Theorylytics
AnimaLiquidDPSA-Rank

Mint

Bureau of Anomaly Control, CSU-2

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageB
Team UtilityB
Ease of UseB
Should You Pull?SITUATIONAL

Fast dual-blade A-Rank from CSU-2. Worth building if she is free/early and you need Anima field time — not worth chasing as a banner goal over S-Rank supports.

Mint is an A-Rank Anima duelist in Containment Strike Unit 2. Dual-blade tempo and Liquid Arc compatibility make her a flexible early Anima attacker.

Anima DPSLiquid ArcsA-Rank

Overview

Quick Build

Arc

Clear Skies

Best Liquid Arc for this kit.

Cartridge

Fireflies and the Forest (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Anima DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Liquid Arc compatibility keeps gear shared with same-family characters.
  • Dual-blade tempo and Liquid Arc sharing make her a flexible A-Rank Anima filler.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Thunder Gale SlashCore

Dual-blade Anima finisher — primary damage investment.

2
Skill · Super Combo Wind ClawHigh

Tempo Skill that drives her Containment Strike loop.

3
Basic Attack · Perfect Containment ArtsMedium

Blade filler and Assist uptime between Skills.

4
Passive · Super Mint! / Bingo Time!Support

Transform and clock-out tools — fund after core damage.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Anima DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Clear SkiesARecommendedF2P

A-Rank · ATK

Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.

Best shared Liquid Arc for this kit.

2

S-Rank · ATK

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Competitive Liquid alternative when rank-1 is unavailable.

3

S-Rank · DEF

Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.

Competitive Liquid alternative when rank-1 is unavailable.

4

A-Rank · Break Intensity

Increases Break Intensity by 48/57/66/75/84. Increases DMG by 10/12/14/16/18% against Broken units.

Strong F2P / early Liquid stop while chasing S-Rank options.

5

A-Rank · Healing / HP

Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.

Strong F2P / early Liquid stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.

Primary attribute set for Anima damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Mint as Anima DPS when Nanally is unavailable. Sakiri + Jiuyuan + Iroi is the same Anima enable package at lower personal ceiling.

Character Synergy
Mint
MintMain DPS

Wind Claw / Thunder Gale Slash loops — needs external ATK to compete.

Sakiri
SakiriBuffer

ATK and grouping for Mint’s pathing Skill.

Jiuyuan
JiuyuanSupport

Anima support tools and Assist cadence.

Iroi
IroiHealer

Sustain for an A-Rank carry in harder content.

Kit & Awakenings

Kit

BasicBasic Attack: Perfect Containment Arts

Up to 5 Anima weapon hits.

AnimaMelee
SkillSkill: Super Combo Wind Claw

Dashes forward then returns, dealing 2 AoE Anima hits along the path.

AnimaMobility
UltimateUltimate: Thunder Gale Slash

Gathers wind onto both blades and becomes a wind edge, dealing multi-hit AoE Anima damage with a heavy landing finisher.

AnimaBurst
PassivePassive: Transform! Super Mint! / Clock Out! Bingo Time!

Genesis Enhancement: Genesis Bloom hit radius expands. While Mint is on-field, DEF +20% and interrupt resistance +30%.

GenesisSurvivability
QTEQTE: Invincible Hurricane Blade

Charged aerial pierce for AoE Anima damage.

QTEAnima

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Special OpsPull Target

When Critical Riposte: Caramel Chip hits an enemy, reset Skill: Super Combo Wind Claw cooldown (once every 3s).

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Makeup ExamPull Target

Skill: Super Combo Wind Claw damage increased by 40%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Perfect Attendance BonusSkip

After triggering Genesis or Pattern Cover on an enemy, Mint’s ATK +15% for 15s.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Lunch BreakPull Target

When Mint damages the only enemy on the field, her CRIT Rate +12%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5First InstinctSkip

After casting Skill: Super Combo Wind Claw, Mint’s CRIT DMG +25% for 6s.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Elite OperativeSkip

Mint deals 15% more damage to targets below 40% HP.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Mint is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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