Shinku vs Zero — two Cosmos DPS Characters competing for the same Cosmos slot.
Pick Shinku if…
Pick Zero if…
Shinku and Zero cover the same Cosmos DPS job with different kits. Prefer Shinku when flagship Version 1.2 Cosmos DPS with a clear dual-state loop and rare off-field Charge Enhancement that feeds the whole team's Ultimates. Prefer Zero when free Cosmos DPS and the natural early-game Solid Arc carry for most accounts. Check signature Arcs, team shells, and who you already own before committing pulls.
Shinku
Zero
With Shinku
Team ATK buff + Suppress from Feast of Gluttony — the default hypercarry enabler.
With Zero
ATK buff for Gap execute windows.
With Shinku
Torrential Flow heals and Finnegan’s Wake pads survivability while Charge interactions stay healthy.
With Zero
Heal + Charge comfort on a Solid-Arc carry.
With Shinku
Damage-share and Max HP drain keep Shinku’s on-field Frenzy from getting her killed.
With Zero
Damage share for commit Ultimates.
With Shinku
Records Assists/Skills then replays them in Floating World Tide for a second damage beat.
With Zero
Records team Assists/Skills into Floating World Tide.
Arc
Blushing Mirage
Cartridge
Lost Radiance (4pc)
Main stats
CRIT Rate / CRIT DMG · Cosmos DMG · ATK%
Substats
CRIT Rate → CRIT DMG → ATK%
Arc
The Rain That Shook the World
Cartridge
Lost Radiance (4pc)
Main stats
CRIT Rate / CRIT DMG · Cosmos DMG · ATK%
Substats
CRIT Rate → CRIT DMG → ATK%

