
Steel Charge
Squad receives +60% Melee Damage

Excalibur
Blind Finisher Amp
Open Judgment Excalibur - Radial Blind opens finishers while Chromatic Exalted remains panic clear.
Alternative builds
Build dossier · Open Judgment
Aura + Exilus on top, then eight general slots in two rows of four.

Steel Charge
Squad receives +60% Melee Damage

Power Drift
+15% Ability Strength · +30% Chance to Resist Knockdown

Blind Rage
+99% Ability Strength · -55% Ability Efficiency

Transient Fortitude
+55% Ability Strength · -27.5% Ability Duration

Primed Continuity
+55% Ability Duration

Stretch
+82.5% Ability Range

Primed Flow
+185% Energy Max

Radiant Finish
Radial Blind Augment: Blinded enemies take 300% more Finisher Damage.

Chromatic Blade
Exalted Blade Augment: Exalted Blade's Damage Type changes depending on Excalibur's Emissive Color, and Status Chance is increased by 300%.

Intensify
+30% Ability Strength
Recommended pair first, then flexible swaps.
Flex / primer — Exalted Blade carries.
Stat stick / movement when Exalted is down.
Radiant Finish on Radial Blind — blind packs, then finisher melee for massive damage. Exalted remains optional panic clear.
Swordsmanship passive boosts melee. Exalted Blade is the kit — Chromatic Blade sets its damage type from emissive color and spikes status chance.
Range for Blind/Howl coverage; Strength for Exalted backup.
Keep Blind/Howl. Flex Javelin for Roar if finishers are enough.
Radiant Finish blinds feed finisher melee on SP packs.
Blind the point, finish marked targets.
Finisher loops clear when blinds stick.
Blind helps quiet-adjacent rooms; still combat.
Works on camps; slower than raw Exalted waves.
Finisher kit, not long-range.