Theorylytics
LakshanaCondensateDPSS-Rank

Chaos

Bureau of Anomaly Control, ETD-4

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?YES

Top on-field Lakshana DPS with Crime Charge / Warrant amp that buffs the whole team’s damage to marked targets. Strong pull if you lack a Lakshana carry.

Chaos is an S-Rank Lakshana DPS who mixes scythe and gun with a fog-hound companion. Crime Charge ramps personal damage; Warrant marks a target so the team hits harder.

Lakshana DPSCondensate ArcsS-Rank

Overview

Quick Build

Arc

What's Desired

Signature BiS.

Cartridge

Street Boxer (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Lakshana DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Condensate Arc compatibility keeps gear shared with same-family characters.
  • Crime Charge scythe/gun loop with fog-hound pressure on Condensate Arcs.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Sin ClearedCore

Crime Charge payoff and Lakshana burst — raise first.

2
Skill · Suspect LockHigh

Suspect Lock Skill that feeds Sin Cleared.

3
Basic Attack · HuntMedium

Scythe/gun Hunt filler and Crime Charge builder.

4
Passive · Justice Not Late / Priority WatchSupport

Justice/watch passives — fund after the damage trio.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Lakshana DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
What's DesiredSRecommended

S-Rank · ATK · CRIT DMG

Increases Lakshana DMG by 20/25/30/35/40%. Increases the wearer's CRIT DMG by 40/50/60/70/80% for 20s when they cast a Redirect Skill or Ultimate. Resets the duration when triggered again.

Signature S-Rank Arc — BiS when you own it.

2

S-Rank · ATK · CRIT DMG

Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.

Competitive Condensate alternative when rank-1 is unavailable.

3

S-Rank · ATK · CRIT DMG

Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.

Competitive Condensate alternative when rank-1 is unavailable.

4

S-Rank · HP

Increases Max HP by 20/23/26/29/32%. Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.

Competitive Condensate alternative when rank-1 is unavailable.

5

A-Rank · ATK

Increases ATK by 18/21/24/27/30% while the wearer has a Shield.

Strong F2P / early Condensate stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Lakshana DMG +10%. / 4pc: Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.

Primary attribute set for Lakshana damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Chaos as Lakshana carry. Hathor hybrid amp, Sakiri ATK, Fadia wall — Warrant marks make the whole squad hit the focus target harder.

Character Synergy
Chaos
ChaosMain DPS

Crime Charge → Verdict settlements on Warrant targets.

Hathor
HathorHybrid

Flash Delivery / Lakshana amp alongside Chaos.

Sakiri
SakiriBuffer

ATK + grouping into hound AoE.

Fadia
FadiaSustain

Survivability during Infamy Loop.

Kit & Awakenings

Kit

BasicBasic Attack: Hunt

Up to 5 Lakshana hits that also build Crime. Hold Basic for Verdict — if Crime is at 1000, consume it for a heavy second-hit settlement.

LakshanaCrime
SkillSkill: Suspect Lock

Pistol fire plus a hound that bites twice. Applies Warrant to up to 2 enemies for 15s; Chaos deals 20% more damage to Warrant targets.

LakshanaWarrant
UltimateUltimate: Sin Cleared

Hounds suppress the area, apply Warrant to all enemies in range, and enter Infamy Loop — Crime builds rapidly on-field for more frequent Verdict settlements.

LakshanaWarrantBurst
PassivePassive: Justice Not Late / Priority Watch

Delay Enhancement: when Delay ends, Chaos deals Lakshana damage based on Delay duration (800% ATK base at 5s, +45%/extra second, up to 300%). Warrant damage amp rises to 30%.

DelayWarrant
QTEQTE: Assault

Upward scythe slash for Lakshana damage.

QTELakshana

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1Sharp InsightPull Target

Attacking Warrant-marked enemies grants 40% more Crime Charge.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Charge / MisdeedPull Target

Attacks on Warrant-marked enemies ignore 20% DEF.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3FireworksSkip

After Ultimate: Sin Settled, CRIT DMG +30% for 20s (refreshes on re-cast).

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4Spreading TidePull Target

Defeating a Warrant-marked target passes Warrant to a nearby unmarked foe and refreshes duration.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Alone Into the VoidSkip

When only one Warrant-marked target remains, Chaos deals 20% more DMG to it.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6False OriginSkip

After Ultimate: Sin Settled, Crime Charge immediately refills to max.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Chaos is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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