Theorylytics

Renewal

Used by Oberon

Ability3
Energy25

Renewal

Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies’ Health over time. Healing is doubled while within the radius of Hallowed Ground.

Introduced in Update 11.5 (2013-12-19)

Ability stats

Strength
  • See in-game / wiki ability card for rank values
Duration
  • See in-game / wiki ability card for rank values
Range
  • See in-game / wiki ability card for rank values
Misc
  • Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies’ Health over time.

Info

  • Renewal is Oberon’s ability 3.
  • Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies’ Health over time.
  • Use it with the rest of the kit — especially Smite, Hallowed Ground — instead of casting it in isolation.
  • Ability Strength, Duration, Range, and Efficiency each matter differently; check Mod Scaling below before dumping all four.

Augment

9

Phoenix Renewal

Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect trigge…

Oberon
Open augment →
Phoenix Renewal

Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s.

Max rank drain ~9; see rank table on the augment page.

Open full augment page →

Cast Changes

  1. Modifies Renewal with: Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health.
  2. Rank up the augment to unlock the full effect values.
  3. Costs a mod slot (and capacity) — only equip it when the change matters for your loop.

Worth the Slot?

  1. Worth it when the augment’s change is central to how you play Oberon.
  2. Skip it if the base Renewal already does what you need and you’d rather keep the slot for survivability or strength.

Tips & Tricks

  • Read the battlefield first — cast Renewal when it actually solves the room, not on cooldown habit.
  • Pair Renewal with movement and energy economy so you’re not stranded after a big spend.
  • On Steel Path, confirm whether Renewal still carries without strip, Viral, or a squad buff.
  • If you never press 3, it’s the first Helminth candidate on Oberon.

Ability dossier · Renewal

Verified 2026-07-22

Synergies

  • RenewalSmite

    Use Renewal to set up Smite, or follow Smite with Renewal while enemies are vulnerable.

  • RenewalHallowed Ground

    Use Renewal to set up Hallowed Ground, or follow Hallowed Ground with Renewal while enemies are vulnerable.

  • RenewalReckoning

    Use Renewal to set up Reckoning, or follow Reckoning with Renewal while enemies are vulnerable.

Mod Scaling

Strength

Improves Renewal’s damage or effect potency where Strength is listed on the ability.

Duration

Extends how long Renewal’s effect lasts.

Range

Increases Renewal’s reach, radius, or targeting distance.

Efficiency

Renewal costs energy each cast — Efficiency (or strong regen) keeps the loop comfortable on long missions.

Priority

Stack the stats that actually move this ability’s needle, then Efficiency for uptime.

Mission Use Cases

MissionHow to Use It
Steel Path Survival / Defense / DisruptionTest whether Renewal still clears or enables clear when enemies are dense and overlevelled.
Mobile Defense / ExcavationUse Renewal to control or delete the swarm on the objective, then reposition.
Exterminate / Capture Speed RunsCast Renewal only when it saves time — skip it on empty tiles.
Spy / Rescue / Quiet RoutesIf Renewal is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe.

Comparisons

  • VS

    Vs similar tools on other frames — Renewal is tuned for Oberon’s loop — don’t judge it as a standalone subsume without the rest of the kit.

Other Oberon abilities