Theorylytics
CosmosSolidDPSS-Rank

Zero

Eibon Antique Shop

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?FREE

Female Esper Zero — default story MC. Free Cosmos DPS and the natural early-game Solid Arc carry for most accounts.

Zero is the female Esper protagonist — an S-Rank Cosmos DPS and the account’s default early Solid-Arc attacker.

Cosmos DPSSolid ArcsS-Rank

Overview

Quick Build

Arc

The Rain That Shook the World

Signature BiS.

Cartridge

Lost Radiance (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Cosmos DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Solid Arc compatibility keeps gear shared with same-family characters.
  • Account-default Solid Cosmos DPS with Odd Zero Division as an early burst option.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Odd Zero DivisionCore

Default early Cosmos burst — primary damage priority.

2
Skill · Inscribed GapHigh

Inscribed gap Skill that drives Solid-Arc rotations.

3
Basic Attack · Appraisal MarkMedium

Appraisal filler and mark builder between Skills.

4
Passive · Appraiser / Anomaly SenseSupport

Appraiser passives — fund after core damage.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Cosmos DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1

S-Rank · ATK

Deals 30/33/36/39/42% increased Cosmos DMG with the wearer's Redirect Skill and Ultimate. Increases the wearer's Cycle Intensity by 36/45/54/63/72 for 15s after casting a Redirect Skill. Resets the duration when triggered again.

Signature S-Rank Arc — BiS when you own it.

2

S-Rank · ATK

Increases the active character's ATK by 10/11/12/13/14% while the wearer is off-field, and increases the active character's ATK by 2/2.3/2.6/2.9/3.2% when the wearer deals damage, up to 4 stacks and triggering at most once every 2s. Resets the effect when the wearer becomes the active character. Increases Psyche DMG by 12/14/16/18/20% while the wearer is the active character, and increases Psyche DMG by 2/2.3/2.6/2.9/3.2% when dealing Psyche DMG with a Basic Attack, up to 10 stacks. Triggers at most once every 0.3s. Resets the effect when switching characters.

Competitive Solid alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases wearer's ATK by 30/35/40/45/50%. Unlocks Arc: Eclipse. Arc: Eclipse — The wearer creates a 40s Eclipse. During the Eclipse, each enemy defeated restores 6/7/8/9/10 Ultimate Energy, up to 5 times. (cooldown: 300s).

Competitive Solid alternative when rank-1 is unavailable.

4

S-Rank · ATK

Increases ATK by 25/30/35/40/45% for 10s after the wearer casts an Ultimate. Effect does not stack.

Competitive Solid alternative when rank-1 is unavailable.

5

S-Rank · ATK

Increases ATK by 15/17.5/20/22.5/25%. Increases damage dealt to Bosses by 15/17.5/20/22.5/25%. Unlocks Arc: Officer Whisker. Arc: Officer Whisker — Summons Officer Whisker to assist in combat. Officer Whisker continuously attacks enemies, dealing 100/120/150/180/200% of the wearer's ATK as damage per hit. Lasts 30s. Cooldown: 60s.

Competitive Solid alternative when rank-1 is unavailable.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Cosmos DMG +10%. / 4pc: Ignores 25% of enemies' DEF for 20s after the wearer casts Ultimate. Effect does not stack.

Primary attribute set for Cosmos damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Female Zero as Cosmos carry with Sakiri buffs, Edgar battery/heal, and Fadia wall.

Character Synergy
Zero
ZeroMain DPS

Inscribed Gap / Odd Zero Division — protagonist Cosmos damage.

Sakiri
SakiriBuffer

ATK buff for Gap execute windows.

Edgar
EdgarHealer

Heal + Charge comfort on a Solid-Arc carry.

Fadia
FadiaSustain

Damage share for commit Ultimates.

Kit & Awakenings

Kit

BasicBasic Attack: Appraisal Mark

Up to 5 sword hits as natural as breathing.

CosmosMelee
SkillSkill: Inscribed Gap

Cuts the perceived opening for 4 hits, and deals bonus damage to the nearest enemy below your level.

CosmosExecute
UltimateUltimate: Odd Zero Division

Sweeps away the singularity threads only she can see in a dancing sword style for multi-hit damage.

CosmosBurst
PassivePassive: Appraiser / Anomaly Sense

Genesis Enhancement: each Genesis Bloom splits into 2 blooms before exploding. Odd Zero Division damage +30%.

GenesisDamage Amp
QTEQTE: Blooming Rift

Space-cutting slash that detonates a rift for 2 AoE Cosmos hits.

QTECosmos

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Nascent GazePull Target

Skill: Inscribed Gap deals an extra 200% ATK hit to the first enemy at or below your level, ignoring 75% DEF.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Discerning VocationPull Target

After successfully casting Skill: Inscribed Gap, gain 8 Ultimate energy.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Strange ChronicleSkip

Ultimate: Odd Zero Cleared CRIT Rate +50%.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Unresolved MysteryPull Target

Each point of base ATK raises Ultimate: Odd Zero Cleared DMG by 0.1%, up to 25%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Implied MandateSkip

After triggering Assist, Zero’s ATK +10% for 20s.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Feigned LiberationSkip

Skill: Inscribed Gap bonus hit multiplier rises to 300% ATK.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Zero is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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