
Steel Charge
Squad receives +60% Melee Damage

Excalibur Umbra
Howl Finisher Soften
Radial Howl Excalibur Umbra - stun packs and shed Sentient resists, then finishers or Chromatic Exalted clean up. Umbra swaps Radial Blind for Radial Howl and can fight while you Operator — same Chromatic Blade loop.
Alternative builds
Build dossier · Open Judgment
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Chromatic Blade
Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%.
Rolling Guard
On Dodge: · Become invulnerable for 3s and remove all Status Effects. 7s cooldown.

Umbral Intensify
+44% Ability Strength · +11% Tau Resistance
Recommended pair first, then flexible swaps.
Flex / primer — Exalted Blade carries.
Stat stick / movement when Exalted is down.
Radial Howl stuns for openers; finisher melee or Exalted cleans up. Radiant Finish is base-Excalibur flavored — on Umbra lean Howl + Exalted instead.
Umbra fights independently when you Operator out (unless Warrior's Rest). Radial Howl sheds Sentient resistances. Exalted Blade is still the damage engine — Chromatic Blade sets element from emissive color.
Range for Blind/Howl coverage; Strength for Exalted backup.
Keep Blind/Howl. Flex Javelin for Roar if finishers are enough.
Radiant Finish blinds feed finisher melee on SP packs.
Blind the point, finish marked targets.
Finisher loops clear when blinds stick.
Blind helps quiet-adjacent rooms; still combat.
Works on camps; slower than raw Exalted waves.
Finisher kit, not long-range.