
Tank / Defense
Quicksilver takes form. Gauss Prime brooks no talk of defeat.
Warframe dossier
Gauss Prime is the primed variant of Gauss — same kit fantasy with Prime stats and polarities. Take charge with the Saint of Altra. Built around Mach Rush, Kinetic Plating, Thermal Sunder.
Moving generates an electrical current that fills Gauss' battery. Shields recharge up to a percentage faster while the Recharge Delay is up to a delay% shorter, based on the battery level.
Energy 25
Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Augment
Mach CrashOpen augment →Energy 25
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
No augment
Energy 25
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Energy 25
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.
No augment
Generate armor plating that converts a portion of absorbed Kinetic Damage (Physical, Heat, Cold, and Blast) into Energy.
Burst into a hyper-sprint bowling over enemies and charging the battery.
Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies.
Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Casting Speed into overdrive.
Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.
| Mission / Context | Rating | Why |
|---|---|---|
| Steel Path Survival / Defense / Disruption | On Steel Path density, Gauss Prime leans on Mach Rush to keep rooms deleting while the squad rotates. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra. | |
| Mobile Defense / Excavation | Cryopods and excavators are Gauss Prime’s home turf — Mach Rush locks or deletes the wave on the point. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra. | |
| Exterminate / Capture Speed Runs | Exterminate / Capture is a sprint for Gauss Prime: Mach Rush cuts tile time instead of setting up a base. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra. | |
| Spy / Rescue / Nightmare | Loud kit. Leave Spy / Rescue to invis or silence frames; Mach Rush doesn’t make Gauss Prime quiet. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra. | |
| Open World / Bounties | Strong on packed bounty camps; Gauss Prime still leans on Operator / Archwing for the empty travel stretches while Mach Rush handles fights. Burst into a hyper-sprint bowling over enemies and charging the battery. | |
| Long-Range Gunplay / Eidolon-Style Content | Gauss Prime wants pack clear or finishers, not pure long-range; Mach Rush won’t save an Eidolon-style loadout. Burst into a hyper-sprint bowling over enemies and charging the battery. Take charge with the Saint of Altra. |
Not sure Gauss Prime is right for you? Compare against other frames to find your best pull.

Your Forma budget is better spent on weapons / another role until Gauss Prime is built.