Theorylytics

Garuda

Dread Bastion

Dread Ward Survive

Frame
Garuda
Forma
4
Playstyle
Helminth
Keep 1 · Dread Ward

Dread Ward Garuda - Mirror kills grant unkillable windows while Talons slash-debuff and Bloodletting cleanses and fuels.

Build dossier · Dread Bastion

4 Forma

Loadout

Aura + Exilus on top, then eight general slots in two rows of four.

Arsenal

Playstyle

Dread Mirror absorb frontally, Dread Ward for unkillable windows on Mirror kills, charge Dread Heart into Talon-debuffed packs.

Passive abilities

Deaths near Garuda raise her damage. Bloodletting converts health to energy and cleanses status — pair with a heal source (Altar, Gloom, Nourish/Molt Reconstruct, Operator) so the engine never stalls.

Active abilities

  • 1 Dread MirrorLife-steal shield that absorbs damage into a chargeable Dread Heart. Dread Ward grants brief unkillable on Mirror kills.
  • 2 Blood AltarImpale heal station. Most common Helminth slot (Nourish / Gloom / Pillage).
  • 3 BloodlettingHealth for energy + status cleanse. Blood Forge reloads weapons. Core of every modern loop.
  • 4 Seeking TalonsSlash force-procs + slash vulnerability debuff. Blending Talons adds tap AoE and Talon combo.
  • Augment: Dread Ward on Dread Mirror. Blending Talons still recommended.

Mod breakdown

Strength / Duration

Strength for Mirror / Heart / Talons; Duration for Dread Ward windows.

Archon shards

  • Strength
  • Duration
  • Casting Speed

Helminth

Keep Dread Mirror. Nourish / Gloom over Altar.

Mission Usefulness

  • Steel Path Survival / Defense / Disruption

    Excellent

    Dread Mirror absorb + Dread Ward unkillable windows carry SP mistakes.

  • Mobile Defense / Excavation

    Excellent

    Mirror on the point, charge Dread Heart for deletes.

  • Exterminate / Capture Speed Runs

    Strong

    Survivable clear; more setup than pure Talons spam.

  • Spy / Rescue / Nightmare

    Weak

    Not stealth.

  • Open World / Bounties

    Strong

    Mirror comfort on camps.

  • Long-Range Gunplay / Eidolon-Style Content

    Situational

    Survivable hunts; still not Amp-focused.