Used by Oberon

Smite
Focuses deadly energy within a target, dealing massive damage and removing all of its defenses, including Overguard. Enemies near the target also take a portion of the damage.
Introduced in Update 11.5 (2013-12-19)

Smite Infusion
Smite Augment: Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for 40s.
OberonSmite Augment: Hold to cast will grant all allies within 15m an additional 100% Radiation Damage to their attacks for 40s.
Max rank drain ~9; see rank table on the augment page.
Ability dossier · Smite
Use Smite to set up Hallowed Ground, or follow Hallowed Ground with Smite while enemies are vulnerable.
Use Smite to set up Renewal, or follow Renewal with Smite while enemies are vulnerable.
Use Smite to set up Reckoning, or follow Reckoning with Smite while enemies are vulnerable.
Stack the stats that actually move this ability’s needle, then Efficiency for uptime.
| Mission | How to Use It |
|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Smite still clears or enables clear when enemies are dense and overlevelled. |
| Mobile Defense / Excavation | Use Smite to control or delete the swarm on the objective, then reposition. |
| Exterminate / Capture Speed Runs | Cast Smite only when it saves time — skip it on empty tiles. |
| Spy / Rescue / Quiet Routes | If Smite is loud or forces combat, save it for after the vault; if it’s stealth-friendly, use it to stay safe. |
Vs similar tools on other frames — Smite is tuned for Oberon’s loop — don’t judge it as a standalone subsume without the rest of the kit.