
Status Primary / Primer
Blast targets with corrosive plasma projectiles, or toss the scepter to inflict an energy field upon nearby enemies that amplifies their brain waves to attract bullets.
Ordnance Telemetry
Damage
125.0
Crit
2.0%
Crit Mult
1.5x
Status
30.0%
Weapon dossier
Blast targets with corrosive plasma projectiles, or toss the scepter to inflict an energy field upon nearby enemies that amplifies their brain waves to attract bullets. Built as a status primary / primer option for squad clear and mission pressure.
Scourge is not a signature weapon — any frame can use it without a signature passive.
Projectile Impact
Corrosive 70
Projectile · Crit 2% / 1.5× · Status 30% · Fire Rate 2.67 · Projectile 40
Explosion
Corrosive 55
AoE · Crit 2% / 1.5× · Status 30% · Fire Rate 2.67 · Falloff 0–1.7m (−30%)
Spear Throw Impact
Impact 105 · Slash 22.5 · Puncture 22.5
Projectile · Crit 4% / 2× · Status 30% · Fire Rate 1 · Projectile 150
Spear Throw Explosion
Corrosive 55
AoE · Crit 4% / 2× · Status 30% · Fire Rate 1 · Falloff 0–7m (−60%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 1.2.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Scourge still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Scourge when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Scourge, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Scourge has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Check the How to Get table for blueprint / part drop sources.
Other options if Scourge isn’t the right fit.
Prime upgrade in the same line as Scourge — Scourge Prime has higher damage (12%) and higher crit (400%). Compare polarities before Forma.
Another Rifle if you want more crit than Scourge (Acceltra: 32.0%).
Another Rifle if you want more crit than Scourge (Acceltra Prime: 34.0%).