Theorylytics
Gyre

Gyre

Crowd Control

Annihilate enemies with the conductivity of coils and transmitters. Gyre’s electric attacks provide crowd control. She is the embodiment of elegant theory.

Role
Crowd Control
Aura
NaramonNaramon
Polarities
MaduraiMaduraiVazarinVazarin
Mastery
0
Introduced
Update 31.5 (2022-04-27)

Stats

Type
Warframe
Category
Warframes
Mastery
0
Health
270
Shield
550
Armor
105
Energy
190
Sprint Speed
1.0
Build Cost
25,000 Credits
Build Time
72h 0m
Rush
50 Platinum

Warframe dossier

Verified 2026-07-22

Playstyle

Annihilate enemies with the conductivity of coils and transmitters. Built around Arcsphere, Coil Horizon, Cathode Grace.

Passive

Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

When to Pick

  • You want a crowd control toolkit and Gyre’s fantasy matches the mission.
  • Your squad is missing what Gyre brings — especially Arcsphere.
  • You already own the mods / archon shards that make Gyre’s scaling comfortable on Steel Path.

Kit Overview

  • Arcsphere (Ability 1): Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
  • Coil Horizon (Ability 2): Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
  • Cathode Grace (Ability 3): Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace.
  • Rotorswell (Ability 4): Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies.

Abilities & Augments

Ability Priority

  1. 1
    Arcsphere

    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.

  2. 2
    Coil Horizon

    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

  3. 3
    Cathode Grace

    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration of Cathode Grace.

  4. 4
    Rotorswell

    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies.

Helminth / Subsume

  • Arcsphere is often the Helminth sacrifice if your build never needs Ability 1 and you’d rather import a strip, buff, or survival tool.
  • Keep Coil Horizon and later abilities when they define Gyre’s identity.
  • Never subsume the ability that enables the rest of the kit’s energy or survival loop.

Mod Scaling

Strength

Raises damage and effect potency across Gyre’s Strength-scaling abilities.

Duration

Extends channeled / timed effects — often comfort on Gyre if the kit leans on buffs or zones.

Range

Helps radius / targeting tools. Dump it if Gyre is mostly self-buff or exalted weapons.

Efficiency

Keeps ability uptime comfortable, especially on longer Steel Path missions.

Priority

Match the priority to your main ability — Strength or Duration first for most kits, then Efficiency, then Range.

Mission Usefulness

Mission / ContextRatingWhy
Steel Path Survival / Defense / DisruptionExcellentGyre is a S-tier Steel Path pick because Arcsphere still works when every spawn is overlevelled. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
Mobile Defense / ExcavationExcellentGyre wins Mobile Defense / Excavation by parking Coil Horizon on the objective instead of chasing stragglers. Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.
Exterminate / Capture Speed RunsExcellentSpeed runs favor Gyre because Arcsphere skips empty rooms and ends the mission early. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
Spy / Rescue / NightmareStrongGyre can handle Spy / Nightmare with Arcsphere as soft stealth or hard CC, even if it isn’t full invis. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.
Open World / BountiesStrongStrong on packed bounty camps; Gyre still leans on Operator / Archwing for the empty travel stretches while Arcsphere handles fights. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Annihilate enemies with the conductivity of coils and transmitters.
Long-Range Gunplay / Eidolon-Style ContentWeakGyre wants pack clear or finishers, not pure long-range; Arcsphere won’t save an Eidolon-style loadout. Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies.

Crafting

Alternatives to Gyre

Not sure Gyre is right for you? Compare against other frames to find your best pull.

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Gyre Prime
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Nezha
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Nyx
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