPStarter

4pc · Cartridge + matching Modules

2pc: HP +10%. / 4pc: Restores 20% of the wearer's Max HP upon casting Ultimate. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Fadia as the sustain pillar for a limited hypercarry. Shinku + Sakiri is the cleanest premium; Hotori adds recorded burst.

Character Synergy
Shinku
ShinkuMain DPS

On-field Frenzy needs a wall — Fadia is that wall.

Sakiri
SakiriBuffer

ATK buff for the carry.

Fadia
FadiaSustain

Ruin Experience damage share and team Max HP define the shell.

Hotori
HotoriFlex

Replay Assists/Skills during time-stop.

Kit & Awakenings

Kit

BasicBasic Attack: Negation Mid-Sentence

Up to 5 Psyche hits with her shaped cross-shield.

PsycheMelee
SkillSkill: Proof of Existence

AoE Psyche damage, then applies Ruin Experience to the highest Max-HP enemy in range. While active, that enemy shares a portion of damage Fadia takes. Removes when the share cap is reached, duration ends, or combat ends.

PsycheDamage Share
UltimateUltimate: Pain Gives Way to Ecstasy

Enters God-Foe and deals 6 Psyche hits while healing. In God-Foe, recast Basic for up to 5 chase hits. Reaching Ruin Threshold refills Ultimate energy; casting at/above Threshold amps damage and healing. Ends when God-Foe expires, chase hits finish, or she swaps.

PsycheSupport
PassivePassive: Furnace of Guilt / Reject and Seize

Darkstar Enhancement: when Darkstar ends, the team drains Max HP from the target based on Fadia’s innate Max HP. While Fadia is on the team, all allies gain +10% Max HP. She can also share pre-shield damage for teammates while above 1 HP.

DarkstarMax HPDamage Share
QTEQTE: Mockery of the Unbound

Cross-shield swing for AoE Psyche damage.

QTEPsyche

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Ostentatious HolinessPull Target

Fadia’s damage-share ratio rises to 75%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Undeniable InstinctPull Target

Ruin Experience reflects up to 600% of taken DMG, cap 25% of Fadia’s Max HP. When removed, deal the remaining gap to the cap as damage.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3One Blessed by CurseSkip

On combat entry, Fadia’s Max HP +30% (lost when leaving combat).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4One Who Crosses TabooPull Target

In God-Foe state, heal ratio rises to 30% Max HP (60% when lost HP ≥ Ruin Frequency).

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5One Who Rewinds DeathSkip

In God-Foe state, Fadia’s CRIT Rate +50%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Apostle of Love and DeathSkip

Skill: Proof of Existence can apply Ruin Experience to up to 10 targets, each with independent duration and damage cap.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Fadia is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

Alternatives to Fadia

Not sure Fadia is right for you? Compare against other Support Characters.

Adler
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AureliaPsycheSupport

You want Aurelia's Polyphonic Round + Darkstar take on Psyche Support over Fadia's Pain Gives Way to Ecstasy + Damage Share.

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Haniel
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You want Haniel's A Melody Named Haniel + Summon take on Psyche Support over Fadia's Pain Gives Way to Ecstasy + Damage Share.

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Iroi
IroiAnimaSupport

Your roster needs an Anima Support more than another Psyche Support.

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Jiuyuan
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Sakiri
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Your roster needs an Incantation Support more than another Psyche Support.

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