Used by Oberon

Renewal
Generates a protective aura that grants bonus Armor to Oberon and his allies and restores allies’ Health over time. Healing is doubled while within the radius of Hallowed Ground.
Introduced in Update 11.5 (2013-12-19)

Phoenix Renewal
Renewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect trigge…
OberonRenewal Augment: Taking fatal damage while under the effects of Renewal will instead Heal you or allies to 50% Health. This effect triggers only once for each ally every 60s.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Renewal
Use Renewal to set up Smite, or follow Smite with Renewal while enemies are vulnerable.
Use Renewal to set up Hallowed Ground, or follow Hallowed Ground with Renewal while enemies are vulnerable.
Use Renewal to set up Reckoning, or follow Reckoning with Renewal while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Renewal still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Renewal to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Renewal only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Renewal is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Renewal is tuned for Oberon’s loop — don’t judge it as a standalone subsume without the rest of the kit.