
Status Primary / Primer
Sleek lines and golden accents define this masterpiece of the illustrious Entrati family.
Ordnance Telemetry
Damage
85.0
Crit
24.0%
Crit Mult
2.4x
Status
34.0%
Damage Composition
85.0 total
Weapon dossier
Sleek lines and golden accents define this masterpiece of the illustrious Entrati family. Built as a status primary / primer option for squad clear and mission pressure.
Trumna Prime is not a signature weapon — any frame can use it without a signature passive.
Auto
Impact 32 · Heat 53
Hit-Scan · Crit 24% / 2.4× · Status 34% · Fire Rate 4.67
Auto AoE
Heat 50
AoE · Crit 24% / 2.4× · Status 34% · Fire Rate 4.67 · Falloff 0–1.6m (−15%)
Grenade Impact
Impact 100
Crit 38% / 2.4× · Status 50% · Fire Rate 1.33
Grenade Bounce AoE
Heat 1150
AoE · Crit 38% / 2.4× · Status 50% · Fire Rate 1.33 · Falloff 0–6m (−40%)
Permanent investments on this weapon copy — separate from the Prime variant.
Doubles mod capacity so endgame builds fit.
Usually the first permanent upgrade on a weapon you plan to main.
Adds or changes polarities so matching mods cost half capacity.
Prime polarities help, but expect multiple Forma for a hungry config.
Unlocks utility options (Exilus on guns; melee focuses on stance polarity + utility mods).
Install when you need ammo, handling, or QoL without sacrificing damage slots.
Lets you install a weapon arcane for a strong passive bonus.
Worth it once the base mod config is already solid.
Unique rolled mod. Disposition 0.65.
Chase clean desirable stats; skip awkward negatives on low-disposition weapons.
The standard version of this weapon — easier to farm, softer stats.
Use when you don’t want to chase Prime relics yet.
Common building blocks for this gun — not a full ranked build, just the mods you’ll see most often.
Multishot
Core multishot — usually the first damage slot.
Base Damage
Flat rifle damage foundation — still the default +Damage slot under Galvanized suites.
Crit Chance
Strong crit-chance option; fire-rate trade is often acceptable.
Crit Damage
Standard crit-damage multiplier.
Crit / Headshots
Excellent when you can keep headshots; optional for pure spray.
Status Damage
Boosts elemental DoTs once procs are in the build.
Elemental dual-stats
Elemental
Viral + Heat or Corrosive + Heat for Steel Path.
Multishot / Set
Budget multishot plus Vigilante set crit chance.
Ammo Mutation / Magazine mods
QoL
Keeps long missions comfortable on hungry guns.
Multishot → Crit (if crit-viable) → Elemental → QoL ammo/reload.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | Test whether Trumna Prime still clears or enables clear when enemies are dense and overlevelled. | |
| Exterminate / Capture Speed Runs | Use Trumna Prime when its fire pattern matches fast tile clears — skip if it feels awkward on empty lanes. | |
| Mobile Defense / Excavation | Hold objectives by deleting approach packs with Trumna Prime, then reposition. | |
| Open World / Long Sightlines | Long sightlines favor hitscan/sniper/bow patterns over short falloff or melee. | |
| Solo Boss / Single-Target | Fine if Trumna Prime has strong single-target multipliers; otherwise bring a dedicated boss weapon. |
Blueprint / parts commonly listed from sources like Axi P9 Relic. Full drop rows are in How to Get below.
Other options if Trumna Prime isn’t the right fit.
Related variant in the same weapon line as Trumna Prime — Trumna has lower status (12%). Compare polarities before Forma.
Another Rifle if you want less status than Trumna Prime (Acceltra: 6.0%).
Another Rifle if you want more crit than Trumna Prime (Acceltra Prime: 34.0%).