Theorylytics
IncantationGasSupportS-Rank

Sakiri

Eibon Antique Shop

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageC
Team UtilityS
Ease of UseA
Should You Pull?YES

Top-tier universal ATK buffer and grouping tool — one of the strongest Standard Board supports for almost every team archetype.

Sakiri is an S-Rank Incantation support who pilots Onirou (Kirōmaru) for absorb, knockup, and a gravity-mire Ultimate that locks enemies down while buffing the team.

Incantation SupportGas ArcsS-Rank

Overview

Quick Build

Arc

Good Boy's Grand Adventure

Best Gas Arc for this kit.

Cartridge

Crimson: Twin Butterflies (4pc)

Primary endgame Cartridge set.

Main Stats

ATK% / Charge Efficiency · Attribute DMG · HP%

Priority

Substats

ATK% → Charge Efficiency → CRIT Rate

Farm order

Strengths

  • Gas Arc compatibility keeps gear shared with same-family characters.
  • Feast of Gluttony pins non-Bosses and shares a large team ATK buff from her base ATK.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Feast of GluttonyCore

Team ATK buff and gravity Suppress — the reason you field her; raise first.

2
Skill · Devour WholeHigh

Pull, knockup, and float setup that feeds Feast of Gluttony windows.

3
Passive · Can I Eat This? / Impish TrickMedium

Scorch DoT amp and post-Suppress DEF shred scale the whole team's damage.

4
Basic Attack · HeadbuttSupport

Eating Mode filler — invest after the support buttons are online.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Incantation DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1

S-Rank · Charge Efficiency

Increases Charge Efficiency by 18/21/24/27/30%. Increases Team ATK by 10/11.5/13/14.5/16% for 20s after the wearer casts an Ultimate. Increases Team ATK by an additional 6/7/8/9/10% if enemies are controlled by the Ultimate. Effects with the same name do not stack.

Best shared Gas Arc for this kit.

2

S-Rank · ATK

Increases Cosmos DMG by 2.5/3/3.5/4/4.5% for every 100000 Fons the wearer holds, up to 10 stacks.

Competitive Gas alternative when rank-1 is unavailable.

3

S-Rank · ATK

Increases wearer's damage by 8/9.6/11.2/12.8/14.4% for 10s after performing a Critical Dodge, up to 3 stacks. Resets the duration when triggered again.

Competitive Gas alternative when rank-1 is unavailable.

4

S-Rank · ATK

Applies Warning Gaze on enemies hit by the wearer's Ultimate. Marked enemies deal 18/21/24/27/30% reduced damage for 20s. Effect does not stack.

Competitive Gas alternative when rank-1 is unavailable.

5

B-Rank · DEF

Restores wearer's HP by 12/14/16/18/20% upon defeating an enemy. Triggers at most once every 20s.

Starter Arc — replace as soon as you pull a better family option.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Incantation DMG +10%. / 4pc: Increases wearer's ATK by 6% when a nearby enemy takes Incantation DMG from the Team, up to 6 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Primary attribute set for Incantation damage — default 4pc for this kit.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Team ATK after Ultimate — strong on supports who Ult often.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

Personal ATK after Skill — selfish amp alternative.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Sakiri exists to make a limited carry hit harder. Shinku is the cleanest partner: Charge Enhancement + Sakiri ATK buff + Fadia sustain. Hotori turns Assist spam into a recorded nuke.

Character Synergy
Shinku
ShinkuMain DPS

Consumes Sakiri’s ATK window inside Surging Crimson for the biggest Cosmos payoff.

Sakiri
SakiriBuffer

Feast of Gluttony Suppresses and buffs ATK — the reason this shell exists.

Fadia
FadiaSustain

Keeps Shinku alive while she stays on-field for the full Frenzy cycle.

Hotori
HotoriFlex

Banks Sakiri Assists and Shinku Skills for a time-stop replay spike.

Kit & Awakenings

Kit

BasicBasic Attack: Headbutt

Swings Kiroumaru for up to 5 Incantation hits. Hold to enter Eating Mode — mount Kiroumaru, pull and devour weak enemies, then plunge for AoE Incantation damage.

IncantationMelee
SkillSkill: Devour Whole

Tap (Belch): Kiroumaru pulls nearby enemies, inflates, and knocks them down. Hold (Bite Through): bites through the ground, devouring gravity so lighter foes float (Bosses are unaffected).

IncantationCrowd Control
UltimateUltimate: Feast of Gluttony

Kiroumaru rains gravity mire for 6 hits of AoE Incantation damage, pins hit enemies (non-Bosses cannot move for a time), then grants a team ATK buff based on Sakiri’s base ATK (excluding herself).

IncantationTeam BuffSuppress
PassivePassive: Can I Eat This? / Impish Trick

Scorch Enhancement: DoT taken rises per DoT type while Scorched (up to a cap). After Airborne or Suppress, enemies lose DEF for a duration.

DoTDEF Shred
QTEQTE: Squash!

Drops an enlarged Kiroumaru for heavy AoE Incantation damage.

QTEIncantation

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Diffusive PalePull Target

Ultimate: Feast of Gluttony’s immobilize duration extends to 6s.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Parting LightnessPull Target

Ultimate deals bonus DMG to Airborne enemies based on mass, up to 600% ATK.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Adhesive MeshSkip

Team kills amp Skill and Ultimate DMG for 15s (6% per kill, max 60%; clears out of combat).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Prayer of BelongingPull Target

After Ultimate, grant other allies ATK equal to 30% of Sakiri’s base ATK for 20s.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Senseless CollapseSkip

Floating a target with Skill fully refunds Ultimate energy and clears its cooldown.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Dissolving GluttonySkip

In Eating Mode, Kiroumaru can devour and digest up to 3 targets at once (independent timers).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Sakiri is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

Alternatives to Sakiri

Not sure Sakiri is right for you? Compare against other Support Characters.

Adler
AdlerIncantationSupport

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Fadia
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Haniel
HanielPsycheSupport

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Iroi
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Jiuyuan
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