
Bureau of Anomaly Control, CSU-2
Fast dual-blade A-Rank from CSU-2. Worth building if she is free/early and you need Anima field time — not worth chasing as a banner goal over S-Rank supports.
Mint is an A-Rank Anima duelist in Containment Strike Unit 2. Dual-blade tempo and Liquid Arc compatibility make her a flexible early Anima attacker.
Arc
Clear Skies
Best Liquid Arc for this kit.
Cartridge
Fireflies and the Forest (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Anima DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Dual-blade Anima finisher — primary damage investment.
Tempo Skill that drives her Containment Strike loop.
Blade filler and Assist uptime between Skills.
Transform and clock-out tools — fund after core damage.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
A-Rank · ATK
Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.
Best shared Liquid Arc for this kit.
S-Rank · ATK
Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.
Competitive Liquid alternative when rank-1 is unavailable.
S-Rank · DEF
Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.
Competitive Liquid alternative when rank-1 is unavailable.
A-Rank · Break Intensity
Increases Break Intensity by 48/57/66/75/84. Increases DMG by 10/12/14/16/18% against Broken units.
Strong F2P / early Liquid stop while chasing S-Rank options.
A-Rank · Healing / HP
Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Strong F2P / early Liquid stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Anima DMG +10%. / 4pc: Increases wearer's CRIT DMG by 8% when a nearby enemy takes Anima DMG from the Team, up to 7 stacks. Each stack lasts 10s. Effect remains active when the character is off-field.
Primary attribute set for Anima damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Mint as Anima DPS when Nanally is unavailable. Sakiri + Jiuyuan + Iroi is the same Anima enable package at lower personal ceiling.
Up to 5 Anima weapon hits.
Dashes forward then returns, dealing 2 AoE Anima hits along the path.
Gathers wind onto both blades and becomes a wind edge, dealing multi-hit AoE Anima damage with a heavy landing finisher.
Genesis Enhancement: Genesis Bloom hit radius expands. While Mint is on-field, DEF +20% and interrupt resistance +30%.
Charged aerial pierce for AoE Anima damage.
When Critical Riposte: Caramel Chip hits an enemy, reset Skill: Super Combo Wind Claw cooldown (once every 3s).
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Skill: Super Combo Wind Claw damage increased by 40%.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
After triggering Genesis or Pattern Cover on an enemy, Mint’s ATK +15% for 15s.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
When Mint damages the only enemy on the field, her CRIT Rate +12%.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
After casting Skill: Super Combo Wind Claw, Mint’s CRIT DMG +25% for 6s.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Mint deals 15% more damage to targets below 40% HP.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Mint is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Mint is right for you? Compare against other DPS Characters.

Your roster needs an Incantation DPS more than another Anima DPS.

Your roster needs a Lakshana DPS more than another Anima DPS.

Your roster needs a Cosmos DPS more than another Anima DPS.

Your roster needs a Chaos DPS more than another Anima DPS.

Your roster needs a Chaos DPS more than another Anima DPS.

You want Nanally's Collins · Ultimate Arts + Summon take on Anima DPS over Mint's Thunder Gale Slash + Genesis.

Your roster needs a Cosmos DPS more than another Anima DPS.

Your roster needs a Lakshana DPS more than another Anima DPS.

Your roster needs a Cosmos DPS more than another Anima DPS.

Your roster needs a Cosmos DPS more than another Anima DPS.