Used by Oberon

Reckoning
Lifts enemies into the air and then hurls them down with conviction, removing their Armor. Enemies hit by this ability will grant Oberon additional Armor and have a chance to spawn a Health Orb when they die.
Introduced in Update 11.5 (2013-12-19)

Defiled Reckoning
Reckoning Augment: Health Orbs become unusable by enemies for 10s.
OberonReckoning Augment: Health Orbs become unusable by enemies for 10s.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Reckoning
Use Reckoning to set up Smite, or follow Smite with Reckoning while enemies are vulnerable.
Use Reckoning to set up Hallowed Ground, or follow Hallowed Ground with Reckoning while enemies are vulnerable.
Use Reckoning to set up Renewal, or follow Renewal with Reckoning while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Reckoning still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Reckoning to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Reckoning only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Reckoning is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Reckoning is tuned for Oberon’s loop — don’t judge it as a standalone subsume without the rest of the kit.