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Male Esper Zero — story MC option. Free / progression Cosmos DPS on Solid Arcs. Build him if this is your chosen Zero; otherwise prefer the female kit page that matches your save.
Zero (Male) is the male Esper protagonist — an S-Rank Cosmos DPS on Solid Arcs. Kit mirrors the female Zero route with the same Attribute and Arc family.
Arc
The Rain That Shook the World
Signature BiS.
Cartridge
Lost Radiance (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Cosmos DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Protagonist Cosmos burst — raise with the female Zero kit.
Inscribed gap Skill — main Solid-Arc engagement.
Appraisal basics that build into Odd Zero Division.
Anomaly passives — invest after the damage trio.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK
Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.
Signature S-Rank Arc — BiS when you own it.
S-Rank · ATK
Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.
Competitive Solid alternative when rank-1 is unavailable.
S-Rank · ATK
Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).
Competitive Solid alternative when rank-1 is unavailable.
S-Rank · ATK
Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.
Competitive Solid alternative when rank-1 is unavailable.
S-Rank · ATK
Increases ATK by 15/17.5/20/22.5/25%. Increases damage dealt to Bosses by 15/17.5/20/22.5/25%. Unlocks Arc: Officer Whisker. Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.
Competitive Solid alternative when rank-1 is unavailable.
4pc · Cartridge + matching Modules
2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.
Primary attribute set for Cosmos damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Male Zero Cosmo carry shell mirroring the female route — Sakiri, Edgar, Fadia.
Up to 5 Cosmos hits while drawing energy through the weapon.
Three weapon swings, then leaps to fire an Anomaly Cannon for AoE Cosmos damage, plus bonus Cosmos damage to the first hit enemy below Zero’s level.
Sweeps away the singularity threads in a dancing sword style for multi-hit Cosmos damage.
Charge Enhancement: when the on-field character gains Ultimate energy, heal based on 50% of Zero’s base ATK. Odd Zero Division damage +25%.
Space-cutting slash that detonates a rift for 2 AoE Cosmos hits.
Inscribed Gap can deal an extra 200% ATK hit to the nearest target at or below your level, ignoring 75% DEF.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
After successfully casting Inscribed Gap, gain 8 Ultimate energy.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Odd Zero Cleared CRIT Rate +50%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Each point of base ATK raises Odd Zero Cleared DMG by 0.10%, up to 40%.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
After any Cosmos-related Esper Cycle, ATK +15% for 20s.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Inscribed Gap bonus damage multiplier +100%.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Zero (Male) is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Zero (Male) is right for you? Compare against other DPS Characters.

Your roster needs an Incantation DPS more than another Cosmos DPS.

Your roster needs a Lakshana DPS more than another Cosmos DPS.

You want Chiz's Zero-Sum Game + Golden Grain take on Cosmos DPS over Zero (Male)'s Odd Zero Division + Execute.

Your roster needs a Chaos DPS more than another Cosmos DPS.

Your roster needs a Chaos DPS more than another Cosmos DPS.

Your roster needs an Anima DPS more than another Cosmos DPS.

Your roster needs an Anima DPS more than another Cosmos DPS.

You want Shinku's Boiling Crimson + Defiant Spirit take on Cosmos DPS over Zero (Male)'s Odd Zero Division + Execute.

Your roster needs a Lakshana DPS more than another Cosmos DPS.

You want Zero's Odd Zero Division + Execute take on Cosmos DPS over Zero (Male)'s Odd Zero Division + Execute.