Theorylytics
ChaosLiquidDPSS-Rank

Daffodill

Eibon Antique Shop

Published Jul 22, 2026 · Updated Version 1.2
Content Ratings
DamageA
Team UtilityB
Ease of UseB
Should You Pull?SITUATIONAL

Chaos stagger / shield-break specialist on the Standard Board. Worth a selector slot for Dissonance-style content; skip if you already own Lacrimosa as your Chaos carry.

Daffodill is an S-Rank Chaos unit from Eibon focused on stagger and shield pressure. Liquid Arc Chaos coverage without needing Lacrimosa’s DoT loop.

Chaos DPSLiquid ArcsS-Rank

Overview

Quick Build

Arc

Youthful Fantasy

Best Liquid Arc for this kit.

Cartridge

Diabolos (4pc)

Primary endgame Cartridge set.

Main Stats

CRIT Rate / CRIT DMG · Chaos DMG · ATK%

Priority

Substats

CRIT Rate → CRIT DMG → ATK%

Farm order

Strengths

  • Liquid Arc compatibility keeps gear shared with same-family characters.
  • Chaos stagger and shield pressure on the Liquid Arc line.

Weaknesses

  • Team comps above cover premium, alt, and budget shells — swap partners by what you own.
  • Pull targets are editorial — weigh against your account needs and limited banner plans.

Skill Priority

1
Ultimate · Witness This FinaleCore

Finale Chaos burst and stagger payoff — raise first.

2
Skill · ResonanceHigh

Resonance Skill that builds into the finale window.

3
Basic Attack · Still WaterMedium

Still Water filler and shield pressure between Skills.

4
Passive · Sheath Break / Empty CicadaSupport

Sheath/cicada passives — fund after the damage trio.

Stat Priority

1
CRIT Rate~70%+
2
CRIT DMG140%+
3
ATK%High
4
Chaos DMGOn piece / Arc
Combat loop
General

Basics / Skill to set up resources → Ultimate when ready → weave QTE on swap windows.

Standard

Exact timings vary by enemy and Arc — treat this as the intended loop, not a frame-perfect script.

Arcs

1
Youthful FantasySRecommended

S-Rank · DEF

Increases Break Intensity by 60/67/74/81/88. Seals Arc: Black Tome with two chains by default. Unleashes 1 chain each time any character on the team casts a Support Skill. Makes Arc: Black Tome available when all two chains are unleashed. Arc: Black Tome — Summons the Black Tome for 20s. Designates an enemy every 5s. Increases the wearer's Chaos DMG dealt to designated enemies by 20/24/28/32/36%. Deals Chaos DMG equal to 2/2.3/2.6/2.9/3.2% of the wearer's ATK to designated enemies when they take Break Damage.

Best shared Liquid Arc for this kit.

2

S-Rank · ATK

Increases 5/6/7/8/9% ATK every 1s while the wearer is the active character, up to 5 stacks. Resets when the wearer leaves the field.

Competitive Liquid alternative when rank-1 is unavailable.

3

A-Rank · Break Intensity

Increases Break Intensity by 48/57/66/75/84. Increases DMG by 10/12/14/16/18% against Broken units.

Strong F2P / early Liquid stop while chasing S-Rank options.

4

A-Rank · Healing / HP

Increases Healing Bonus by 12/14/16/18/20% for 10s after the wearer casts a Redirect Skill. Effect does not stack.

Strong F2P / early Liquid stop while chasing S-Rank options.

5

A-Rank · ATK

Increases Anima DMG dealt by the wearer's Redirect Skill and Ultimate by 20/23.8/27.5/31.2/35%.

Strong F2P / early Liquid stop while chasing S-Rank options.

Cartridges

AttributeEndgame

4pc · Cartridge + matching Modules

2pc: Chaos DMG +10%. / 4pc: Ignores 12% of enemies' Chaos Resistance. Ignores 24% of enemies' Chaos Resistance for 20s after the wearer participates in Nova or Scorch reactions.

Primary attribute set for Chaos damage — default 4pc for this kit.

ATKEndgame

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 25% for 20s after casting a Skill.

ATK after Skill — best generalist while farming the attribute 4pc.

Charge / Team ATKEndgame

4pc · Cartridge + matching Modules

2pc: Charge Efficiency +12%. / 4pc: Increases all allies' ATK by 15% for 20s after the wearer casts Ultimate. Effect does not stack.

Charge Efficiency + team ATK on Ult — useful Ult-weaving kits.

ATKStarter

4pc · Cartridge + matching Modules

2pc: ATK +10%. / 4pc: Increases wearer's ATK by 20% for 10s when Esper Cycle is triggered. CD: 20s.

Starter Cartridge — replace with an endgame 4pc ASAP.

Team Compositions

Daffodill scales with team Assists. Sakiri and Hotori provide Assist cadence; Lacrimosa adds Chaos DoT overlap; Iroi sustains.

Character Synergy
Daffodill
DaffodillMain DPS

Resonance stacks from Assists into Echoing Response / Witness This Finale.

Sakiri
SakiriBuffer

Frequent Assists + ATK buff.

Hotori
HotoriFlex

Records Assists and pays them back in time-stop.

Iroi
IroiHealer

Keeps the Assist engine running.

Kit & Awakenings

Kit

BasicBasic Attack: Still Water

Up to 5 Chaos dual-blade hits.

ChaosMelee
SkillSkill: Resonance

Damages the target. Each team Assist stacks Resonance (damage and Collapse value; max 2). At cap, Resonance upgrades to Echoing Response — a rope-blade assault for Chaos damage.

ChaosAssist Synergy
UltimateUltimate: Witness This Finale

AoE Chaos damage and liberates the left eye — personal damage rises and enemies in range gain Insight. Unlocks Phantom Shift (2 charges; refreshed by this Ultimate).

ChaosMobility
PassivePassive: Sheath Break / Empty Cicada

Dissonance Enhancement: entering Dissonance also cuts the target’s Collapse cap by 10% for 30s (stacks to 20% of original). Phantom Shift damage +80%.

DissonanceCollapse
QTEQTE: Crossing Blades

Blade slash for Chaos damage.

QTEChaos

Awakenings

1
A1
2
A2
3
A3
4
A4
5
A5
6
A6
A1EyePull Target

Each team Assist raises Skill: Resonance DMG amp to 100% and Break value to 250%.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A2Mechanical ParadePull Target

If Phantom Transit fails to Critical Riposte, the final hit deals heavy DMG, generates Break, and fully charges Ultimate: See This Finale.

Is it worth getting?

Worth taking if you already own them — early comfort / power stop.

A3Host of CreationsSkip

Insight is no longer removed on re-apply (except death / leave combat); stacks up to 2.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A4In HidingPull Target

If the target Breaks during Insight, each Insight stack raises Daffodill’s bonus Break DMG by 15%.

Is it worth getting?

Pull if you want the mid vertical spike; skip as a hard goal otherwise.

A5Perfect TruthSkip

If the target Breaks during Insight, each stack causes an extra Break DMG hit from Daffodill.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A6Lake Heart FlowerSkip

All of Daffodill’s DMG ignores 15% DEF.

Is it worth getting?

Skip as a goal unless you are intentionally maxing vertical investment.

A0 Daffodill is playable from the base kit. Awakenings add comfort and vertical damage — not a broken incomplete character. First stop: A2. Endgame target: A4.

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