
Bureau of Anomaly Control, ETD-4
Top on-field Lakshana DPS with Crime Charge / Warrant amp that buffs the whole team’s damage to marked targets. Strong pull if you lack a Lakshana carry.
Chaos is an S-Rank Lakshana DPS who mixes scythe and gun with a fog-hound companion. Crime Charge ramps personal damage; Warrant marks a target so the team hits harder.
Arc
What's Desired
Signature BiS.
Cartridge
Street Boxer (4pc)
Primary endgame Cartridge set.
Main Stats
CRIT Rate / CRIT DMG · Lakshana DMG · ATK%
Priority
Substats
CRIT Rate → CRIT DMG → ATK%
Farm order
Crime Charge payoff and Lakshana burst — raise first.
Suspect Lock Skill that feeds Sin Cleared.
Scythe/gun Hunt filler and Crime Charge builder.
Justice/watch passives — fund after the damage trio.
Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.
Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.
S-Rank · ATK · CRIT DMG
Increases Lakshana DMG by 20/25/30/35/40%. Increases the wearer's CRIT DMG by 40/50/60/70/80% for 20s when they cast a Redirect Skill or Ultimate. Resets the duration when triggered again.
Signature S-Rank Arc — BiS when you own it.
S-Rank · ATK · CRIT DMG
Increases CRIT DMG by 12/14/16/18/20% for 5s when the wearer's HP is reduced without taking damage, up to 4 stacks. Unlocks Arc: Silent Garden. Consumes 5% of current HP and randomly performs one of the following attacks (CD 25s) in Arc: Silent Garden: Harsh Rebuke: Rains merciless rebukes like leaves in a storm, dealing 5 instances of Incantation DMG of 24/28/32/36/40% ATK. Incessant Nagging: Pierces targets with sharp, cutting words like thorns, dealing 6 instances of Incantation DMG of 18/21/24/27/30% ATK; the final instance deals double damage.
Competitive Condensate alternative when rank-1 is unavailable.
S-Rank · ATK · CRIT DMG
Increases wearer's CRIT DMG by 4/4.8/5.6/6.4/7.2% for 10s after landing a critical hit, up to 10 stacks. Resets the duration when triggered again.
Competitive Condensate alternative when rank-1 is unavailable.
S-Rank · HP
Increases Max HP by 20/23/26/29/32%. Increases Mental DMG dealt by 10/12/14/16/18% for 10s after the wearer casts an Ultimate.
Competitive Condensate alternative when rank-1 is unavailable.
A-Rank · ATK
Increases ATK by 18/21/24/27/30% while the wearer has a Shield.
Strong F2P / early Condensate stop while chasing S-Rank options.
4pc · Cartridge + matching Modules
2pc: Lakshana DMG +10%. / 4pc: Increases Crit Chance by 14%. Team triggering Remora or Stain increases the bonus to 14% for 20s.
Primary attribute set for Lakshana damage — default 4pc for this kit.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.
ATK after Skill — best generalist while farming the attribute 4pc.
4pc · Cartridge + matching Modules
2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.
Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.
4pc · Cartridge + matching Modules
2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.
Starter Cartridge — replace with an endgame 4pc ASAP.
Chaos as Lakshana carry. Hathor hybrid amp, Sakiri ATK, Fadia wall — Warrant marks make the whole squad hit the focus target harder.
Up to 5 Lakshana hits that also build Crime. Hold Basic for Verdict — if Crime is at 1000, consume it for a heavy second-hit settlement.
Pistol fire plus a hound that bites twice. Applies Warrant to up to 2 enemies for 15s; Chaos deals 20% more damage to Warrant targets.
Hounds suppress the area, apply Warrant to all enemies in range, and enter Infamy Loop — Crime builds rapidly on-field for more frequent Verdict settlements.
Delay Enhancement: when Delay ends, Chaos deals Lakshana damage based on Delay duration (800% ATK base at 5s, +45%/extra second, up to 300%). Warrant damage amp rises to 30%.
Upward scythe slash for Lakshana damage.
Attacking Warrant-marked enemies grants 40% more Crime Charge.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
Attacks on Warrant-marked enemies ignore 20% DEF.
Is it worth getting?
Worth taking if you already own them — early comfort / power stop.
After Ultimate: Sin Settled, CRIT DMG +30% for 20s (refreshes on re-cast).
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
Defeating a Warrant-marked target passes Warrant to a nearby unmarked foe and refreshes duration.
Is it worth getting?
Pull if you want the mid vertical spike; skip as a hard goal otherwise.
When only one Warrant-marked target remains, Chaos deals 20% more DMG to it.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
After Ultimate: Sin Settled, Crime Charge immediately refills to max.
Is it worth getting?
Skip as a goal unless you are intentionally maxing vertical investment.
A0 Chaos is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.
Not sure Chaos is right for you? Compare against other DPS Characters.

Your roster needs an Incantation DPS more than another Lakshana DPS.

Your roster needs a Cosmos DPS more than another Lakshana DPS.

Your roster needs a Chaos DPS more than another Lakshana DPS.

Your roster needs a Chaos DPS more than another Lakshana DPS.

Your roster needs an Anima DPS more than another Lakshana DPS.

Your roster needs an Anima DPS more than another Lakshana DPS.

Your roster needs a Cosmos DPS more than another Lakshana DPS.

You want Skia's Pack Howl + Shadow Spike take on Lakshana DPS over Chaos's Sin Cleared + Crime.

Your roster needs a Cosmos DPS more than another Lakshana DPS.

Your roster needs a Cosmos DPS more than another Lakshana DPS.