
Eibon Antique Shop
Flagship Anima hypercarry profile — high early-account impact and a centerpiece for Anima / Blossom-oriented teams.
Nanally is an S-Rank Anima DPS from Eibon Antique Shop. She plays as a high-ceiling Plasma-Arc carry and remains a core limited-era reference point for Anima damage.
Arc
Ready-Ready
Signature BiS.
Cartridge
Fireflies and the Forest (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Anima DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Collins finisher and Anima damage peak — priority one.
Core combat Skill that feeds Ultimate Arts windows.
Combo filler between Skills — still scales her Plasma loop.
Duel and fire passives — raise after the Collins trio.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK
Increases ATK by 15/18.8/22.5/26.2/30%. Increases Basic Attack and Critical Riposte damage by 15/18.8/22.5/26.2/30% for 15s when casting a Redirect Skill or Ultimate, up to 2 stacks. Grants a Left Tiger Talisman when casting Redirect Skill and a Right Tiger Talisman when casting Ultimate. Unlocks Commander Tiger Talisman if the wearer obtains the other type of talisman within 15s of gaining one. Arc: Commander Tiger Talisman — Increases the wearer's damage to Bosses by 10/12.5/15/17.5/20% for 10s.
Signature S-Rank Arc — BiS when you own it.
S-Rank · ATK · CRIT DMG
Increases the wearer's Psyche DMG by 12/14.5/17/19.5/21%. Increases Crit DMG dealt by 2/2.4/2.8/3.2/3.6% for 5s when dealing Psyche DMG, up to 10 stacks. Triggers at most once every 0.1s.
Competitive Plasma alternative when rank-1 is unavailable.
S-Rank · ATK
Increases the wearer's DMG by 22/26/30/34/38%. Increases this effect to 28/34/40/46/52% against enemies with HP below 50%.
Competitive Plasma alternative when rank-1 is unavailable.
S-Rank · ATK
Increases Lakshana DMG by 15/17.5/20/22.5/25%. Increases wearer's Redirect Skill and Ultimate DMG by 10/12.5/15/17.5/20% for 10s after casting Ultimate. Increases the wearer's Redirect Skill DMG by 5/6/7/8/9% per cast while active, up to 2 stacks.
Competitive Plasma alternative when rank-1 is unavailable.
S-Rank · ATK
Increases ATK by 12/14/16/18/20%. Increases the wearer's damage to Broken enemies by 12/14/16/18/20%. Restores 30% HP to the wearer if a Broken enemy is defeated. Triggers at most once every 30s.
Competitive Plasma alternative when rank-1 is unavailable.
4pc · Cartridge + matching Modules
2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Primary attribute set for Anima damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Nanally’s First Boss Authority and Sidekick follow-ups want ATK buffs and Anima partners. Sakiri buffs, Jiuyuan enables Pact/Liquidation support, Iroi sustains.

Authority state + Sidekick follow-ups are the Anima damage ceiling.
ATK buff during Authority is the biggest external multiplier.
Fatal Rose Pact / Liquidation tools add Anima synergy and Assist value.
Keeps Nanally healthy through aggressive melee Authority windows.
Up to 5 Anima claw strikes. Dodging mid-string does not interrupt the combo.
Deals 5 hits of AoE Anima damage and wraps Nanally in Anima to enter First Boss’s Authority (up to 12s; ends on swap). Recasting while active ends the state early.
Deals 7 hits of AoE Anima damage and summons a Sidekick. While the Sidekick is out, Nanally’s attacks lightly pull nearby enemies, and the Sidekick mirrors her attacks as follow-up Anima damage (counts as follow-up attacks).
Genesis Enhancement: Genesis Blooms per volley rise to 10, interval shortens to 1s. During First Boss’s Authority, each team Arc Cycle hit makes Nanally fire a follow-up Anima hit (60% ATK, scales with Basic level; once per 2s).
Charged spinning kick for AoE Anima damage.
Each follow-up attack grants 2.5 Ultimate energy (once per second).
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Sidekick duration +3s.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
In First Boss Authority, damaging enemies also launches a follow-up Anima hit once per second (scales with Basic Attack level).
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Sidekick DMG +100%.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
Each follow-up attack grants 2% ATK, up to 20%; clears on swap-out or leaving combat.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
First Boss Authority lasts 15s in combat / 20s out of combat.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Nanally is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
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