
Status Primary / Primer
An ancient weapon designed by the Entrati. Primary fire siphons life essence from the target to fuel a devastating secondary fire. A heavy, oversized automatic rifle with withering fire that delivers rapid heat damage. Secondary fire unleashes an arcing projectile that ricochets off surfaces and enemies, exploding on every impact.
Ordnance Telemetry
Damage
82.0
Crit
24.0%
Crit Mult
2.2x
Status
30.0%
Damage Composition
82.0 total
Weapon dossier
An ancient weapon designed by the Entrati. Built as a status primary / primer option for squad clear and mission pressure.
Trumna is not a signature weapon — any frame can use it without a signature passive.
Auto
Impact 29 · Heat 53
Hit-Scan · Crit 24% / 2.2× · Status 30% · Fire Rate 4.67
Auto AoE
Heat 50
AoE · Crit 24% / 2.2× · Status 30% · Fire Rate 4.67 · Falloff 0–1.6m (−15%)
Grenade Impact
Impact 100
Crit 38% / 2.4× · Status 50% · Fire Rate 1.33
Grenade Bounce AoE
Heat 1000
AoE · Crit 38% / 2.4× · Status 50% · Fire Rate 1.33 · Falloff 0–6m (−40%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.85.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The primed version — stronger stats and usually better polarities.
Upgrade path when relics/parts are available.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Trumna still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Trumna when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Trumna, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Trumna has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Entrati (Father), Associate. Full drop rows are in How to Get below.
Other options if Trumna isn’t the right fit.
Prime upgrade in the same line as Trumna — Trumna Prime has higher status (13%). Compare polarities before Forma.
Another Rifle if you want less status than Trumna (Acceltra: 6.0%).
Another Rifle if you want more crit than Trumna (Acceltra Prime: 34.0%).