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Top-tier universal ATK buffer and grouping tool — one of the strongest Standard Board supports for almost every team archetype.
Sakiri is an S-Rank Incantation support who pilots Onirou (Kirōmaru) for absorb, knockup, and a gravity-mire Ultimate that locks enemies down while buffing the team.
Arc
Good Boy's Grand Adventure
Best Gas Arc for this kit.
Cartridge
Crimson: Twin Butterflies (4pc)
Primary endgame Cartridge set.
Main Stats
ATK% / Charge Efficiency · Attribute DMG · HP%
Priority
Substats
ATK% → Charge Efficiency → CRIT Rate
Farm order
Team ATK buff and gravity Suppress — the reason you field her; raise first.
Pull, knockup, and float setup that feeds Feast of Gluttony windows.
Scorch DoT amp and post-Suppress DEF shred scale the whole team's damage.
Eating Mode filler — invest after the support buttons are online.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · Charge Efficiency
Increases Charge Efficiency by 18/21/24/27/30%. Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.
Best shared Gas Arc for this kit.
S-Rank · ATK
Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.
Competitive Gas alternative when rank-1 is unavailable.
S-Rank · ATK
Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.
Competitive Gas alternative when rank-1 is unavailable.
S-Rank · ATK
Applies Warning Gaze on enemies hit by the wearer's Ultimate. Marked enemies deal 18/21/24/27/30% reduced damage for 20s. Effect does not stack.
Competitive Gas alternative when rank-1 is unavailable.
B-Rank · DEF
Restores wearer's HP by 12/14/16/18/20% upon defeating an enemy. Triggers at most once every 20s.
Starter Arc — replace as soon as you pull a better family option.
4pc · Cartridge + matching Modules
2pc: Incantation DMG +10%. / 4pc: Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Primary attribute set for Incantation damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Team ATK after Ultimate — strong on supports who Ult often.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
Personal ATK after Skill — selfish amp alternative.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Sakiri exists to make a limited carry hit harder. Shinku is the cleanest partner: Charge Enhancement + Sakiri ATK buff + Fadia sustain. Hotori turns Assist spam into a recorded nuke.
Consumes Sakiri’s ATK window inside Surging Crimson for the biggest Cosmos payoff.

Feast of Gluttony Suppresses and buffs ATK — the reason this shell exists.
Keeps Shinku alive while she stays on-field for the full Frenzy cycle.
Banks Sakiri Assists and Shinku Skills for a time-stop replay spike.
Swings Kiroumaru for up to 5 Incantation hits. Hold to enter Eating Mode — mount Kiroumaru, pull and devour weak enemies, then plunge for AoE Incantation damage.
Tap (Belch): Kiroumaru pulls nearby enemies, inflates, and knocks them down. Hold (Bite Through): bites through the ground, devouring gravity so lighter foes float (Bosses are unaffected).
Kiroumaru rains gravity mire for 6 hits of AoE Incantation damage, pins hit enemies (non-Bosses cannot move for a time), then grants a team ATK buff based on Sakiri’s base ATK (excluding herself).
Scorch Enhancement: DoT taken rises per DoT type while Scorched (up to a cap). After Airborne or Suppress, enemies lose DEF for a duration.
Drops an enlarged Kiroumaru for heavy AoE Incantation damage.
Ultimate: Feast of Gluttony’s immobilize duration extends to 6s.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Ultimate deals bonus DMG to Airborne enemies based on mass, up to 600% ATK.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Team kills amp Skill and Ultimate DMG for 15s (6% per kill, max 60%; clears out of combat).
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
After Ultimate, grant other allies ATK equal to 30% of Sakiri’s base ATK for 20s.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
Floating a target with Skill fully refunds Ultimate energy and clears its cooldown.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
In Eating Mode, Kiroumaru can devour and digest up to 3 targets at once (independent timers).
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Sakiri is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Sakiri is right for you? Compare against other Support Characters.

You want Adler's Myriad Clarity + Karma take on Incantation Support over Sakiri's Feast of Gluttony.

Your roster needs a Psyche Support more than another Incantation Support.

Your roster needs a Cosmos Support more than another Incantation Support.

Your roster needs a Psyche Support more than another Incantation Support.

Your roster needs a Psyche Support more than another Incantation Support.

Your roster needs an Anima Support more than another Incantation Support.

Your roster needs an Anima Support more than another Incantation Support.