Theorylytics
AnimaSolidSupportS-Rank

Jiuyuan

Sterry Express

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageC
Team UtilityS
Ease of UseA
Should You Pull?YES

Elite Standard Board support — AoE grouping plus self-heal. Priority selector when Sakiri is already owned and you need Blossom-team glue.

Jiuyuan is an S-Rank Anima support from Sterry Express. Crowd-control grouping and sustain make him a cornerstone Standard Board pick.

Anima SupportSolid ArcsS-Rank

Overview

Quick Build

Arc

Day Off

Best Solid Arc for this kit.

Cartridge

Fireflies and the Forest (4pc)

Primary endgame Cartridge set.

Main Stats

ATK% / Charge Efficiency · Attribute DMG · HP%

Priority

Substats

ATK% → Charge Efficiency → CRIT Rate

Farm order

Strengths

  • Solid Arc compatibility keeps gear shared with same-family characters.
  • Anima grouping and Final Settlement CC for Sterry Express shells.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Final SettlementCore

Settlement Ult — primary Anima support / CC beat.

2
Skill · Intel HunterHigh

Intel Hunter Skill for grouping and info loops.

3
Passive · Take the Opening / Rumors Serve MeMedium

Opening/rumor passives that keep CC honest.

4
Basic Attack · When Secrets Take FormSupport

Secrets filler — lowest priority on a support.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Anima DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Day OffSRecommended

S-Rank · ATK

Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Best shared Solid Arc for this kit.

2

S-Rank · HP

Increases HP by 24/28/32/36/40%. Grants one of the following random effects when the wearer casts an Ultimate: 1. Recovers 20/25/30/35/40% of Max HP for the team member with the lowest HP percentage. 2. Grants a Shield equal to 20/25/30/35/40% of the wearer's Max HP for 15s. 3. Recovers 10/12.5/15/17.5/20% HP for all team members. Triggers once every 30s.

Competitive Solid alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases Anima DMG by 15/17.5/20/22.5/25%. Increases the wearer's Attachment DMG by 10/11.2/12.5/13.8/15%. Increases the Attachment DMG bonus to 20/22.5/25/27.5/30% for 6s when the wearer casts an Ultimate. Effect does not stack.

Competitive Solid alternative when rank-1 is unavailable.

4

A-Rank · ATK

Increases ATK by 20/24/28/32/36% when the wearer's HP is above 50%. Increases DEF by 20/24/28/32/36% when HP is below 50%.

Strong F2P / early Solid stop while chasing S-Rank options.

5

S-Rank · ATK

Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Competitive Solid alternative when rank-1 is unavailable.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Primary attribute set for Anima damage — default 4pc for this kit.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Team ATK after Ultimate — strong on supports who Ult often.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

Personal ATK after Skill — selfish amp alternative.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Jiuyuan enabling Nanally with Sakiri buffs and Iroi sustain — the Anima premium package.

Character Synergy
Nanally
NanallyMain DPS

Authority carry Jiuyuan supports.

Sakiri
SakiriBuffer

ATK buff.

Jiuyuan
JiuyuanSupport

Fatal Rose Pact / Final Settlement Liquidation support.

Iroi
IroiHealer

Heal seat.

Kit & Awakenings

Kit

BasicBasic Attack: When Secrets Take Form

Up to 5 Anima dual-pistol hits. Gains 2 Rose Pact rounds during the string; the final hit seals a Fatal Rose Pact on the target. Hold Basic to fire Rose Pact rounds, prioritizing Pact targets.

AnimaRose Pact
SkillSkill: Intel Hunter

Dashes in, pulls the target into range, deals multi-hit Anima damage, gains 4 Rose Pact rounds, and seals Fatal Rose Pact.

AnimaPullRose Pact
UltimateUltimate: Final Settlement

Rapid field shooting ending in a wide Anima explosion. Puts all Fatal Rose Pact targets into Liquidation readiness and settles them on the final hit.

AnimaBurstLiquidation
PassivePassive: Take the Opening / Rumors Serve Me

Genesis Enhancement: spawns an extra Genesis Plant (cap 6). Genesis Blooms that hit non-Pact targets force a Pact; hitting Pact targets triggers bonus Liquidation for +15% Anima damage.

GenesisRose Pact
QTEQTE: Secret Lock

Curve round for Anima damage and 2 Rose Pact rounds.

QTEAnima

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Knowing and BalancePull Target

Each Fatal Rose Pact on field raises Jiuyuan’s ATK by 5%, up to 15%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Old Messages Are BladesPull Target

Fatal Rose Pact DMG multiplier +100%. Ultimate: Final Settlement’s Pact Settlement heals the team for 5% of that pact’s total accumulated DMG.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Advantage FormingSkip

When Ultimate triggers Pact Settlement, deduct 4 extra Break from the settled target.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Lethal on ContactPull Target

Actively triggered Pact Settlement DMG +50% and hits targets in an area.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Advantage of Knowing the DetailsSkip

Jiuyuan deals 8% more DMG to Fatal Rose Pact targets.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Knowing Every SecretSkip

Fatal Rose Pact targets take 200% multiplier DMG whenever they cast a skill (5s interval).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Jiuyuan is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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