Theorylytics
AnimaPlasmaDPSS-Rank

Nanally

Eibon Antique Shop

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?YES

Flagship Anima hypercarry profile — high early-account impact and a centerpiece for Anima / Blossom-oriented teams.

Nanally is an S-Rank Anima DPS from Eibon Antique Shop. She plays as a high-ceiling Plasma-Arc carry and remains a core limited-era reference point for Anima damage.

Anima DPSPlasma ArcsS-Rank

Overview

Quick Build

Arc

Ready-Ready

Signature BiS.

Cartridge

Fireflies and the Forest (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Anima DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Plasma Arc compatibility keeps gear shared with same-family characters.
  • High-ceiling Collins combo kit with strong Plasma-Arc Anima damage.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Collins · Ultimate ArtsCore

Collins finisher and Anima damage peak — priority one.

2
Skill · Collins · Awoo ArtsHigh

Core combat Skill that feeds Ultimate Arts windows.

3
Basic Attack · Collins Secret TechniqueMedium

Combo filler between Skills — still scales her Plasma loop.

4
Passive · Heart of Fire / Fair DuelSupport

Duel and fire passives — raise after the Collins trio.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Anima DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Ready-ReadySRecommended

S-Rank · ATK

Increases ATK by 15/18.8/22.5/26.2/30%. Increases Basic Attack and Critical Riposte damage by 15/18.8/22.5/26.2/30% for 15s when casting a Redirect Skill or Ultimate, up to 2 stacks. Grants a Left Tiger Talisman when casting Redirect Skill and a Right Tiger Talisman when casting Ultimate. Unlocks Commander Tiger Talisman if the wearer obtains the other type of talisman within 15s of gaining one. Arc: Commander Tiger Talisman — Increases the wearer's damage to Bosses by 10/12.5/15/17.5/20% for 10s.

Signature S-Rank Arc — BiS when you own it.

2

S-Rank · ATK · CRIT DMG

Increases the wearer's Psyche DMG by 12/14.5/17/19.5/21%. Increases Crit DMG dealt by 2/2.4/2.8/3.2/3.6% for 5s when dealing Psyche DMG, up to 10 stacks. Triggers at most once every 0.1s.

Competitive Plasma alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50%.

Competitive Plasma alternative when rank-1 is unavailable.

4

S-Rank · ATK

Increases Lakshana DMG by 15/17.5/20/22.5/25%. Increases wearer's Redirect Skill and Ultimate DMG by 10/12.5/15/17.5/20% for 10s after casting Ultimate. Increases the wearer's Redirect Skill DMG by 5/6/7/8/9% per cast while active, up to 2 stacks.

Competitive Plasma alternative when rank-1 is unavailable.

5

S-Rank · ATK

Increases ATK by 12/14/16/18/20%. Increases the wearer's damage to Broken enemies by 12/14/16/18/20%. Restores 30% HP to the wearer if a Broken enemy is defeated. Triggers at most once every 30s.

Competitive Plasma alternative when rank-1 is unavailable.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Primary attribute set for Anima damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Nanally’s First Boss Authority and Sidekick follow-ups want ATK buffs and Anima partners. Sakiri buffs, Jiuyuan enables Pact/Liquidation support, Iroi sustains.

Character Synergy
Nanally
NanallyMain DPS

Authority state + Sidekick follow-ups are the Anima damage ceiling.

Sakiri
SakiriBuffer

ATK buff during Authority is the biggest external multiplier.

Jiuyuan
JiuyuanSupport

Fatal Rose Pact / Liquidation tools add Anima synergy and Assist value.

Iroi
IroiHealer

Keeps Nanally healthy through aggressive melee Authority windows.

Kit & Awakenings

Kit

BasicBasic Attack: Collins Secret Technique

Up to 5 Anima claw strikes. Dodging mid-string does not interrupt the combo.

AnimaMelee
SkillSkill: Collins · Awoo Arts

Deals 5 hits of AoE Anima damage and wraps Nanally in Anima to enter First Boss’s Authority (up to 12s; ends on swap). Recasting while active ends the state early.

AnimaState Change
UltimateUltimate: Collins · Ultimate Arts

Deals 7 hits of AoE Anima damage and summons a Sidekick. While the Sidekick is out, Nanally’s attacks lightly pull nearby enemies, and the Sidekick mirrors her attacks as follow-up Anima damage (counts as follow-up attacks).

AnimaSummonFollow-up
PassivePassive: More Than One Heart of Fire / Absolute Fair Duel

Genesis Enhancement: Genesis Blooms per volley rise to 10, interval shortens to 1s. During First Boss’s Authority, each team Arc Cycle hit makes Nanally fire a follow-up Anima hit (60% ATK, scales with Basic level; once per 2s).

GenesisFollow-up
QTEQTE: Justice From Above

Charged spinning kick for AoE Anima damage.

QTEAnima

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Gang FoundedPull Target

Each follow-up attack grants 2.5 Ultimate energy (once per second).

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Second MemberPull Target

Sidekick duration +3s.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Call Me BossSkip

In First Boss Authority, damaging enemies also launches a follow-up Anima hit once per second (scales with Basic Attack level).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Not a TroublemakerPull Target

Sidekick DMG +100%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Minions EverywhereSkip

Each follow-up attack grants 2% ATK, up to 20%; clears on swap-out or leaving combat.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Because We’re FamilySkip

First Boss Authority lasts 15s in combat / 20s out of combat.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Nanally is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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